Other Science Fiction Series

STAR WARS: the Old Republic...Anyone Playing?

POSTED BY: HKCavalier
UPDATED: Monday, April 23, 2012 01:53
VIEWED: 16284
PAGE 12 of 13

Friday, February 10, 2012 3:59 AM


Level 26, and I have completely wrecked that speeder enough that I am reaaaally glad it's insured, lololol.

The story really pulls me in, moreso than the gameplay, and the space missions not only appeal to me, they make use of a particular talent for long-range mouse sniping - it says much that my battlecry during space combat is MALINOVA!
(I use a specialty mouse for this, a vertical ball-type made by Logitech)

-F

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Saturday, February 11, 2012 2:01 AM

Posting this because it made me laugh.

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Saturday, February 11, 2012 3:32 AM


Meh heh heh.

I notice they mined the Sith Warrior and Bounty Hunter storylines real heavy for this - cause they really are comedy gold if you have a nasty sense of humor, oh yes indeedy.
(My Bounty Hunter is pretty hard on receptionist types, scratch one protocol droid!)
It was the dancing Duros and his inept Rodian friend which did it for me though, that's hilarious in a stupid-silly kinda way.

Oh yes, and as for blaming Corso, wellllll....

Select to view spoiler:


At some point in there, if your character is female he kinda comes on to you while he's a couple sheets to the wind, good voice acting on that cause it starts off really out of the blue and uncomfortable and you have the options to shut him down, wind him up or play along, and I took the latter cause I am soooo gonna MESS with him about it later if the game lets me, bwahahahaha



Oh and speakin of bizarre and funny, I so miss this guy....



My Bounty Hunter would develop a droid fetish, just for him!

-Frem

I do not serve the Blind God.

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Saturday, February 11, 2012 3:54 AM

Quote:

It was the dancing Duros and his inept Rodian friend which did it for me though, that's hilarious in a stupid-silly kinda way.


^This. Oh pop culture parody and unexpectedly appropriate in game animations. Always a good combination.

HK is a classic. :)

I've been blundering around on the swtor smuggler forum and on tvtropes, I've seen story spoilers I probably shouldn't. I heard about that one, I'm hoping it'll be funny because otherwise sweet holy wookie no. I barely can take COMPLIMENTS, let alone people flirting with me. Blargh.

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Sunday, February 12, 2012 6:08 AM

Boy, you guys weren't kidding. Running around on Hutta as a bounty hunter, no matter what good you do on the sides, it all gets lost in how sucky the world is anyway.

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Sunday, April 22, 2012 3:37 AM

Hrm. Well. So, my enthusiasm for the game has hit a serious speed bump. I've gotten half a dozen characters into their mid-20's, enjoyed the story enough to create characters in almost every AC in the game, so maybe I've just been playing too many characters going through the same territory, but...

See, Nar Shadaa is a big, big problem. I can't get excited about being there. A.) visually, it's Corescant all over again and B.) in terms of story it's Corescant all over again. ENOUGH with the evil gangs trying to rule the planet crap. I'm sick of killing hundreds of human beings just to get from point A to point B. The sheer amount of killing of senscient life is staggering. The story is too realistic to support a game mechanic that has me racking up a body count in the thousands and still consider myself "light side." But why did they throw Nar Shadaa at us so early in the game? Give us a little variety.

Ord Mantell - trashy war zone
Corescant - trashy gangwar zone
Taris - best planet so far, mostly killing critters and rhakgouls and dealing with little mysteries and such

Hutta - trashy gangwar gang trash zone
Dromund Kaas - nice mix of environments and objectives
Balmorra - believable war zone, makes the most sense in terms of body count, but also hella depressing.

Nar Shadaa - quite possibly my undoing.

So, you sane folks who've played one or two characters and so are much further along in the story, a question: do the planets/quests bring us some variety after Nar Shadaa, or is it all "seperatists" and "gangsters" and "OMG, who knew there were Imps/Republic scum helping the locals! Kill, kill, kill!" forever?

HKCavalier

Hey, hey, hey, don't be mean. We don't have to be mean, because, remember, no matter where you go, there you are.

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Sunday, April 22, 2012 3:43 AM

Oh, and what did they do to my hoodies??? And why can't my twi'lek characters where any headgear??? Grrr. Arg.

HKCavalier

Hey, hey, hey, don't be mean. We don't have to be mean, because, remember, no matter where you go, there you are.

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Sunday, April 22, 2012 6:32 PM

Dunno, I got up to Tatooine and prettymuch lost interest due to the repetativeness, goalpost moving, elite mob stuffing, and the tremendous feeling of needless padding to drag everything out, which when you have limited playtime can sour one pretty quick.

Not to mention being short of time lately and my current work shift falling smack into the exact block of time all my buddies have to play, sooo...

I did get the big robot companion for trooper, he was amusing - kind of like a psychotic robot captain america, he is, but then you have to go back and craft/buy all these freakin parts to even make him any kind of useful as backup, since when you get him his gear is so terrible he's ineffective, argh.

That's the thing, like I said, when you have maybe an hour max to play, and you log on, and next thing you know you're staring down the barrel of this meaningless, ridiculously padded, dragged out, goalpost moving quest/mission which is gonna take way longer than that for miniscule gain or entertainment, there's this incentive to just throw your hands up in the air and go do something else - which is prettymuch what I did, since I put my account inactive.

No, it doesn't get any better, Tatooine was in fact, kinda worse.

-Frem

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Sunday, April 22, 2012 8:07 PM

That's pretty much a joke in any MMORPG, the random indiscriminate killing and the adventurers all being murderous pillaging thugs. it's just more noticeable in SWTOR because of the light side dark side aspect.

I kind of explain it away by pretending I didn't really kill most of them because they can also use the medical probe droids to resurrect. The only ones who stay dead are the people killed for story reasons, probably because your character stole their beacon and/or broke it. Out of sheer karmic justice or spite.

And sometimes I manage to avoid killing a members of a specific group in general because I sympathize with them. Like the hostile renegade Evocii on Hutta.

Nothing personal guys + they don't actually die = no dark side points.

I don't know about your other question, none of my characters are past level twenty yet. I have a job and I spend most of my free time writing firefly fanfic, not playing games. >_>

My brother's finally got his evil lawyer credentials, though, and now that he can breathe easy he's insisting I level an Operative up to around 15 so I can help him do heroics. So I've been doing that. He wants to go dark side so I'm compromising by going more grey. Works pretty well on an Operative. Decided I'm going to RP as "River Tam if they ever actually finished their nefarious works on her." I even have MiB looking cyborg sunglasses and basically no personality to speak of... Until I find a good excuse for RPing traumatic crazy time.

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Sunday, April 22, 2012 8:24 PM

Quote:

I would love it if I could exhaust a planet and still need to do a daily over again or a space mission or PvP to get that last level I need to prepare for the next planet. What would be the harm?


HK: I just noticed this. Some heroics are daily repeatable. there's a bunch like that on Hutta and Coruscant. By the time you've gotten through the planet and have some of the best gear available on the plant, you can breeze through heroics on your own without a group no problem.

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