Game Companies are Morons.
POSTED BY: FREMDFIRMA
UPDATED: Monday, August 31, 2026 15:48
VIEWED: 31112
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I was actually really excited reading about LOTRO that apparently characters can learn to play musical instruments and compose melodies in game? The only other game that I'd seen do something like that was Mabinogi, which is another game I'd like to get back into, but it has a pretty complicated leveling and gameplay system and not something I'd recommend for someone who doesn't want a steep learning curve.
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Hey Frem,
I don't think the big game console releases are going by the wayside anytime soon, but unfortunately with all the mergers of companies and Publishers like EA taking away a lot of the creativity from the artists, I think we will continue to see a shrinking base of 60-70 dollar games and most of them will be sequels or spin-offs of well known games. When there are so many other options for cheaper games out there, many people aren't willing to take the risk that their hard earned dollars might buy an untried POS, especially in this economy.
It worked for Madden and every other sports franchise they re-release every year since back in the Genesis/SNES days... why not do it for other genres as well? Particularly when you've got budgets in the 10's of millions of dollars.
If you want innovation today, you have to look to the Indie market. At the very least, you have to look at places like the XBox Arcade marketplace. That's just the way the market is going today. There's no way that a company is going to spend 40 million dollars on an untested idea. There's too much risk involved and they'd be ripe for a hostile takeover when that game only made 5 million dollars on the back end.
3 of my favorite games I've played in the last few years were all XBox Arcade releases and only cost 10 to 15 bucks a piece. Castle Crashers, Torchlight and Shadow Complex. Sure, none of these three games were exactly "new" experiences at the core, but the abilities the XBox 360's hardware offered the developers allowed them to do some really awesome things with the games.
Castle Crashers....
The comedy and overall weirdness of this game just makes it compelling. You haven't lived until you've witnessed a doe-eyed deer propel himself across the screen like a rocket by shitting himself when the Big Bad Cat Monster is thumping around in the forest.
You can play with 4 people at home, or join up with other people online to fight bad guys.
Highly Recommended For: People who enjoyed games like Final Fight on the Arcade, or River City Ransom on the NES. The experience progression and the seemingly endless unlockables will keep you playing for a long time. I play this one through about once a year and I'm still unlocking new characters and items.
Torchlight....
No comedy here, I'm afraid. Just a no-nonsense level-grinding dungeon crawler with some of the best graphics I've ever seen in the genre. Beautiful music and special effects surround the experience.
Beating the game on "Easy" mode straight through will only take you about 4-5 hours probably, but unlocking all of the best things can easily take up to 300 hours or more. I couldn't even tell you how many hours I've dumped into this game and I don't have close to everything yet. When you beat the actual game, you can further explore the never-ending "Shadow-Tower" which pits enemies at your exact level on each floor you progress down. If you want to find the most impressive gear, this is how you go about it.
I have one character at level 100, and the experience points show that you can just continue right on to level 101 if you wanted to. I've never seen that in a game before. I actually have no idea how high you can max out your character.
But if you want to "retire" a character, you can put all the good gear and items in the "shared" chest for a new character and just keep one great item in their inventory. When you retire a character, you can never play it again, but it will remain in your character selection screen as an unplayable "ghost-trophy". More importantly, not only will the new character you create right after retiring a character start with some cool items and better baseline stats, but the "heirloom item" you selected will be available to your new player with increased a
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I've heard people say Skyrim is beautiful, but I've been getting the impression it'll doesn't hold the interest for long.
But then I'm still playing swtor, even though beyond the bioware dialogue trees it's probably not that worth it. so I guess I shouldn't talk.
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Quote 6ix: "I can't EVER play an MMO because I'd do nothing else after I picked it up."
Isn't that kinda the point? To go Live in a different world for a (very long) while?
I seek nothing less than Total Immersion!
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Quote:
Originally posted by Oonjerah:
Quote 6ix: "I can't EVER play an MMO because I'd do nothing else after I picked it up."![]()
Isn't that kinda the point? To go Live in a different world for a (very long) while?
I seek nothing less than Total Immersion!
Dude... I'm totally sure that IS the point..!!!!!!
That's why I can have no part of it. Might as well stick an IV in me and plug me into the Matrix if I started that shit.
I'm just saying to you that if you're looking for that kind of thing, I'd be very surprised if the Elder Scrolls world disappointing, let alone single-handedly thrown Blizzards WoW's severed head in the bed of the sleeping WoW's creator's bed, a'la The Godfather, when it invites those MMO "old schooler's" to paddle their way out of the kiddie pool and join the Next Generation.
