Firefly game optioned yet?
POSTED BY: Tachyon
UPDATED: Wednesday, September 8, 2004 17:44
VIEWED: 5117
PAGE 2 of 2
Quote:
Originally posted by SergeantX:
Really? Great! Which ones? I confess to not keeping up as well as I once did. It seemed that the games were all pretty much just rehashes of the same old stuff. I'd love to find something more. What do you have in mind?
SergeantX
"Dream a little dream or you can live a little dream. I'd rather live it, cause dreamers always chase but never get it." Aesop Rock
Well, for starters - also, not all related to Firefly:
Deus Ex
Baldur's Gate 2
Morrowind
Star Wars: Knights of the Old Republic
Planescape: Torment - if you want a game to blow you away with a great storyline, great character progression, then seek this one out.
Only a few, there are many more - anyone care to add any choices?
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Jayne: "Know what the chain of command is? It's the chain I beat you with till you understand who's in command."
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Metal Gear Solid
Metal Gear Solid 2
Max Payne 2
The Legend of Zelda: Ocarina of Time
Shenmue
Shenmue 2
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It's sickening how comforting the privacy of the mind can be.
"Bible's broken; contradictions, false logistics. Doesn't make sense." - River
http://stripe.filetap.com
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There is always Worms World Party of course :), yhis one is of the Dreamcast version.
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Quote:
Originally posted by SergeantX:
Sigmanunki,
Have you played Puzzle Pirates? Its a MMORG that would work great as a jumping off point for a FF game.
Just check it out. Man they look like lego people, eh?
Seriously though, it is nice to see something inovative these days. All the games that I've seen (save this one) have the same old look, etc.
But it did take them about 2 years to put it all together for the first release with full time workers.
A Firefly game will always be in the back of my mind working in the background. Maybe someday it'll produce something, but right now - unfortunatly - I know that I don't have the resources to make it work.
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"Canada being mad at you is like Mr. Rogers throwing a brick through your window." -Jon Stewart, The Daily Show
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I think a Firefly game would use a plot device to put them neatly back where they started no matter what they had gone through to get to that point. I mean, sure, Mal can get rich or own a variety of ships towards a plot goal, as long as once that plot goal is accomplished, that wealth dissolves, the opportunities evaporate, and he and everyone else is back where they started from.
If the plot goal is to just get out of the circumstance alive, then that's reasonable, and it's not even very hard to write for. Any writer worth their salt can come up with any number of plausible reasons that modifications to the Serenity might need to be removed and discarded (uses a special ammunition that isn't available anymore, etc), or why any ancillary ships or cash might no longer be under the control of the player after the plot resolution.
Really, the heart of any game is going to be in the writing. I've been whiling away a few hours this weekend playing Star Control 2, re-released as a freeware game called "The Ur-Quan Masters", and that game really presses home the point. NONE of the graphics, NONE of the glamour of past games, but still fun, still interesting because of its intricate story and whimsical writing.
All you need is a compelling plot, good character dialog (up to the level that we're used to for the series) and you could even make a good Firefly game using the near-deceased "Adventure" format, the game itself is just the framework for the story, the body that the writing uses to get itself across to the viewer.
So, a concept, a story, an outline, a script of dialog trees and trigger events, and then the game itself is just a formality.
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Quote:
there must be somebody on here who's played Escape Velocity. It's a 3rd person game, but there's so much room to explore and develop. And it really is perfectly alligned for the plot of firefly - the whole point of the game is to keep flying, taking whatever jobs you can get (legal and illegal), taking on passengers, and sometimes getting caught in a developed string of missions.
I've never tried to make a plug-in, but maybe somebody would be interested in making one for Firefly. Shouldn't be too much trouble, since the mythology hasn't been developed that much - make the necessary changes about the government, add the planets that we know, add a couple ships, and leave the rest alone. Add a mission string about picking up a well-dressed passenger with a big box and an old shepard, and you've got our show.
Seriously, if anyone here has the know-how, it'd be great even to have a plug-in for Firefly class ships.
Working on it. Got the universe mostly done.
See my thread:
http://www.fireflyfans.net/thread.asp?b=2&t=3998
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May I just say that Star Control and Star Control 2 were some of my absolute favorite games ever?
I spent a LOT of time playing Star Con 1 during freshman year at college on a 286...ah...the good old days. I loved the Arilou; used to drive my friend nuts, who played the Ur-Quan (that fight used to take a very, very long time).
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FYI Post:
Star Control 2 can be downloaded for free (Newly retitled "The Ur-Quan Masters") from this address:
http://sc2.sourceforge.net/
I've been playing through it and it seems pretty much complete! It even has multiplay for duels by sharing a keyboard. Feel free to email or message me with questions.
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i love me some firefly, but i hope it doesn't go to game. When stories and characters are forced into a game environment, bad things usually happen. There are some great games out there. They just rarely are inspired by a movie, tv show, or comic book. those turn out bad. it's true. So I hope that gaming and firefly stay at the fan level. Plugins and such i like.
Sorry I'm such a downer. I am no expert, so take me for what I'm worth. I am not a big gamer girl, I just enjoy the occasional play. The last game I played was pikmin2. So I am not terribly cool either.
www.thatweirdgirl.com
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I disagree, of course.
But I know what you're talking about, the dreaded "cash-in", which definitely happens more often then I really want to think about. *shudder*
But I argue that it's not inevitable. Lots of games match or transcend their source material. Look at "Riddick: Escape from Butcher Bay" for example, the game has gone on to garner popular and critical kudos as an example of excellence, while the movie sank like a stone. (Vin Diesel owns the game studio, maybe that has something to do with it, hmm)
A game just need a strong creative vision to succeed, a managerial presence that knows how to separate the wheat from the chaff. It's definitely not a forgone conclusion that it would be a cheap cash-in that weakly represents the series and characters that we know and love.
I play a lot of games, and yes, I know the danger. But I also know that it's not inevitable. A good team can create gaming gold if they dare to succeed. They just need to focus, respect and love the source material, take the time needed to understand the themes and characters, then produce something that reflects excellence in every aspect.
It's possible, but it would have to be taken on faith, you've got to believe in it. Just like the movie - who knows how good it's going to be? You've just got to have faith.
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