Firefly Universe

A Defiant 'Verse OOC II *Sign Ups Open!*

POSTED BY: Defiant2thelast
UPDATED: Monday, August 10, 2009 09:50
VIEWED: 83361
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Tuesday, June 23, 2009 7:50 AM

An Introduction-

“A Defiant ‘Verse” is a forum based Role Play game, right on this very forum. Set in the time of the Unification War (Exact Date, January, 2509), it centers on the freelance transport ‘Defiant’, which is involved with smuggling activities for the Independent Movement.

Characters are original, and the Role Play is to be Game Mastered by me (I will also be playing the Captain for ease when it comes to game mastering). This Role Play is based on no set rules, and your imagination is free to take reign, in the advisement of common sense, obviously.

However, before you try and leap into the little world I run, here are a few ground rules;

1) Game Master is your Role Play God. Hear thy word of feel thy internet wrath.

2) No killing of other peoples characters, without permission. Gotta’ place nice, now don’t we?

3) Use spell checker, please. I don’t expect all of ya’ll to spell like them ruttin’ angels, but use the power of the Spell Check, please!

4) Please, no aliens, demons and what not. Please try and keep to the non-canon but canon ‘Verse of mine, please.

5) While this isn't a rule, be warned that some times you actions will fail, your characters will be injured, if that is what I think is best for the RP. This, for the most part is to stop God Modding.

6) On a similar note to the last rule, it is encouraged that rather then using actions for everything, that you try and use dialogue to achieve what you want. Try and persuade each other, NPC's and Nathan. Remember that your own characters should be able to be persuaded as well. When trying to persuade NPC's, I will take into account your Character Sheet and your Relation ship with the NPC.

It also should be known that Nathan is but a tool to give out roleplay opportunities, not to give out role play itself. Be bold and take them.




Lincolnz: I'll have an explosion in my pants pocket when I get a text message now

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Tuesday, June 23, 2009 7:50 AM

Concept-

“Earth that was could no longer sustain our numbers, we were so many. We found a new solar system, dozens of planets and hundreds of moons. Each one terraformed, a process taking decades, to support human life, to be new Earths. The Central Planets formed the Alliance. Ruled by an interplanetary parliament, the Alliance was a beacon of civilization. The savage outer planets were not so enlightened and refused Alliance control.”
- An Alliance History Text Book

The refusal of Unification lasted seven long years in the shape of a devastating and bloody war. Tens of millions of casualties were sustained on both sides. Those fighting died for one of two reasons. What was right, or what was simply profitable.

The ‘Defiant’ is an Aught ‘3 Mid-Bulk Transport, property of Captain Nathan Rey, and flies for what is profitable as a freelance transport, salvage and smuggling ship. The crew is a rather average sort of the rim. Pretty criminals and the middle class are the usual to call it home. Like most crew, work is their uniting factor. So, where there’s a job to be done, the ‘Defiant’ aims to be the crew doing it.

The Ship–

The ship itself is a character. The Defiant is fifty-three years old, and through the rust, the grit, and the grime is a history;

It was commissioned in 2456, April the 21st by a small time shipping company as the ‘Simplicity’. Its days under the alias were mainly between the Persephone and Dyton colonies, the same run under which it got hit by pirates thirteen years later.. The fate of the crew is unknown, but in the bounds of realism they were either sold into slavery, or for ’Simplicity’, killed.

The dates of its next service are unknown, though some time after 2469. Its owners were smugglers of a distasteful sort, people smugglers. Their cargo required the ship to be lightly modified. For its new life of crime, it was rechristened the ‘Black Rose’.

The crew met their end by patrols by one of the many Independent rim-world barons. Short of money and in debt, it was sold off in auction in 2497 and registered to Nathan Rey for several Independent Governments and the Alliance. It is here that the ship begins a new life as the ‘Defiant’.

Serial Number: S117-B7C6-M
Owner: Nathaniel Rey
Class: Mid-Bulk Transport
Model: Firefly ‘03
Manufacturer: Firefly Shipyards, Hera

So Far–

“May, 2508 - Alliance forces under General Mordeau are decisively defeated by Prudence Vaughn's much smaller forces at the Battle of Three Hills as a result of Vaughn's brilliant tactics, although General Vaughn is mortally wounded by friendly fire. Mordeau retreats. Alliance losses are 17,000 killed, wounded and missing out of 130,000. The Independents, 13,000 out of 60,000.

