STAR WARS: the Old Republic...Anyone Playing?
POSTED BY: HKCavalier
UPDATED: Monday, April 23, 2012 01:53
VIEWED: 16284
PAGE 11 of 13
For me, it's flying up through a horizontal line of normal drivers and nearly missing a head on collision. While ACCELERATING.
No wonder you never have your companion in the taxi with you. The first one must have seen how you drive on the first world, and warned off all the others afterward. Or, if they're evil, the other characters became suspicious when they encouraged it.
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I just found out something interesting. While both Jedi and Sith have some objections to romance (Jedi view it as a passion to be avoided, and Sith view it as a potentially dangerous weakness) apparently they don't have any issues with procreation or marital unions?
Which means they aren't deliberately limiting the strength of their order or their members, and they aren't as dumb as I thought.
On the other hand, can you imagine how AWKWARD they'd both be if they're both supposed to be as unattached as possible? Yikes. The Jedi would be just plain boring and the Sith would be all I-don't-really-care-might-kill-you-while-you're-sleeping.
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Well, yeah - one of the reasons I consider them nuts, and a major reason my non-SWTOR roleplay character offed his own master, not only did they in their robotic lack of passion side with something that was evil in his opinion, his master having several wives whom he OBVIOUSLY had feelings for, all the while lecturing the character on that whole lack of attatchment thing in a very condescending way lead rather quickly to getting chopped into bits as the character in question felt that the Jedi were displaying severe moral cowardice by hiding behind the code.
(Much in the same fashion the Federation does with that whole Prime Directive bit, but notice it never gets in the way when THEY feel some self-justification to interfere for their own benefit ?)
I just now, days behind planned schedule managed to finish Taris and get off that stinking pesthole of a planet with my Trooper - one thing I despise about MMO quests is this nasty little tendancy to KEEP MOVING THE GOALPOSTS... Kill X of this thing, oh no, not good enough, now kill X more, okay, now X more, FOR THE SAME REWARD, arrrghhh.
Or do this thing, which winds up being do this thing, that thing, and the other thing and while you're at it...while player frustration builds and the reward becomes less and less worth it, for if all that had been told up front they might have refused it out of hand.
On top of which, people have lives, things to do, so when you allocate playtime with a reasonable sense of how long this one thing is gonna take, and it turns into this, that and the other, you leave a very real sense of rage and frustration at being constantly baited with a carrot just out of reach, as I said, bad game design - if they wanted to play it that way they would make the addition stuff OPTIONAL, and WITH additional rewards, as some few quests do - not more and more work for the same reward.
Also, overuse of "Elite" mobs, that's downright ridiculous - make it five times stronger for a pittance of extra XP and put it RIGHT IN THE WAY, so you don't really get a choice, which defeats one of the major selling points of an MMO, getting to play HOW YOU WANT TO - now some MMOs are terrible for this (Eve Online comes to mind) when even the Devs start breaking the game to "force" a playstyle or favor one over the others, or bow to community pressure to load the game in favor of one faction or another (See Also: Nerfing vs Buffing) and all of that winds up pissing off some percentage of potential customers.
Don't even get me started on Heroics and forced-party systems and the exploitation and abuse that comes with em, not the least is being left waiting or hung out to dry over and over...
I am glad they haven't tried to ram PvP down my throat, since IMHO 95% of is ganking, griefing, exploits and hacks, lead by the whiny little e-peen strokers in their everlasting desperate search for an I-WIN! trick and all too often getting one... I hadn't thought to check, since it hasn't become a real problem (Yet!) but I hope there's an auto-ignore for duel requests, lest someday soon players finding themselves endlessly spam bombarded with duel requests by said strokers hoping for someone to accidently accept and give them an easy gank on an unprepared or underleveled opponent.
Anyhow, the Elite mobs thing rooks me cause of certain game theme and style differences, I hate, hate, HATED Final Fantasy XI cause of how you really felt (and were!) outmatched by even a cute fluffy bunny, and all but needed a private army (thus depriving other people of THEIR playtime for YOUR benefit) to get even the simplest thing done, something I hear is much mitigated after years and years of people bailing out in a desperate bid to save the game since FF14 bombed so hard - for many of the same reasons...
