annoying things in firefly
POSTED BY: est120
UPDATED: Thursday, March 17, 2005 20:31
VIEWED: 24468
PAGE 4 of 10
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Originally posted by Malicious:Quote:
Originally posted by maugwai:
As for annoyances - The captain not telling Tracey his plan kind of bothers me. If he'd explained it, Tracey might not have ended up dead.
While I agree with you on this for the most part (98% of me) the other part (the remaining 2%, that is) thinks that Tracey should have trusted Mal enough to know he wouldn't turn him in. Tracey was just assuming Mal was more like him (Tracey) in that he (Tracey) would have turned Mal in.
In the original script, Book actually starts to try to explain the plan to Tracy, but is cut off by the panicy private waving a gun at him and insulting him ("bible-thumper"), which pisses Mal off and makes him even less inclined to explain himself, which he never really likes doing anyway, he just expects people to trust him and follow his orders (see for example Bushwhacked and his ordering Simon to get River)
Jayne, your mouth is talkin. Might want to look into that.
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Originally posted by Saztronic:
How about how easy it is for the crew to escape all the time? Take Ariel as the worst example -- sure, maybe they could get out of the hospital with River. But there's two wacky-evil guys right behind them with gizmos that melt all your capillaries but they don't have anybody in orbit they can radio to stop Serenity once they get out atmo?
I get the impression that the city was very big so easy to lose someone and ships are comming and going all the time. Once the hands-of-blue lost sight of them and didn't know what vehicle they were in they had little chance of finding them. The thing that bothered me about Ariel was that the hands-of-blue just walked and didn't run to try and catch up with them.
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Then there's "Trash". Saffron has been gone *six years*, but her security entry codes are still valid, despite the fact that she disappeared with the former security chief who later turned up dead, for crying out loud. I change my passwords every two weeks, but in the future it's cool to leave them the same for years on end?
He was the security programmer and not a very loyal employee. He probably had put in a secret password/backdoor in their systems so he and Saffron could always get back in.
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1) The fire in 'Out of Gas' annoyed me by looking pretty fake. Fire is incredibly hard to do and I guess blowing a real fireball through the set would have been too expensive and risky. Also, the blast gave Zoe internal injuries but no visible burns. I guess they couldn't afford the make-up either.
2) At the end of 'Safe' Simon says that Book was the first serious injury, but he's forgetting Kaylee in Serenity. I guess we have Fox to blame for not showing Serenity.
Otherwise the scripts and effects were excellent.
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Quote:I assumed that the internal injuries were due to the impact from being thrown by the force of the blast. The fire never really hit her, but the explosion itself threw her through the room. But that was just my assumption...
Originally posted by niknak:
Also, the blast gave Zoe internal injuries but no visible burns. I guess they couldn't afford the make-up either.

Quote:I think that he meant since he'd taken on the job of ship's doctor. That was a role that he did not have when he saved Kaylee's life.
Originally posted by niknak:
2) At the end of 'Safe' Simon says that Book was the first serious injury, but he's forgetting Kaylee in Serenity. I guess we have Fox to blame for not showing Serenity.
Again, just my assumptions... Rabit
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Nobody has touched on the extremely clean and super quick Reaver's in Bushwhacked. They took over a ship with 16 families and yet there was nothing disturbed and no blood anywhere. In Serenity Zoe says that Reavers will rape you to death, eat you and sew your skin into their clothes... and yet they do it with the utmost care not to make a mess of your ship for when someone else comes along. If they are really as insane and cannibalistic as they want to make them out as then there should have been blood everywhere, and signs of a struggle.
Another annoying thing is in War Stories when the crew goes to rescue the Captain Jane brings along Vera and then uses a pistol the whole time. Why bother bringing the big gun if you don't use it. And another thing was Zoe's roll and drawing of her two pistols. It looked so fake. They should have had her practice a lot so that it looked fluid. I mean she is supposed to be a warrior woman. Her fighting in Train Job at the bar looked really pathetic for a trained fighter too.
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"We're not gonna die! We can't die, Bendis!
You know why? Because we are so very pretty. We are just too pretty for God to let us die. Huh? Look at that chiseled jaw."
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Quote:True, and I'd add the opening scene of Serenity, too. I would blame Fox for wanting a greater action element in a show that had been cast for actors who could create the personality of their characters. For me, Gina Torres is wonderful as Zoe but doesn't appear to be a natural athlete. She would have to rely on a sympathetic director for any action sequences, and that seems to have been understood by the war sequence in The Message, but that's sadly late in the sequence of episodes we have.
Originally posted by Bendis:
I mean she is supposed to be a warrior woman.
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Quote:Hey! I know some legitimate responses to this one!
Originally posted by Bendis:
Why bother bringing the big gun if you don't use it.
(In this case, I'm going to give real reasons why I - as ex-military - would consider not using the big gun when I have smaller tools available. Please note that these are just guesses on my part as to why he wouldn't use Vera - I don't know anything more than anyone else!
)1. Ammo: Vera may take ammo that is more expensive and/or harder to come by. In this case, you save her for specific situations, such as punching through barriers someone may be hiding behind (tables, doors, walls, etc.).
2. Use a tool for it's intended use. They don't need to slaughter these guys - just take them out enough to get the cap and get out. Vera's over kill for the majority of this situation.
3. Accuracy: Vera is a larger gun, and in a small setting like that, when you start pulling that trigger, you're probably losing a significant amount of accuracy. Jayne was not leading this run, so a loss of accuracy would increase his chances of taking out an ally - something that even Jayne probably isn't interested in, when that ally is Mal or Zoe! (I know I don't want either of them mad at me...
)Feel free to disagree - I'm just giving my thoughts on why this might have been. Heck, it could have been that they just didn't want to deal with the cost/risk of firing a gun like that in the situation they were filming in!

