Firefly Universe

Firefly MUSH to play in...

POSTED BY: Greenleaf
UPDATED: Friday, December 2, 2011 01:31
VIEWED: 42013
PAGE 5 of 9

Saturday, August 7, 2004 8:59 AM

Sounds like good solid fun. I look forward to seeing the fruits of your labors!

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BROWNCOATS! Rise again and promote Firefly/Serenity!
visit: http://the11thhour.home.att.net

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Monday, August 9, 2004 6:00 AM

Are you any closer to setting a date?

The more I think about this project, the more I want to be a part.

Just jonesin' for good RP opportunities...

OH! and when is alot of background too much background? *grabs a pen and starts making notes*

TCM


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BROWNCOATS! Rise again and promote Firefly/Serenity!
visit: http://the11thhour.home.att.net

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Wednesday, August 11, 2004 3:14 AM

Greenleaf:
Out of curiousity, will it be open-source (client and/or server)? Language?

----
"Canada being mad at you is like Mr. Rogers throwing a brick through your window." -Jon Stewart, The Daily Show

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Tuesday, August 17, 2004 9:24 AM

Any new developments? I'm a long-time MUSHer, who has taken part in the building of several mushes in the past, have been admin to countless mushes over the years and am itching for a Firefly Mush. I'd love ot help out in any way possible. I started the foundations of a Firefly MU* a while back, but found that not many people expressed interest to aid in coding and descing, but you have had the interest for a while, which is awesome. Do you have the website up, or a temp server?

I'll be in my bunk.

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Friday, September 3, 2004 1:48 AM

It's September and I'm hoping for an update

----
"Canada being mad at you is like Mr. Rogers throwing a brick through your window." -Jon Stewart, The Daily Show

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Friday, September 3, 2004 3:05 AM

Toss me in there with those eager to hear progress! I know it takes a lot of time, so I'm hoping things are going well on your end.

If you need any help whatsoever, even with the mundane details of descing or writing basic files, give a shout-out our way. I'm sure there are many of us who'd chip in!

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Friday, September 3, 2004 4:10 AM

To answer the questions a few people have had about what this is being written in, whether it's Open Source, whether there's a client or server that's being worked on...

MUSHes are old; they're part of an established line of applications that go back to the old text-based MUDs (Multi User Dungeons). Unlike MUDs, though, you can code MUSHes from the inside. From within the game, you create the world and all of the code that supports it.

As such, there's no traditional programming involved; the internal code is very much a LISP-like syntax, relying strongly on list manipulation to get things done. You don't tend to do much to the server itself from outside of the game in order to build the game; for those that want to, though, it's just C so if you want to do anything fancy that can't be done easily within the game, that's the place to do it.

There's no client needed; rather, there are clients that make a lot of things nicer or easier or whatnot...but it's just a straight telnet session under the hood. Any client just adds things like text buffers, maybe some mapping tools, macros, triggers, things like that.

If it's PennMUSH, I'm not sure of the state of that code; if it's TinyMUSH, there's a SourceForge project in the works so I believe it's being released to the community at large for development.

Here's a MUSH code tutorial: http://moosh.net/mush/guide/

From the same site: "What is a MUSH?" http://moosh.net/mush/what.shtml

And to see what a MUSH looks like, try one of the older and more recognizable ones: Star Wars (telnet www.starwars.com port 4402)

(Note: I'm not affiliated with those who are setting up the Firefly MUSH, though I wouldn't mind adding my 12+ years of MU* admin experience if needed. Likewise, I'm not affiliated with Star Wars MUSH; it's not an advertisement, just a good example of what MUSHes are)

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Sunday, September 5, 2004 4:46 PM

Hey there...
I know Greenleaf has been answering most of the questions. We've all been busy trying to get it all together! I think I've worn out my DVD's trying to get descriptions matchin!
Osiris is heading up most of the coding systems, so I'll let him address that in particular.
We said September (after one slight pushing out) and we are sure as hades going to make it september! *grins* Don't worry on that matter. Just might be last week of September...
We intend to have all the details on the website. So, any questions about Chargen, what the skills mean and how they are used, will be seen right up front.
The website we intend to have up at least a few days before the site so that you'll have a chance to read on what we've got.

Soon! Soon!

Beylix


Life is neither the candle nor the wick - It is the burning.

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Monday, September 6, 2004 5:22 AM

Okay. A few things. :)

I've been up to my ying-yang in code and have a few things to put out briefly.

The skill system is 90% complete with the only thing missing being the admin interface commands. Odd, isn't it? But rest assured, those commands will be done or else ... well ... /we/ wont have an easy time with it. :)

As Greenie mentioned, the system is a meshing of a couple RP tabletop systems. We have done our best in making it as minimally distracting from the RP experience as possible. As with all our systems, a majority of them are not needed to immerse yourself into the gameplay and storylines that will be occuring throughout. However, they will be in place for those instances where folk who need a structured skill system can utilize it.

Our space system is HSpace ( www.hspace.org) and is actually what I've got my fingers in at the time of this post. We've put thought into how to make all facets of travel fun while at the same time giving a nod of the head to the show. Our HSpace setup will be explained in better graphical detail on our webpage when it comes online. Our main codebase is PennMUSH ( www.pennmush.org) and is the latest stable edition of it.

Our webpage will detail the best ways to connect to the MUSH but I suggest to all those interested to visit ( www.mudconnector.com) and ( www.topmudsites.com) as the main hubs of the MU** communities. I also suggest MUSHClient ( www.mushclient.com) by Nick Gammon as an alternative to telnet for WinXP, TinyFugue for Macs and Linux boxes unless you have SUSE 9.1 which comes with it's own MUD client that's actually very, very good.

After I am done with the space system, I will be moving onto the economy system. This will not be a supply-demand driven market but instead more akin to the trucker-dispatcher relationship which will allow for admin driven events to also revolve around cargo runs.

That's it for now. More to come as we grow nearer to our opening this month. :)

-O

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Monday, September 6, 2004 5:55 AM

By the way -
For everyone who has offered their help and their time? Thank you! I don't want those offers to go by without ya'll knowing that they've been heard and we are very excited to hear about the excitement and potential commitment offered. :)

The only reason that we are not accepting such generous offers at this time has mainly to do with the communication issue. We already know how hard it is to hash out a system or idea with just three opinions, much less an idea of a desc or look for chargen. Once we have our grounding it will be much easier to invite people in and say 'Look, here is the grounding in how we do things. Let's see if we share the same philosophies and go from there!'

*grins*
Making progress every day folks...


Life is neither the candle nor the wick - It is the burning.

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