Serenity Ghostship Project
POSTED BY: Dither
UPDATED: Monday, July 12, 2004 18:22
VIEWED: 8388
PAGE 2 of 3
Dunno. I'm not sure a game would be all that good. It would have to be something truly spectacular, absolutely blow-your-mind-out-of-this-world to do any justice to the Firefly 'verse. And so many game flim tie-ins just...aren't.
JK
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Quote:Forget Q3, just about any game engine can handle having sound effects linked to locations.
Originally posted by chronicthehedgehog:
Should be technically possible using the Quake III engine,
Heck, I've seen it done in the JK engine, and that's nearly a decade old.
The really tough part would be the 3d modelling. Try poking around the forums at http://www.massassi.net/ (though I'm a bit biased, being a JK/MotS/JO/JA gamer), where most of the artists hang out. You should be able to scare up (or even create) a few browncoats who'd be interested in a Firefly MP project.
Using a Star Wars game as a basis would open the door for a full TC (Total Conversion) --JK and JO have already proven that they can handle bullets (as opposed to visible and deflectable blaster bolts).
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We applied the cortical electrodes but were unable to get a neural reaction from either patient.
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One of the projects they were doing on the old official site was they had a guy doing a Serenity map in UT2K3. It looked really good but I dont know if they ever finished it, what with cancelation and the site shutting down.
"Dont ask me silly questions.
I wont play silly games."
-Blaine
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"Somebody tries to kill you you go ahead and try to kill them right on back!"
-Mal
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"I'm gonna kill you with my tea-cup."
-Riddick
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Actually, the JO and JA games are Quake III engine as well, when you're mapping there's literally a button you have to press to decide what game you want to publish it for 
I've had problems with TCs before. A few years back I was working on a Simpsons TC for Quake III and Fox shut us down because it was supposedly infringing on their copywrite. Am tempted to try and get one of the ground quiet-like and just release it without notifying anyone...
check out my WIP firefly roleplay system at www.estador.co.uk/firefly
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Quote:
Originally posted by JK:
Dunno. I'm not sure a game would be all that good. It would have to be something truly spectacular, absolutely blow-your-mind-out-of-this-world to do any justice to the Firefly 'verse. And so many game flim tie-ins just...aren't.
JK
Well, movie tie-ins have come on leaps and bounds in the past couple of years, but I think aims need to diverge here - a "ghost ship" would be kinda cool, and would probably be easy enough to make with the quake engine, but it wouldn't make a good game in and of itself.
An Elite clone set in the Firefly 'verse, on the other hand, could totally kick ass.
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DO you have a maya or 3ds/max model yet? If so could I use it for a fan film test project?
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I don't know if anyone here knows what it is, but your idea really reminds me of the game Zork Nemesis.
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Quote:
Originally posted by haslinger:
DO you have a maya or 3ds/max model yet? If so could I use it for a fan film test project?
Oooh, whats the project?
I don't care, I'm still free.
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I loved the Zork games. I had Return to Zork, Zork Nemesis and Zork: Grand Inquisitor.
I always remember the mental asylum in Nemesis, scary as reaver territory.
check out my WIP firefly roleplay system at www.estador.co.uk/firefly
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the 3d world could be accomplished using a program called openGL and C++, but it'd take ages to make it good, months, years.
i've never actually done it using this, but i know someone who made a 3d world using it.
it's all possible, but bloody hard, and it'd take goram ages.
Jayne: "can i know her?" 
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