Other Science Fiction Series

STAR WARS: the Old Republic...Anyone Playing?

POSTED BY: HKCavalier
UPDATED: Monday, April 23, 2012 01:53
VIEWED: 16284
PAGE 2 of 13

Tuesday, December 27, 2011 10:25 PM

Huh. I thought I responded to this...

Well, auto-attack is not the same thing as auto-target. I think that there's technically an auto-target in SWTOR, but it doesn't always work as intended, because in a fight sometimes it'll jump to a friendly target after an enemy is killed, which prevents further smack down of enemy targets.

Though, I am tempted sometimes to smack some of my allies... (Dark side points gained)

Rolling into cover is lots of fun, but as I've gotten around I find useful cover less often, so I often end up just crouching down in the open. But that works okay because it's creating a low profile.

Also, I am very fond of the groin kick.

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Tuesday, December 27, 2011 10:49 PM

Oh, sorry, shouldn't post in the middle of the night--coulda sworn ya said "auto attack." My bad.

HKCavalier

Hey, hey, hey, don't be mean. We don't have to be mean, because, remember, no matter where you go, there you are.

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Tuesday, December 27, 2011 11:24 PM

That's okay, you were only posting in the middle of the night because you were (probably?) playing.

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Wednesday, December 28, 2011 6:20 AM

I finished the first quest series on Coruscant and was sent back to the Senate Tower, and not only can i not figure out how to assign ability points (left click? right click? Neither works), but I don't know where to go. I wonder if I'm underleveled, looking around the internet apparently most people are level 11, not level 10 when they're where I am.

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Saturday, December 31, 2011 2:03 AM

Hello,

I was gifted the game and will begin playing tonight on one of the RP servers.

--Anthony



_______________________________________________

"In every war, the state enacts a tax of freedom upon the citizenry. The unspoken promise is that the tax shall be revoked at war's end. Endless war holds no such promise. Hence, Eternal War is Eternal Slavery." --Admiral Robert J. Henner

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Saturday, December 31, 2011 3:07 AM

Have fun! You'll have to post back with some of your impressions.

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Saturday, December 31, 2011 9:21 AM

I'm really enjoying the game so far. Haven't gotten off any of the beginner planets, taking my time, played through all the starter area quests with everything except the inquisitor and the trooper. What I'm enjoying most is that all the stories are pretty great, but all for very different reasons. Hard to pick a favorite (though Jedi Knight was prolly the least memorable of these very memorable stories).

The most morally complex storyline I've played so far is the Bounty Hunter. I really found myself pushed and pulled in all directions with that one. And there's a real sense of sinking into this depraved world. There was a point when my Bounty Hunter just started hating everyone and doing everything he could to get himself off world.

Looks like I'll be playing this game for a while.

HKCavalier

Hey, hey, hey, don't be mean. We don't have to be mean, because, remember, no matter where you go, there you are.

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Sunday, January 1, 2012 4:52 AM

Hello,

I have played my character to level 10, which is the point where the starter missions finish and you are ready to head offworld.

I played a Sith Warrior, and was impressed at how the game lets you make varied moral choices. (Usually three choices in a pivotal moment, with one being 'good', one gray, and one 'evil.')

In one portion of the game, I let a man live, having faked an assassination. Later, his daughter and two of her lackeys confront me for the 'murder.' I wanted to tell her that her father was alive (which was an option) but didn't want to say anything in front of her lackeys for fear of them telling my Master that I'd actually failed the mission.

So she attacked me, and I was forced to kill her. I saved the father, but murdered his daughter. It was a little piece of tragedy, and I was surprised that an online game could make me feel the sad irony of it all.

I wonder if someday the father might not come to kill me for murdering his daughter? Is the game sophisticated enough to factor in such consequences?

It's at least sophisticated enough to make me think it might.

So far, I am enjoying it. It has the feel of a single player game with a story that feels personal to my character, but placed in a shared world. Not quite like other MMORPG's I've tried.

I am playing on an RP server called 'Lord Adrass' with the hope that I will be able to find roleplaying groups to share player-driven RP with between actual game missions.

--Anthony





_______________________________________________

"In every war, the state enacts a tax of freedom upon the citizenry. The unspoken promise is that the tax shall be revoked at war's end. Endless war holds no such promise. Hence, Eternal War is Eternal Slavery." --Admiral Robert J. Henner

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Sunday, January 15, 2012 5:38 PM

I just wanted to say how much I'm enjoying playing a Sith ex-slave who figures she's going to die anyway and doesn't care what the Sith think, so she's cheerful and nice to normal people and snarky to the jerks just as a big "screw you guys" to their value system.

It works surprisingly well within the dialogue choices. I thought it was hilarious that I was able to greet a fellow student who had just been introduced with a speech about how we were worms to him and he would crush us, with a "Hello! I hope your trainers treat you better than ours do!" Right in front of said trainer, no less.

For context, this was just after the main jerk trainer killed off the only other nice student, which would have been more upsetting if it wasn't totally obvious that was about to happen.

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Monday, January 16, 2012 3:45 AM

Yeah, I'm slowly progressing through the game with half a dozen characters in play. It's impressive how coherent the world is across storylines, feels almost like reading Game of Thrones, only I'm playing through the various POV's and not just reading along.

If you haven't yet, I'd highly recommend going through some "flashpoints." Random people in the game are still nice and friendly and excited, so it's an ideal time for this sort of casual socializing. They really ramp up the moral dilemma schtick and it gets kinda volatile when there are 3 or 4 of you making these life & death decisions. The stories play VERY differently depending on the choices you make.

I was playing earlier today with a friend, watching him go through the "darkside" Jedi Knight story and it held together surprisingly well. His Jedi didn't go over to the Sith, but instead became involved with a kind of secret Jedi civil war in the making. From a certain angle, as y'all know, Jedism can look pretty effed up and the game plays into all that ambivalence nicely. Very cool.

I've played all the classes in the game up through 12 (finished the first planet) and all the stories have their particular charms. If I had to pick a favorite it would be a tie between the Bounty Hunter and the Jedi Consular, but the Imperial Agent and the Sith Warrior are pretty neat. Of all of them, the Trooper and Jedi Knight stories take the longest to get into unexpected territory, but by the end of the first planet narrative, serious shit goes down, as it were. Betrayal is a great plot element for a video game--you get to feel unexpectedly engaged in ways you didn't even realize previously. Fun, fun, fun.

I'm finding myself playing a lot of the game, but I don't feel the same kind of "empty calory" hangover that I associate with o.d.ing on other computer games. WoW would definitely hit me like that after an evening's play. Even something as engaging as Oblivion, still didn't seem to add up to much at the end of the day. Jeez, another Saturday night gone and what do I have to show for it, type o' deal.

But with Bioware's obsession with moral choices and romantic hilarity and endless shades of grey between light and dark, I find myself actually thinking about the stories afterward. The stories in SW:TOR are so engaging, it's more like reading a good pulpy novel than whiling away the hours racking up points in a video game.

Anyway.

HKCavalier

Hey, hey, hey, don't be mean. We don't have to be mean, because, remember, no matter where you go, there you are.

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