- Excerpt from a Cortex News Wave, 2515 – Unification Day.

(2509, January – Current Date) For a week now, the ‘Defiant’ has been grounded on the Thebarton SkyPlex, a space station above Beylix. Rey has been indecisive about a cunning and dangerous plan to strike platinum. Despite of being a good reprieve for the crew, a week without work is starting to frustrate the crew.

The locals have also seem to have taken a disliking to certain members of the crew, so the sooner they get loaded up for a job, the better. Angry mimes and mislead feds could start to become an interesting mix.

Summary-

The RolePlay will take place around the crew, who will inevitable tangle with the Independents, Alliance, Criminals, the first Reavers and even honest folk. The ‘Verse is a tough place, and their pay check will rely on them Smuggling, Salvage, Piracy and Running well enough to stay in the black.




Lincolnz: I'll have an explosion in my pants pocket when I get a text message now

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Tuesday, June 23, 2009 7:51 AM

The Crew Roster-

MINIMUM CREW:
"…These are paid members of the ship, whose roles are absolutely vital to any sort of running to the ship be it long term, or short term…”

Captain:
“…The Captain is the highest ranking member of the ship, and is usually the owner when it comes to a freelance crew…”

Status: Closed
Current: Nathan Rey


Pilot:
“…The Pilot is a crucial member of any ship’s complement and is in charge of manipulating the ships controls to bring it from point A to point B…”

Status: Closed
Current: Bucket


Mechanic:
“…The Mechanic is a pivotal job aboard any space faring vessel and is responsible for the maintenance of the mechanical kind…”

Status: Closed
Current: Maurie Kasper


STANDARD CREW:
“…These are paid members of the ship, whose roles are found on most boats and are necessary in the long term running of any crew planning to take on work…”

Executive Officer:
“…The Executive Officer is the second in command of the ship, who typically assists with keeping order and administration onboard…”

Status: Closed
Current: Lincoln Bargara


Medic:
“…The Medic is regarded as one of the most important part of a ships crew. Considered by many-a-captain as a life saver, the crew’s health rests in the hands of the medic…”

Status: Restricted [Contact Defiant2thelast]
Current: Jaclyn Holiday


Muscle:
“…The Muscle onboard a boat provides protection, grunt work and other strength requiring things…”

Status: Closed
Current: Delshadi Whitmore


SPECIALISED CREW:
“…These are paid members of the ship, whose roles are something other than the normal. While generally consider as costly additions by captains, these are some of the most useful and specialised crew around. Ships with these usually separate the big time criminals to the small time crooks…”

Computer Specialist:
”…Computer Specialists are well versed in skills such as hacking and programming. Rarely used on rough and tumble ships of the rim, which is probably due to the rarity of their trade. However, to cunning captains are invaluable members of the team...”

Status: Open
Current: N/A


Electronic Technician:
“…Electronic Technicians are masters of the wired side of things. Ranging from skills including hot wiring to buildings circuits, they make for incredibly useful people in the more complex jobs are ship can get into…”

Status: Open
Current: N/A



EXTRA CREW:
“…These are paid members of the ship, whose roles are usually of a mundane sort and rarely seen aboard ships away from the core…”

Cook:
“…The Cook is something which is considered a luxury amongst most captains, but a good meal is an extreme increase to any ships morale…”

Status: Open
Current: N/A


Other:
”…I’m not going to have everything here, so feel free to come up with your own…”

Status: Restricted [Contact Defiant2thelast]
Current: N/A


FARES:
“…These are usually people paying to be aboard the ship, who many crews take on for a little extra profit between jobs…”

Passenger:
”…Passengers are found on just about every planet or port, and are willing to barter with coin, services or goods for transport offered by the ship…”

Status: Open
Current: Dale Jaitjien


Renter:
”…Renters for rooms aboard the ship are rare, but it’s common practice for a shuttle aboard ship to be rented out for extra coin, thought there are other reasons why a captain would pick a specific renter…”

