General Discussions

Firefly based online game

POSTED BY: Hardcopy
UPDATED: Friday, January 11, 2008 22:58
VIEWED: 11318
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Saturday, December 15, 2007 2:01 PM

I gave extra turns to everyone. I will try and make the default to add more. I believe it is a 24 hour turn schedule.

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Saturday, December 15, 2007 2:05 PM

Oh and it IS open source. If you go to the link at the bottom of the page http://www.themerchant.co.uk and then go into the message boards they have instructions on where to download it. Hasn't been developed for 1/2 a year now.

I am pretty new to PHP, previously I only modified other programs and installed stuff. I am a Perl guy myself. I did create a small forum for it. (no competition for here though).

The biggest thing to work on today though is the Drones. Right now they don't do a whole heckuva a lot. I wish they had a progress chart when they were working on this so I could know everything I need to finish to get it working. :)

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Saturday, December 15, 2007 11:29 PM

Quote:

Originally posted by Hardcopy:
I gave extra turns to everyone. I will try and make the default to add more. I believe it is a 24 hour turn schedule.



Wholly crap! Turns galore!!!

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Saturday, December 15, 2007 11:41 PM

Quote:

Originally posted by Hardcopy:

Oh and it IS open source. If you go to the link at the bottom of the page http://www.themerchant.co.uk and then go into the message boards they have instructions on where to download it. Hasn't been developed for 1/2 a year now.




That page is nuked. Though I poked sourceforge.net and it told me it was here:

http://sourceforge.net/projects/themerchant/

But, 5 months most recent change and that was only compatibility fixes and other minor changes. Pretty weak. Then again, it is listed as production/stable, so they might not be looking to work on it anymore. Especially since the project started at the end of 2001.


Quote:

Originally posted by Hardcopy:

I am pretty new to PHP, previously I only modified other programs and installed stuff. I am a Perl guy myself. I did create a small forum for it. (no competition for here though).




Ah, I remember Perl. The regex's from it have no equal. Haven't coded any real Perl in a while though.

But, yah, PHP is an easy language. Probably, the reason why it gets such a bad rap.


Quote:

Originally posted by Hardcopy:

The biggest thing to work on today though is the Drones. Right now they don't do a whole heckuva a lot. I wish they had a progress chart when they were working on this so I could know everything I need to finish to get it working. :)




Are you posting your changes anywhere?

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Sunday, December 16, 2007 12:22 AM

Not really posting the changes unless they are complete and not firefly related. Haven't given it a lot of thought. The forums mod though I posted at http://scripts.five-star.com I have only been messing with it for a little less than a week. Right now I am working on the Reavers.

If anyone wants to work on the tutorial or anything please let me know. :)

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Sunday, December 16, 2007 3:42 AM

I'd be interested in giving an autopilot feature a go (it's something that I want). What'd ya think?

EDIT: When I went to Reaver town, I got hit (expected), but I wasn't able to score a hit at all! What does it take? Also, what's up with repairs? Could find 'em. Do they happen automagically?

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Sunday, December 16, 2007 7:38 PM

Quote:

Originally posted by SigmaNunki:
I'd be interested in giving an autopilot feature a go (it's something that I want). What'd ya think?

EDIT: When I went to Reaver town, I got hit (expected), but I wasn't able to score a hit at all! What does it take? Also, what's up with repairs? Could find 'em. Do they happen automagically?



Reavers can't be attacked back "yet", just got them to be able to dish out a beating late last night. :) For now repairs are done by going to the equipment dealer and buying new parts to replace the old ones (Kaylee would love this game, cause you just get new ones).

I plan on adding some repair options automatically, but that is down the line.

I will take some help from you, but I have some ideas on how I want the auto pilot to work, I don't want it to be totally transparent, I want it to just be auto not invisible, I also want it to take you out of auto pilot when you should be taken out.

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Monday, December 17, 2007 12:34 AM

This is how I was thinking on implementing it. Let me know if you like it and any modifications/additions that you want.

Just like after you plot a course, if you have a jump drive, you get a button to jump, here you'll have a button 'auto pilot'. Push it and off you go.

So, the user pushes auto-pilot and that gets sent off to the server. The server then changes the colour of the current sector cell (move section) to red (or other) which then gets some functionality. Namely, the auto-pilot off button. Just so the user can turn it off if they want to.

The autopilot method will be a javascript timeout. It will be set 'onload' and the timeout will be for say, 2 seconds (the user auto-pilot off obviously being clearTimeout). It will basically just submit the click that the user would have done.

This 'next step' will be calculated server-side, so it could be terminated there as well under whatever conditions you want. It's just not send the javascript stuff to the client. There are also lots of path finding algorithms, but given the grid this game has, even the most simple would be ok.

It's a bit of a thunk, but it'll work. Of course whether it's ok or not is up to you. And you'll know whether it'll be easy to implement or not better than I as you've actually worked in the code.


If you're ok with the above, or a modification of it, we're going to have to work out a way to collaborate. I have an idea, but won't jump the gun in case you're not up for the above.

Let me know

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Monday, December 17, 2007 3:49 AM

Uhm... just looked at it... try going into the equipment dealer and buying a jump drive. Then go to the quick plot on the right and type in a system and click JUMP. It was already there apparently.

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Monday, December 17, 2007 4:03 AM

I know about the jump drive, got one. But, what I'm talking about is someone plotting a course and then automatically flying there grid point by grid point, a la how it works without a jump drive. Quite frankly, I think that all ships should have this as it would be analogous to cruse control in cars today.

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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