Oblivion ate up hundreds of hours of my time, and could have easily eaten up more had my "Box" not stopped reading DVDs. I won't even play Skyrim because I hear that it has so much content you might as well be playing a never-ending MMO.
Put the two, and all of the previous lore of the Elder Scrolls series into a MMO and I'd be lost for life.
Ben Stein didn't call it "Evercrack" for no reason when his dick for brains kid spent 24/7 on it.
I'm only happy today to realize that I became an adult before MMO's were "the rage" with kids.
Had I been "Super Mario Bros. 3" age today, I'd die alone... renting a shitty studio apartment, plugged into the fantasy world as many hours as my paycheck would allow.
"Death to the Demoness Allegrah Gellar!!!!!!"
I knew what I was doing at my job, and I got Six-Sigma'd....
There are over 10 million idiots working Government jobs who I could run circles around.
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Quote:
let alone single-handedly thrown Blizzards WoW's severed head in the bed of the sleeping WoW's creator's bed
Every new MMO tries to say this, and it never happens... I dunno, Jack, I wouldn't hold your breath. an MMORPG is like black hole. As more get sucked in, the gravity becomes stronger. If anyone escapes, they gravitate back because all their friends are still there. And when one controls most of the market, it snowballs. Seen it again and again.
At this point the only thing that could stop WoW is if they had some kind of serious disruption of service.
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Eventually somebody has to dethrone WoW. Since I've never played it before, I can't say for sure, but just by looking at stills the graphics have never really improved at all with the expansions.
Consider "Tera Online" just recently released...
This looks WAY more impressive to me than WoW does today. I even looked up the requirements to play it and the minimum PC requirements pretty much blow away my most advanced PC which has a motherboard that's about 3 years old.
I'd think that Elder Scrolls Online would be foolish to launch a new MMO that wasn't at least as graphically impressive as Tera Online.
Both the fantasy worlds of Elder Scrolls and Warcraft found their origin in 1994 on the PC, so the history of both franchises hold no draw over the other one. The single player Warcraft games, though they were some of my favorite games to play on the PC when I was young come nowhere near the mind numbingly immerse worlds that the Elder Scrolls world had created in Morrowind, Oblivion and Skyrim.
In the end, it all comes down to how well they deliver on their promises, but it sounds to me that MANY of the elements of the single-player world will transition well to an MMO environment (though there are some elements that needed to be curbed or completely abandoned because they would not work on such a different platform), and that many of these elements will revolutionize how people view MMOs in the future. The really cool thing is that they seem to be putting all of the different lands of that world together on the map, tying in all of the past console games together.
There's a lot to say about loyalty to a product and the ease of staying where all of your friends are.... but just ask MySpace about how they're doing now that almost everyone I know besides me has a FaceBook account.
Quote:
Originally posted by BYTEMITE:Quote:
let alone single-handedly thrown Blizzards WoW's severed head in the bed of the sleeping WoW's creator's bed
Every new MMO tries to say this, and it never happens... I dunno, Jack, I wouldn't hold your breath. an MMORPG is like black hole. As more get sucked in, the gravity becomes stronger. If anyone escapes, they gravitate back because all their friends are still there. And when one controls most of the market, it snowballs. Seen it again and again.
At this point the only thing that could stop WoW is if they had some kind of serious disruption of service.
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Jack: You realize that WOW keeps it's system requirements low so more people can play it? They're not TRYING to push the graphics edge.
There were three WoW topplers that were released this year, none of them did it. Every year there's a whole bunch that say they're going to, and they never do.
The gambler's fallacy is to expect a different outcome when the opposite outcome has happened repeatedly in the past and expecting that the NEXT game is BOUND to change the fortunes. No, what you have here is historical precedence.
So far the reasons you've listed that this game will topple WoW is that 1) it has better graphics (which isn't the point), and 2) the main draw is important to specific group of fans, not the mainstream.
Not to say don't play, you should, and I hope you enjoy it. You probably won't be disappointed. But toppling WoW? It's extremely unlikely.
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Hello,
With all respect to Wow, history also shows us that nothing lasts forever. Someday, inevitably, Wow will shrink to nothing and something else will rise to prominence.
--Anthony
Note to Self:
Raptor - women who want to control their reproductive processes are sluts.
Wulf - Niki is a stupid fucking bitch who should hurry up and die.
Never forget what these men are.
“The stupid neither forgive nor forget; the naive forgive and forget; the wise forgive but do not forget.” -Thomas Szasz
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True, WOW will eventually peter out as Blizzard starts getting tired of providing the servers and making expansions for it. And if they screw up the service in some way, people will cancel or leave.
But so far as I can see no one is going to be able to kill WoW except for Blizzard itself.
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