General Discussions

Serenity layout

POSTED BY: TallGuy
UPDATED: Sunday, February 8, 2004 22:28
VIEWED: 16567
PAGE 3 of 4

Tuesday, March 25, 2003 10:44 PM


My major annoyance, of course, is that the Sims only allows 8 sims per house, and Serenity houses 9 humans.


I know! i just pretended that Jayne got spaced (i was pissed at him for "Ariel" at the time) and left him off. Now that I've forgiven him (which didn't take long because he is so frellin' lovable). I think what I'm going to do is give Nara her own place right next door.
I love that sombody else is doing this!



--------
Postholer: for digging holes for posts

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Thursday, March 27, 2003 6:22 AM

Okay, revealing quite a bit of ignorance here on the subject of Sims, but here goes...

Assuming one could make a Serenity Sim house, what would be the purpose/payoff? In short, what would be fun about that? Let me stress again, that I am familiar with the Sims in ony the most general sense (like Sim City, but with communties of individuals, varying in given personal and social parameters, striving to improve along certain indices of success from basic sustenance to social/interpersonal valences, yes?). Please let me know if I'm missing something fundamental here. Never played, and don't know anyone who has. So, no challenge, just curiosity; what's the appeal?

Also, how sophisticated/detailed could one make the Serenity interior? What kind of 3D modelling can be brought to bear here? It would seem to me that even the most rudimentary configuration would require some fairly serious flexibility in design capability (?)

Yadda-yadda. Must find suitable bribe for ME and/or Zoic to release "all the specs and diagrrrams!"

Keep Flyink!


Department of Redundancy Department

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Thursday, March 27, 2003 4:36 PM

Okay. Well, there might be no fun in making a Serenity Sim House if you were a fan of Firefly but you find The Sims incredibly boring. However, for many people one of the chief attractions of The Sims is the creative process. Also, the idea that the purpose of the Sims is to strive to improve is slightly mistaken. In the original The Sims game (not including the new PS2 version or the online version), there is no way to win. You don't get points or rewards of any kind really. You build your little houses, create your little people, and then you have them live thier little pretend lives. You have control over them to some extent, but they also have some autonomy, from which actions arise based on their personality (which is divided up into groups of varying points), their intrests (ditto), and their needs (again, although this group is more fluid). However, for many of us Sim fanatics, one of the reasons the game remains fun and interesting, is the many creative people out there making new objects, skins, walls, floors, hacked objects and independent editing programs for The Sims. There are limitations on the 3D environments, but I personally have hundreds of skins, walls, and objects that I have downloaded, so a lot of variety in those parameters are possible. I am not a creator of any of these things, as I lack the skill, so my Serenity house is an object of interpretation, rather than exact copy, because I have to find representations of what I want the ship and it's environs, and inhabitants to look like. I have heard the Sims described like this, it is actually a 2D environment, with 3D people moving within it. Not sure if that is exactly true, but perhaps it is. Objects have only 4 angles and cannot be placed diagonally. Buildings in the Sims can only be one or two stories high.
Here are some examples of what some fans of Farscape have created.

http://www.junipersun.org/scapers.htm
http://www.farscape-one.de/Sims/index.html

and of Lord of the Rings

http://www.geocities.com/skinsforsims/index.html
http://www.mj-holmes.com/LOTRSkins.htm

Actually, I know of several skin or object makers who enjoy creating for the Sims so much, they don't really even play the game anymore, just create for it.

Okay, enough of my fangirl babbling. Hope this long-winded answer helped. Personally I would love a good floorplan of Serenity...it would certainly improve my Sims Serenity interpretation.


Quote:

Originally posted by Noocyte:
Okay, revealing quite a bit of ignorance here on the subject of Sims, but here goes...

Assuming one could make a Serenity Sim house, what would be the purpose/payoff? In short, what would be fun about that? Let me stress again, that I am familiar with the Sims in ony the most general sense (like Sim City, but with communties of individuals, varying in given personal and social parameters, striving to improve along certain indices of success from basic sustenance to social/interpersonal valences, yes?). Please let me know if I'm missing something fundamental here. Never played, and don't know anyone who has. So, no challenge, just curiosity; what's the appeal?

Also, how sophisticated/detailed could one make the Serenity interior? What kind of 3D modelling can be brought to bear here? It would seem to me that even the most rudimentary configuration would require some fairly serious flexibility in design capability (?)

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Thursday, March 27, 2003 5:07 PM

Quote:

Originally posted by Noocyte:
Must find suitable bribe for ME and/or Zoic to release "all the specs and diagrrrams!"



I'd be in on THAT bribe!

Bill
"We all know I'm the funny one."
"You ain't all that funny."

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Thursday, March 27, 2003 6:22 PM

Finding myself always confused when watching the show about where everybody was going to and coming from and not really sure where everything was, I came up with this quick and dirty floor map.
Please NOTE: It is not to scale, and not even close to completely accurate. It does however give a person a general idea of how everything is set up. I didn't spend much time on it (and it shows) but hopefully it may help out somebody someday (it already helped me with my MUD).

here the link:


edited to say: Umm, I though it was a link, I guess it's the pic, Haken, please don't be mad at me..... I'm dumb

-The SpAz

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Thursday, March 27, 2003 10:01 PM

Thats painfully simplistic, but theres no huge errors. Just things like the placement of the shuttles which aren't quite right.(more near the end of the cargo bay)

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Thursday, March 27, 2003 10:58 PM

Yes, very simplistic, just enough for me to get where's and how's. Unfortunately there are a few things I'm not clear on from watching the show, like where all the stairs in the cargo bay go, are there two entrances to the "north" hallway from the cargo bay? Where does the fuel go? Where exactly are the passenger dorms in relation to the engine? It's hard to ge an idea of how long Serenity is from the exterior shots, and I'm wondering if there's enough room for the common area and passenger dorms aft of the cargo bay. Uhh, too many questions. Who's working on building the scale model again? You'd think they'd have plans somewhere or a 3-d model that included outside and inside, something, anything...

Harumph...

-The SpAz

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Friday, March 28, 2003 3:52 PM

For the most part, I understand the layout. The piece that doesn't seem to fit to me is the Engine room. From the inside, it's on the "3rd" floor but on the outside, it seems to be on the "2nd" floor.

Anyone else have a problem with this?

Ann

Some people juggle geese.

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Friday, March 28, 2003 5:02 PM

From what I can tell, you can look all the way down from the bottom of the stairs leading up to the bridge clear through the dining area and into the engine room. While the cargo bay may be two stories tall, there's nothing else (that I know of) on the second floor, basically making the first floor really tall, with serenity only having two distinct floors (that's also what I gather from the set descriptions). Does this answer your question?

-The SpAz

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Friday, March 28, 2003 6:02 PM

The more I read this thread, the more I think my understanding of the layout is entirely wrong.

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