Status: Closed
Current: Ainsley Huntington


Stowaway:
”…Stowaways are a thorn in a captains side, usually. They haven’t paid for what they are taking, and can lead to problems with the law. Some ships have an air locking policy for them…”

Status: Restricted [Contact Defiant2thelast]
Current: Alexander Williams


The Chat Room of t

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Tuesday, June 23, 2009 7:54 AM

CS - Defiant2thelast

Name: Nathaniel Rey

Age: 34

Sex: Male, Heterosexual

Role: Nathan is the Captain aboard the ‘Defiant’.

Gear: Nathan is rarely seen without his trusty Six-Shooter, Worn Black Jacket and Aviator Sunglasses with his falsified Alliance Salvage Papers in pocket…

Assets: Nathan has various connections amongst both Criminal groups and the high class, and can be quite persuasive when needed.

Complications: It’s not an uncommon sight to see Nathan’s ego to get in the way. When it comes to keeping his reputation and his profits, he will stop at nothing. He ain’t going to drop that cargo if it is the death of him.

Physical Description: Nathan stands at 6’2” with hazel eyes, a similar colour unkempt hair and a generally disheveled look about him. His skin is tanned and his hands are some what scared and calloused from his salvage life.

His clothes are constantly dust ridden, and worn as are the clothes of most people on the Rim and Border worlds. His typical attire consists of his Worn Black Jacket, loose urban camouflage print pants, a plain white tee-shirt and aviator sunglasses.

Personality: Nathan can be more then a little egotistical at times. It doesn’t help that he’s also the same when it comes to being a hot head. However, it doesn’t stop him from being cunning and somewhat persuasive where need-be.

Just one thing is needed to be kept in mind when dealing with Nathan. Nothing gets in the way of his net profits at the end of the day. However, he is true to his word unless the profit is worth the impact on his reputation.

Background: Nathan lived on the Core side for most of his early years; breaks on this pattern to follow his father on his ship bound business trips. Like his father, Nathan became a somewhat savvy businessman. Unlike his father, he saw greater profits and freedom on the border and rim.

For his adult life until purchasing the Defiant, Nathan bounced between salvage crew to salvage crew. With the money and experience earned during this time, he bought the Defiant and set up his own crew. Better Margins that way…





Lincolnz: I'll have an explosion in my pants pocket when I get a text message now

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Tuesday, June 23, 2009 10:45 AM

Name: Dale Jaitjien

Age: 22

Sex: Male, Heterosexual

Role: Dale has been on the Defiant too long to be considered a passenger anymore. Originally a refugee student, he has taken on a number of assisting roles- including medic (not confident at surgical though), scout and agent- but is no master of any trade.

Gear: Dale doesnt stick to anyone one set of gear, indeed, he enjoys gearing to each occassion and taking on roles, whether it be posing as a slick waiter as part of a heist or getting into camo gear for combat/ops. He has, however scavenged together a small sturdy med-kit he occasionally takes with him whilst on rim. He's also found, cleaned and modified a rugged sniper rifle from the first firefight he participated in with the Defiant's crew. A multi-tool and pocket-tablet are Dale's two only constants.

Assets: Dale is slim and can both slide/sneak through places and obstacles others cant. He is also book-smart and perceptive beyond his years. He can get along well enough with anyone, but properly bonding is a problem for the reserved boy

Complications: Dale is phlegmatic and philosophic to a fault whilst in the black. Pondering bleak futures and agonizing over blocked potential and ambitions, Dale thinks far to much. He is also torn between his new, and now, only family (-he is the only survivor of his) and his need to DO SOMETHING.
Also, he isnt strong. Not weak, but he is less than useless in a fist-fight, unless he uses his head of course.
Dale is frequently in conflict with the Captain over the morality of some of their dealings and actions. This keeps Dale from ever fully becoming a recognized as a permanent crew-member.

Physical Description: Dale stands at 5’9” with large brown eyes, a brown-black unkempt hair and alternating between attempts at rogueish facial hair and clean-shaven sophistication. His skin is fair, but tans well enough and his slim physique can either look boney or leanly muscular, depending on the looker.