Conversely, I kind of liked Champions of Norrath cause while any mob wasn't worth a whole lot of XP, you could stack them in PILES, it really gave off that "Mighty Hero" rush which is what many folk look for in these games as a form of escapism from being crushed by real life pressur
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Quote:
Originally posted by Bytemite:
For me, it's flying up through a horizontal line of normal drivers and nearly missing a head on collision. While ACCELERATING.
No wonder you never have your companion in the taxi with you. The first one must have seen how you drive on the first world, and warned off all the others afterward. Or, if they're evil, the other characters became suspicious when they encouraged it.
Mehehehehehe
-F
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Ha, yes, exactly. Maybe that scene was a shout out.
As I think about it, though I don't like to be FAIR to the Jedi, the Jedi can kind of almost read people's minds or at least their emotions through the force. Perhaps it's unscrupulous to get involved in relationships because the Jedi always has an advantage over their would be partner that way. Then there might be concerns about intentionally or possibly even unintentionally or subconsciously using force persuasion on them...
And maybe the Sith just think it's boring to use their powers for that kind of gratification when they can be vivisecting and frying people.
I guess I forgive the goalpost moving, because after so long after chasing my ship, it was REALLY satisfying to finally have it.
I also look at the elites guarding quest objectives as a chance to test my abilities. If they wipe the floor with me, that means it's time to put some extra effort into upgrading my gear and turning in other quests and training any abilities I haven't gotten yet.
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But, but, but...Frem. They ARE optional. You never have to kill 65 justicars, or whatever, to finish the quest. They're called "bonus" because they are not necessary. I skip 'em all the time. Unless I've completely misunderstood what you're talking about.
My one complaint about the game so far is that I level WAY too quickly. If I want to do everything on a planet, I will end up one, two, even three levels into the range of the next planet. And if I do a flashpoint, that's another level. So when I land on the next world, I'm stuck doing green quests and getting loot I would have loved to have gotten 3 levels ago. So, what I've learned is to ignore the bonus quests, straight up refuse quests at will, always sleep outdoors, and when I'm done with the story quests, leave.
I know MMO's up to this point have all been about getting to max level asap, 'cause "that's when it gets fun," but this game isn't like that. I wish the devs would commit to this new style of MMO they've created. The fun is all in the story and that's something you do while leveling. I would love it if I could exhaust a planet and still need to do a daily over again or a space mission or PvP to get that last level I need to prepare for the next planet. What would be the harm?
Oh, and if I could adjust the difficulty of story quest mobs, that would be heaven. I would love to do some of those Sith Academy fights on hard mode. It gets old being pushed around by half a dozen badasses in a cut scene only to decimate them all in a second or two when the movie's over. And if I'm traveling with a friend? Fight? What fight?
HKCavalier
Hey, hey, hey, don't be mean. We don't have to be mean, because, remember, no matter where you go, there you are.
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I never do the heroics because by doing the bonus missions, I get more than enough commendations on a planet to get decent gear but still be pretty close to the right level for the next planet.
Or at least I hope so.
In any case, the bonus missions are often something I can knock out a stage in the thirty or so minutes I might have to play in a day. I don't worry too much about finishing things right away, I've played World of Warcraft for 7 years, gave up on "accomplishing" anything a LONG time ago.
Also, it is sometimes very satisfying to blame Corso for stuff he had absolutely nothing to do with. Kind of like a star wars version of "Summer!"
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Quote:
Originally posted by HKCavalier:
And if I'm traveling with a friend? Fight? What fight?
LMAO, I'd say that depends on the friend, I only make it lOOK easy, bwahahaha.
(Those poor criminals...)
I only just today realized HOW you get the additional things you need for my crafting skill and now have to punt Diplomacy for Underworld Trading (I think), but on the plus side you got medical supply goods comin...
Oh, and be afraid, be VERY afraid - they just let me have a speeder!
-Frem
I do not serve the Blind God.
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Hello,
After having some serious video card overheating problems, I have purchased a new video card and a new computer case with seven fans. I could install a stick on the unit and fly away.
So far, so good. I'm looking forward to stress-testing the system in game soon. Frem is getting way too far ahead of me in levels. ;-)
--Anthony
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"In every war, the state enacts a tax of freedom upon the citizenry. The unspoken promise is that the tax shall be revoked at war's end. Endless war holds no such promise. Hence, Eternal War is Eternal Slavery." --Admiral Robert J. Henner
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