Firefly Universe

Traveller Fans: Which Version Would Work Best For A Firefly Universe?

POSTED BY: ShotgunSteven
UPDATED: Thursday, September 16, 2004 07:28
VIEWED: 8688
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Wednesday, August 18, 2004 8:18 PM

Yes, I'd like to see what you've done with regard to traveller careers as you speak about.

I don't get to the boards often so if you can drop a copy in the email, I'd be much obliged.

JayneSays
jldavenport@lucent.com

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Wednesday, August 18, 2004 8:54 PM

Oh one more thing...

I hafta point out that, from what I've seen CT and MegaTraveller are the same system... CT is just stripped of all the Imperium Setting.

I may be wrong but that's how it looks...

so CT might be a better choice... I just only had access to the MT books

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Wednesday, August 25, 2004 5:26 AM

Quote:

A game with a built in improvement ladder, like D20, points players toward create "superheroes". This is appropriate for Star Wars style play, tracking the hero's journey from young farm boy to Master Jedi Knight. It's less so for Firefly, where the drama is more mundane (relatively speaking) and the characters rely more on their tenacity than their abilities.



That is assuming that FF was not going to move into bigger drama as the series (and now movies) develop. I disagree. I think FF was going to explore, for example, not just River's past, but also the implications of her escape on the FF universe. Much bigger stories than we ever saw. While drama and character will always be highly important, I think the BDH were going to become hero-like in a twisted Weldon way. So Traveller t20, with a relatively slow experience progression, fits that sort of storytelling.

But that aside, FF is about characters and interactions and backstories. Any RPG system can work given the DM and players dedication, and no current system would work without modification to fit the FF verse.

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Monday, September 6, 2004 11:15 AM

For those of you who might be interested in the forthcoming GURPS Traveller: Interstellar Wars core book -- probably the best bet for an off-the-shelf Firefly rpg out there, until/unless there is a licensed version -- the following encouraging comments were posted today on SJ Games' website:

"September 6, 2004: Three Reasons To Be Happy
"So three notably good things have happened in the last week or so . . .
"(2) I had the great pleasure of reading the first draft for the Fourth Edition book GURPS Traveller: Interstellar Wars by Jon Zeigler (with Paul Drye and Loren Wiseman). And it was simply excellent. Best first draft I've seen in a long time, better than some FINAL drafts, and a huge morale boost for Stevie..."
-- Steve Jackson

With SJ's approval, playtesting should follow pretty quickly and the book looks to be on schedule for an early 2005 release.

--------
Kotoba yori tashika na koto michizure ni shite.

"Nothing says Traveller like shotguns in space." -- Michael Hensley.

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Monday, September 6, 2004 2:38 PM

Just wondering, why it has to be Traveller at all. I played it way back when... uhm.... long time ago.
Played 2300 AD as well for a bit.... almost as long ago.

But I realized that "Boot Hill" (a Western RPG) would be a nice thing for a Firefly RPG and was wondering why no one so far mentioned it.
Only thing that would have to be integrated would be space travel and space ships.
The rules could be taken from Traveller or 2300 AD I guess and with a little fiddling integrated.

Guess I will have to start working on some house rules and RPG-Crossover soon

Keep flying,
Gavida



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Thursday, September 16, 2004 7:28 AM

I would humbly suggest Marc Miller's traveller.....which covers all the old good ground of the Wee Black Book (WBB) era without the atrocious combat system of 2300 (ground combat not space combat)




BCT

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