Serenity SketchUp Model
POSTED BY: two
UPDATED: Thursday, September 12, 2013 22:19
VIEWED: 10527
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This model took Jay Thurman most of the summer to complete.
Jay Thurman wrote, "Here is my 100% made in SketchUp model of Serenity - where organic modeling is more than just tricky, it'd damn near impossible without plugins, and even with those, it's still difficult."
SketchUp: www.sketchup.com
Download SketchUp model of Serenity here:
http://sketchup.google.com/3dwarehouse/details?mid=b9f70b5d0d51ebaae3b
f13b8cd77dc4e
There is a separate file for the shuttles to keep the overall size of Serenity model under 10MB. Download SketchUp model of Shuttle here:
http://sketchup.google.com/3dwarehouse/details?mid=540111b639504ee4e3b
f13b8cd77dc4e
http://jaythurman.deviantart.com/art/Serenity-transport-1-397813033
http://jaythurman.deviantart.com/art/Serenity-transport-2-397813800
http://jaythurman.deviantart.com/art/Serenity-transport-3-397814708
http://jaythurman.deviantart.com/art/Serenity-transport-4-397814928
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Hi, This is Jay, the guy who made the SketchUp Firefly. Thanks for promoting her here - I had an account here a few years ago, but forgot about it, and since found this forum discussion via Google. Anyway, I've made a minor fix of model since I posted the pictures on DeviantArt. I rounded the paneling around the forward lounge windows a little closer to the real model (called v 1.1) and I've also uploaded my model of the hover mule which I was working on in tandem with the ship. The mule is really detailed, lets just say my old slow computer can't handle displaying both the ship and mule at the same time.
http://sketchup.google.com/3dwarehouse/details?mid=8993f7c3f5cf6fe8e3b
f13b8cd77dc4e
Someone asked me to model the cargo bay of Serenity - if I have time I might try it, or maybe someone else can and fit it in.
See you browncoats later.
Jay
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Koooool!
Wut software did they uze in the show and the movie?
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DUZ XaT SEM RiT TQ YQ? - Jubal Early
http://www.nooalf.com
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The SFX were made by Zoic Studios. On their website they are looking for computer people with experience with Maya so I'm assuming that's what they mainly use.
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Quote:The Mule was posted by Jay Thurman, yesterday. The SketchUp model can be downloaded at: http://sketchup.google.com/3dwarehouse/details?mid=8993f7c3f5cf6fe8e3b
Originally posted by Cyberia23:
The mule is really detailed, lets just say my old slow computer can't handle displaying both the ship and mule at the same time.
f13b8cd77dc4e
www.deviantart.com/art/Serenity-Firefly-Hover-MULE-399049572

The Joss Whedon script for "Serenity," where Wash lives, is
Serenity-190pages.pdf at www.mediafire.com/folder/1uwh75oa407q8/Firefly
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Thanks.
Its interesting how all this stuff is taking so long to develope. Watch the making-of extraz for moviez like Tron and The Last Star Fighter. They had to make their own software from twigz & root sap! Then later in the 80z Jamez Cameron had to flog programmerz round the clock to make the water tentacle in The Abyss.
I recall the engineerz at sum uv the placez I worked back then spending way more time putzing around with Autocad than on actual engineering. Altho the capabilityz uv the software haz increased alot, the amount uv work it takes to learn how to uze it and to make it do sumthing iz still rediculous.
It seemz to me the developerz arent very good.
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DUZ XaT SEM RiT TQ YQ? - Jubal Early
http://www.nooalf.com
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Have you seen Blender? From what I've seen, it looks like it can do anything Maya and 3dStudio can do, if not more, and it's 100% free!
www.blender.org
It even have an amazing renderer built in. I've been messing around with it but it's a "box modeler" meaning you start with a simple cube and by pushing, pulling, morphing, sculpting and applying a butt-load of modifiers you eventually sculpt your final product which all started with a simple box. It requires a different way of thinking about 3d modeling than drawing a bunch of lines into shapes like in SketchUp.
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