Clothing: His clothes are grouped into activities or areas of use, and he will generally dress to mix in.

Personality: Dale is an annoyingly human mix of traits including narcism, neuroticism, kindness, coldness, cowardice, but he mainly keeps those tumbled up inside. He can be sarcastic, witty, aloof, sincere and neutral. But under all these contradictions and conflicts, is a strong and determined core that drives Dale to surprising feats of bravery on the rare occasion.
He also has an oddly good knoweledge of Earth-that-was history, and often raises parallels between the present and the forgotten past- whether anyone is interested or not.

Background: Dale was born on Osiris, but his family moved early to a planet mid-way out of the system. The eldest son of a (rim-relative) well-off family he was two years into a medical degree when the civil war suddenly came to his (independence) planet. Escaping from his flaming university, he wandered dazed for days, until he happened upon a refugee/resistance camp and stowed away on a passing smuggler ship. There in it's cargo hold he began to ponder his new future...

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Tuesday, June 23, 2009 12:10 PM



Name: Maurie "Moe" Kasper

Age: 35

Sex: Male

Role: Mechanic

Gear: Black faux-leather jacket and appropriately vintage brass-rimmed shades; keeps a short blade in a spring-loaded sheath up his right sleeve, and a two-shot derringer around his right ankle. Not one to go around with fat bundles of tools dangling off his belt, as he prefers to leave them where they're most likely to be needed.

Assets: Quick-witted and canny with words; Coolheaded, knows when to fight and when to fly; Accomplished mechanic, guy knows his stuff; Fast draw and steady shot make him a sound last line of defense.

Complications: Doesn't mingle a whole lot, aloof demeanor and bouts of sandpaper wit oft had him labelled a self-important ass; Self-centered pragmatism makes it hard to win his respect and loyalty.

Physical Description: A tall man, with rugged good looks salt and peppered with stubble. A thin ridge of scar tissue hoops around his neck, arching from one earlobe to the other, no doubt a token of an earlier brush with death. He is loosely fit, with a healthy coat of fat and thick, muscled limbs. He might not have the endurance of a cross country runner, but he packs a knockout, and his knobby, callused knuckles attest to his readiness to use it.

Personality: Moe is a man wary of the trappings of an overburdened mind, and as such lives by a disarmingly simple motto: shore up the good and brush off the bad. His likes include high-risk, high-paid employment, and he gravitates towards individuals who demonstrate qualities of self-reliance, whereas he dislikes meek and indecisive people and typically looks down on most all instances of neediness. That aside, he also keeps a few hobbies: He is a collector of exotic ammunition and and his liking for unsafe velocities is what got him into mechanics and engineering in the first place. He lives his life looking dead ahead, his thoughts focused solely on the present moment, and leaves the worrying and guesswork to those still trudging under the shadow of doubt.

Background: Coming soon

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Tuesday, June 23, 2009 2:45 PM


Name: Delshadi “Shade” Whitmore

Age: 26

Sex: Female

Role: Muscle

Gear: Flat brimmed black hat, knee-length coat, endless supply of green tank tops, and mismatched pistols. Also often accessorized with various bruises.

Assets: Resilient, loyal, determined and resourceful, high tolerance to alcohol, good hand to hand instincts and excellent shot

Complications: Violent, hot-tempered, doesn’t tend to flex the brain-muscle as often as any others, stubborn

Physical Description: With warm brown eyes and unruly brown hair, Shade would probably pass as quite pretty if she put the effort into it. No one has ever been quite brave – or stupid – enough to suggest it to HER, though. Long dark hair, wiry and strong, very fit. Tallish, but not tall, (5’7”) there’s always a little spark of looking-for-a-fight in her mischievous brown eyes. Sports various scars, a few visible when she’s wearing a tank top. Has several tattoos, including a pale sword on her upper right arm, point down; a simple mandala on her inner left wrist, and a few chinese characters up her spine, (champion, valiant, and truth, top to bottom).

