General Discussions

Serenity Ghostship Project

POSTED BY: Dither
UPDATED: Monday, July 12, 2004 18:22
VIEWED: 8388
PAGE 2 of 3

JK
Tuesday, July 6, 2004 9:34 PM

Dunno. I'm not sure a game would be all that good. It would have to be something truly spectacular, absolutely blow-your-mind-out-of-this-world to do any justice to the Firefly 'verse. And so many game flim tie-ins just...aren't.

JK

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Tuesday, July 6, 2004 9:52 PM

Quote:

Originally posted by chronicthehedgehog:
Should be technically possible using the Quake III engine,

Forget Q3, just about any game engine can handle having sound effects linked to locations.

Heck, I've seen it done in the JK engine, and that's nearly a decade old.

The really tough part would be the 3d modelling. Try poking around the forums at http://www.massassi.net/ (though I'm a bit biased, being a JK/MotS/JO/JA gamer), where most of the artists hang out. You should be able to scare up (or even create) a few browncoats who'd be interested in a Firefly MP project.

Using a Star Wars game as a basis would open the door for a full TC (Total Conversion) --JK and JO have already proven that they can handle bullets (as opposed to visible and deflectable blaster bolts).

-----
We applied the cortical electrodes but were unable to get a neural reaction from either patient.

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Tuesday, July 6, 2004 9:59 PM

One of the projects they were doing on the old official site was they had a guy doing a Serenity map in UT2K3. It looked really good but I dont know if they ever finished it, what with cancelation and the site shutting down.

"Dont ask me silly questions.
I wont play silly games."
-Blaine
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"Somebody tries to kill you you go ahead and try to kill them right on back!"
-Mal
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"I'm gonna kill you with my tea-cup."
-Riddick

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Wednesday, July 7, 2004 8:50 AM

Actually, the JO and JA games are Quake III engine as well, when you're mapping there's literally a button you have to press to decide what game you want to publish it for

I've had problems with TCs before. A few years back I was working on a Simpsons TC for Quake III and Fox shut us down because it was supposedly infringing on their copywrite. Am tempted to try and get one of the ground quiet-like and just release it without notifying anyone...



check out my WIP firefly roleplay system at www.estador.co.uk/firefly

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Wednesday, July 7, 2004 10:31 AM

Quote:

Originally posted by JK:
Dunno. I'm not sure a game would be all that good. It would have to be something truly spectacular, absolutely blow-your-mind-out-of-this-world to do any justice to the Firefly 'verse. And so many game flim tie-ins just...aren't.

JK



Well, movie tie-ins have come on leaps and bounds in the past couple of years, but I think aims need to diverge here - a "ghost ship" would be kinda cool, and would probably be easy enough to make with the quake engine, but it wouldn't make a good game in and of itself.

An Elite clone set in the Firefly 'verse, on the other hand, could totally kick ass.

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Friday, July 9, 2004 7:55 PM

DO you have a maya or 3ds/max model yet? If so could I use it for a fan film test project?

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Saturday, July 10, 2004 3:59 AM

I don't know if anyone here knows what it is, but your idea really reminds me of the game Zork Nemesis.

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Saturday, July 10, 2004 7:00 AM

Quote:

Originally posted by haslinger:
DO you have a maya or 3ds/max model yet? If so could I use it for a fan film test project?



Oooh, whats the project?

I don't care, I'm still free.

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Saturday, July 10, 2004 10:08 AM

I loved the Zork games. I had Return to Zork, Zork Nemesis and Zork: Grand Inquisitor.
I always remember the mental asylum in Nemesis, scary as reaver territory.



check out my WIP firefly roleplay system at www.estador.co.uk/firefly

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Saturday, July 10, 2004 9:17 PM

the 3d world could be accomplished using a program called openGL and C++, but it'd take ages to make it good, months, years.

i've never actually done it using this, but i know someone who made a 3d world using it.

it's all possible, but bloody hard, and it'd take goram ages.

Jayne: "can i know her?"

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