Quote:Agreed. I have a feeling that this was a constraint of doing a weekly show with a small budget. They didn't have the time or the resources to give her the training needed for this kind of a role.
Originally posted by Bendis:
And another thing was Zoe's roll and drawing of her two pistols. It looked so fake. They should have had her practice a lot so that it looked fluid. I mean she is supposed to be a warrior woman. Her fighting in Train Job at the bar looked really pathetic for a trained fighter too.
However, I'm seriously looking forward to what they've done with her in the movie...

Rabit
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I didn't mind the end of HoG. I felt it appropriate, for the situation those folks lived in AND what Rance had done to Nandi. What really bugged me was the chase scene between Mal ( on horse ) going after Rance ( on hover craft ). Sorry, it just looked TOO hoaky! " Ok..i'm coming to get you....aH HA!! I'll blast you with my ray gun! DRAT! Low battery! ... If I could just ride up along side you, I'll leap over to your hover craft.... OOooffff! Ok, I have you at gun point.... naww, I'll just hit you in the face w/ my closed fist!! "
Please.
Also, the whole " I'm Mal, do as I say" . 2 times = Once in The Message, the other in Bushwhacked, Mal could have saved a mess of confusion and gun play had he just TOLD everyone from the start what the plan was....
" They don't like it when you shoot at 'em. I worked that out myself. "
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Quote:
Originally posted by AURaptor:
naww, I'll just hit you in the face w/ my closed fist!! "
"
I agree with yer other concerns but for this one. 1) Mal swats the guy with his gun (annoying picky devil on PV's left shoulder made him point this out...). 2) Totally the right way for Cap'n Mal's character to deal with the situation. Y'see, Mal's got a hyper-developed sense of justice, and he would have known to his bones that the injustice he suffered amounted to much less that the total inflicted upon the ladies of the House, so it would have been a no-brainer to hand Rance's hide to the ladies (and gentlefolk
) so they could pass judgement.Myself chooses to forgive gaping plot holes, 'cuz otherwise the show is so unbelievably superior to most anything else squoze in between the ads. And it's gotta be rather difficult to get in all that one can for one storyline in just 43 minutes.
Still, I agree with Tim Minnear: Mal needed a siightly more intimidating firearm in OoG.
End of rant....
"The trouble with normal is it always gets worse."
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About Vera: Hell, one of the best reasons to have a REALLY BIG GUN is to intimidate people, and lots of itmes you'd rather intimidate people than shoot 'em anyway.
I think the whole point about the parallel between Bushwhacked and The Message is precisely that Trust Issues are hugely important in everything that develops a fan following. And when you deal with Mal, if you ain't got faith, he fixes you. For good.
I did think that in Serenity it was kind of pointless to be in such a hurry to dispose of the goods--having a gazillion-person-year supply of nonperishable food doesn't seem like the worst problem you could have, and sooner or later they'd run into someone who would be willing to buy or barter even imprinted goods.
In my world, Man is born free and is everywhere in chains. And you can ride them like ponies.
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