Personality: Shade has a soft spot for the underdog, and a passion for defending the defenseless, but it’s not obvious unless you get to know her. She seems brusque and cocky, impatient with self-indulgent nonsense, and certainly never quite what you could call “ladylike”. Too often, she seems to go looking for a fight, usually with a sense of ‘this is going to be fun’. Too often she comes home with bruises and other injuries – but she always comes home, and through sheer determination rather than any magical fighting skill or martial arts, she usually does more damage than she takes. She’s fiercely loyal to her boss – until the day the boss crosses “that line” and then all bets are off. Most of the time, she’s fairly easy going, a sort of slightly beyond tomboy, ‘drinking buddy’ sort of person.

Background:
About ten or eleven years ago, a somewhat scrawny teenager got off a transport, and disappeared into a crowd. That was the last time anyone saw Venice Casey. Her father put up only the most cursory search, and then forgot about her. The ‘Verse forgot about her.

Shade worked on various vessels and for various private parties over the years. Her first jobs were grunt work, but she did them, and happy for the chance at real work. Her nature led her to one too many altercations, and one enterprising old shepherd introduced her to ‘boxing’. It was really more a basic punching bag workout, and it gave her the chance to work out her aggression and learn to throw a better punch at the same time. She stepped up to guns on accident – a shoot out lead to a dead-but-armed-crewman, and from there an armed and pissed off young woman. Only thing she’s never sold is that one gun – Egg, after the Chinese man that had previously owned it.

She got a reputation for being a bad girl – not the fun kind, the ouchie kind. Eventually, she was hiring on as security, goon, even cargo handler, whatever job title they chose to give her, the real job was always about how fast and well she could shoot – and how much muscle she could dish out. More than once her femininity helped her get a job – they never expected the GIRL to kick ass – but Shade never paid much attention to it, beyond when she could use it as an excuse for a fight.

Work helps her keep her more self-destructive tendencies in check, occasionally even giving her a purpose. It rarely lasts. Neither does the money after each job – leading her back to the start finding a new one.

It’s suspect she harbors some sort of personal tragedy, but Shade’s not the sort to whine about it. There’s more fun to be had by living life, and what’s happened in the past can’t be changed.

(Note: Deslhadi is Iranian, and means “Cheerful, Happy Little Heart”)

Full backstory available upon request, but it’s all about forming the brain of someone like Shade, it has no other bearing on her present. Family is

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Tuesday, June 23, 2009 5:37 PM

Name: Ainsley Huntington

Age: 29

Sex: Female, bisexual (with a much stronger preference for women)

Role: Shuttle renter

Gear: Something of a clotheshorse with all her loose, sleeved satin tunics (shirts and dresses), fitted shorts/pants, and flashy sandals. Perfect style for a big, hot, crowded Core city. Also packs a non-lethal stun device.

Assets: Money. Lots of money. Not that she’s about to share and make things easier for the crew, mind. She also has some useful contacts, although not as many since cutting ties with her family.

Complications: Impulsive, sometimes to the point of recklessness. Does not take orders well. Tends to get in way over her head, especially with her latest venture. Sometimes acts quite haughty.

Physical Description: Tall and chubby, with brown skin, light brown eyes, shoulder length black hair, oval face, and a big nose. Much like an Indian from India on Earth-that-Was. (I have some character pics if you want.)

Personality: Bold and assertive, she walks into a room like she owns the place. She refuses to feel shamed for who she is, what she looks like, what she does, etc. She tends to throw money around, whether in donation to a beggar or to pay for a business service. Projects herself as more confidant and capable than she really is, especially when speaking with strangers or her contacts, which often makes her look haughty. Has few, if any, true “friends,” as she considers them to be a waste of time, and she does not enjoy opening up to anyone for fear of being too vulnerable.

Background: Born and raised in a large family living on the Core, she has a very noticeable accent, similar to Badger’s but more upper class. Her parents were formerly lower class, having gained their wealth before she was born through successful business ventures; but, their “backwards” views still attest to their upbringing. For instance, they always said she should have been a Companion, but they meant it unkindly.

