General Discussions

Firefly based online game

POSTED BY: Hardcopy
UPDATED: Friday, January 11, 2008 22:58
VIEWED: 11318
PAGE 3 of 5

Monday, December 17, 2007 5:30 AM

Ok, I agree, I think auto pilot should use normal amount of turns and jump should use double.... sort of like doing a Hard Burn would use more fuel, but get you there quicker.

Will set that up tomorrow. What you said was basically what I was thinking, but instead of javascript I was just gonna insert a simple meta refresh. :)

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Monday, December 17, 2007 5:43 AM

Quote:

Originally posted by Hardcopy:

I agree, I think auto pilot should use normal amount of turns and jump should use double.... sort of like doing a Hard Burn would use more fuel, but get you there quicker.




For the record, I didn't say this. Quite frankly, if the jump drive costs double the amount of turns I would have never bought the thing i.e. there is effectively zero benefit for such a thing in a game like this aside for "convenience" for the user; with the turns being used up so quickly...

Seems to me that the jump drive is more like what is used in BSG rather than Firefly. Otherwise, why would it be a separate install? I mean, if it's just a hard burn, why would a ship need special equipment to put the pedal to the metal?


Quote:

Originally posted by Hardcopy:

Will set that up tomorrow.




Nice working with you...


EDIT: Btw, can a user cancel a meta reload? They should have the chance to stop the autopilot after all.

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Monday, December 17, 2007 9:39 AM

I second the motion of NOT making it so that it takes double the number of turns to jump to someplace. If that's the case, why bother with buying a jump drive, especially if some form of cruise control might be set up soon?

This is a fun-ish game. I'm mostly playing because it's Firefly, and because I know it'll get more interesting as you add stuff (there is promise! I can see it! ::starry eyed gaze:: ). To be honest, I'd be ALL OVER IT LIKE NOTHING ELSE if it were a MUD (and how is this MORE involved than a MUD? Not a challenge, just... wondering why you would say that).

Just happy to be playin' in the 'Verse. ^.^

------------------------------------------
RPG launcher bought in third world country illegally - $10
Landmines - $50 per
Attack/track dogs bred 1st class - $250-500 per
Highpowered assault rifles - $600 per
The look on your face when I show up on your doorstep with a bigfoot - ... Priceless

"You gotta love that the first pirated HD DVD is the one about space pirates who broadcast a video that the government wants to keep secret.

Can't stop the signal."
-reavers_ate_my_dvd

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Monday, December 17, 2007 10:04 AM

Not more involved, differently involved I should have said. A Mud generally is a single player, while this is a single ship. A Mud I can see being able to play on a single planet or multiple planets, but not really ship board too.

As for the jump drive, I will leave it alone for now, but jumping from system to system seems... anti firefly to me. It would allow you to jump past people's carefully set ambushes and that just isn't shiny. :)

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Monday, December 17, 2007 7:17 PM

Quote:

Originally posted by Hardcopy:

As for the jump drive, I will leave it alone for now, but jumping from system to system seems... anti firefly to me. It would allow you to jump past people's carefully set ambushes and that just isn't shiny. :)




Good point. Perhaps the autopilot could replace the jump drive? Though, if this is done, I'd appreciate a refund for the jump drive I purchased and I imagine others would too.

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Monday, December 17, 2007 8:06 PM

Jsut because you were taken in by Badger's phony "jump drive"? I 'spect you also cry bloody murder when they you a dead cow and call it an alien. ;)

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Monday, December 17, 2007 11:21 PM

I just got some errors on the game site. Are you working on the live site?!?!

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Tuesday, December 18, 2007 1:04 AM

You act like I am insane. But you have a point. Perhaps I should work on a seperate site then move it over.

Not used to having the stuff I am working on being used AS I am working on it. Ahhh well, the auto pilot is working now. To stop it, just click STOP. :)

I have out a 1000 turns to make up for my errors. :) I am seriously considering removing all turn limits at all. This type of game used to put those into place to stop people with high bandwidth from screwing those people on dialup. Now most people seem to have high bandwidth anyway.

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Tuesday, December 18, 2007 1:21 AM

Oooooh... A Online game, I presume text based, where a goodly portion of the people can actually spell? Even if it wasn't based on the verse, count me in. Firefly just adds to the goodness.

-Danny

and every time I play with passion I start breaking strings,
and my voice cracks when I sing from my heart
guess that's the price I've got to pay to know that I'm alive
this melody is tearing me apart


THRICE RULES!!!!!!!!!
Gott weise ich will kein Engel sein.
http://www.myspace.com/otherrandomdude

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Tuesday, December 18, 2007 3:49 AM

Quote:

Originally posted by Hardcopy:

You act like I am insane. But you have a point. Perhaps I should work on a separate site then move it over.




Well, that separate site could just be on your own computer. Both apache and lighttpd run pretty much everywhere among others (similarly with the other requirements as well).

Something that got me though, is that you NEED a domain to attach a cookie to (including a valid TLD). So, just using the loopback won't work. That's where /etc/hosts comes in (don't know what the Windows equivalent is). So, one can just setup a test.ca and have the ip the loopback. Then you'll be able to set cookie till your hearts content.


Quote:

Originally posted by Hardcopy:

Not used to having the stuff I am working on being used AS I am working on it. Ahhh well, the auto pilot is working now. To stop it, just click STOP. :)




Cool

Are you going to kill the jump drive?


Quote:

Originally posted by Hardcopy:

I have out a 1000 turns to make up for my errors. :) I am seriously considering removing all turn limits at all. This type of game used to put those into place to stop people with high bandwidth from screwing those people on dialup. Now most people seem to have high bandwidth anyway.




I definitely agree that turns can be a serious limitation. But, given that there are only 30+ people playing, nixing them outright right now might make it near impossible to "catch up" later. I don't know. Depends on what you have planned, etc.

That's my 2 cents at least.

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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