Ainsley has spent the last decade working in business, at first for her family, and then on her own, as a higher-up in a business with ties to Blue Sun (although, really, who doesn’t have ties to Blue Sun anymore?). She’s heard frightening rumors of some questionable government dealings, leading to her anti-Alliance (though not necessarily pro-Independent) views, and subsequent falling out with her family. Her reason for wanting passage aboard the Defiant is to travel around and meet with her contacts, as well as build new ones, in search of more solid information about the Alliance’s dirty dealings.

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Wednesday, June 24, 2009 12:40 AM

Name: Jaclyn "Jackie" Holliday

Age: 31

Sex: Female

Role: Medic (specializing in orthopedic surgery a/k/a trauma doctor)

Gear: Dr. Holliday travels light, more gypsy than the type to put down roots, firstly by necessity and secondly because she likes it that way. Carries a medical bag with essentials like a stethoscope, pressure syringes, laser scalpels, antibiotics, bandages, and sutures. On a good day she has plenty of anesthetics. She keeps a petite and very illegal taser strapped to her leg, hidden from view, and a hand gun in the lining of her medical bag. She carries her clothing in a battered suitcase. Just the basics as far as clothes, nothing fancy; dark-colored to hide the blood stains. Most treasured possession: a small framed hologram of her husband, Danny, a brown-coat sergeant who gave his life for The Cause.

Assets: Her beauty gets her easily "in the door", her brains keep her out of trouble. Her training and experience as a physician is her most valuable asset.

Complications: Sets high standards for herself and others, sometimes to the point of contention. When she feels threatened, her first defense is a sharp acerbic tongue. On a bad day, she can be pessimistic and fatalistic, even falling into melancholia.

Physical Description: The doc is a striking woman, thin, small of breast, but long of leg. She looks every bit of her 5'11". Brown haired, brown eyed, with distinctive cheek bones and a cleft chin that she isn't afraid to jut out defensively when threatened.

Jackie's typical attire consists of a dark olive or brown-colored shirt with a black camisole beneath it, and dark gray, brown, or black baggy pants. Sometimes on special occasions she'll wear a burgundy shirt, but always colors that don't readily show the blood stains that often set into the material before she has a chance to scrub it out. She also favors dark boots.

Shunning makeup for the most part, Jackie's only outward sign of feminine vanity is her hair. She wears it in a long silky mane and allows herself the luxury of special treatments to make it shine. She experiments with it, wearing it up one day, pony-tailed another, or maybe in a single braid down the back of her long neck.

Dainty is a word that's never described Doc Holliday. Gangly, disjointed, clumsy as a newborn foal are more often used to describe her. What she lacks in the art of grace, however, she makes up in the art of healing. Her long hands and fingers are deft, steady, and sure.

Personality: Confident, disciplined, patient, and careful - all positive attributes in a medic. She can be funny, but usually fairly reserved, keeping her emotions to herself. It takes her awhile to warm up to people, but once she accepts them she's intensely loyal. She's conservative, traditionalist, respects authority unless they show what she considers bad judgment, then all bets are off. Still mourns for Danny, the love of her life, and tends to relive his last hours whenever she struggles to save a life, esp. when the patient's injuries result from violence. She wears her widowhood like a badge of honor and falls into bouts of dark depression on occasion. She's vowed not to anesthetize herself with her own drugs, but has been known to give in on the darkest days, like Danny's birthday or the anniversary of his death.

Background: Jackie grew up on a dairy farm midway between the core planets and the fringe. Her father raised cattle, her mother was a mid-wife, and she was their only child. Jackie knew early in life that she wanted to be a nurse and after her training went to work on the Core side. She met Daniel Holliday, a young policeman, and they married shortly before the War for Independence broke out. Both of them left their jobs to join the Brown Coats but a year into the War she was left a widow. Broken-hearted, she returned home to the farm to heal. She then decided to take the nest egg she and Danny had been saving and use it to further her medical training. It became her li

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Wednesday, June 24, 2009 2:01 AM

Just FYI, I PROMISE my in-game posts will normally be of a much shorter length - something more managable. Didn't seem NEARLY so long when I was writing it...

But anyway, I promise the rest should be of a more suitable length - just seem to take a bit to get her where I wanted her, without simply starting where she's ringing your 'doorbell'.

I hope those were ok posts :)

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