Firefly Universe

Firefly MUSH to play in...

POSTED BY: Greenleaf
UPDATED: Friday, December 2, 2011 01:31
VIEWED: 42013
PAGE 2 of 9

Wednesday, June 30, 2004 10:24 PM

Lately I've been programming in C, PHP, Python and Perl. But, I also know others. I have a 3 Mbps connection (static ip) and will be setting up a server (OpenBSD) in the next week or so.

On my workstation I plan on installing WinXP (or some such, got win98 sr2 now), BeOS R5, Gentoo Linux, and OpenBSD.

If I can help, let me know.

EDIT: Oh yah, I've also worked with DB's before as well (MySQL , mSQL and access *shiver*).

----
"Canada being mad at you is like Mr. Rogers throwing a brick through your window." -Jon Stewart, The Daily Show

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Wednesday, June 30, 2004 11:08 PM

I am quite interested, I have played a few MUSH'es and a firefly one sounds quite interesting (still waiting on a Song of Fire and Ice one to finally open up)

Any idea what codebase your going to be using?

Staff Structure? How character creation is going to work?(is it going to be approved chargen? ) Game system?


(gawd cant you tell IM a gamer geek)

Thanx

Rayston

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Wednesday, June 30, 2004 11:48 PM

I'm a big MUSHer, mostly sticking to the superhero genre, but I've been waiting for a Firefly MU* to check out.

My main question would be whether you could play canon characters.

My preference in this area would be for a no. It's a big 'verse, more than enough stories for everyone.

Star Pilot Grainger
"Remember, the enemy's gate is down."
LJ: http://www.livejournal.com/users/newnumber6

NOTIFY: N  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Thursday, July 1, 2004 2:01 AM

I thought I'd step in and back up Greenleaf on the plans for the Mush. While I'm not the coding guru, I've got a few answers on some other things.

At this point in time we have no intentions of having canon characters played. Let's face it, it would leave the door open to too many problems.

We are also going to keep tight limit on connections. In other words, Mal's little sister who he taught everything he knows and whom Jayne fell in love with last week will NOT be showing up on the mush.

Now, the goal is to have fun. Not to be character police. However, as it was mentioned, its a very big universe. And we want to be respectful of it, while at the same time doing everything we can to have good quality rp and adventures!

Sooo....


Life is neither the candle nor the wick - It is the burning.

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Thursday, July 1, 2004 2:46 AM

I am DEFINITELY interested! I've been MU*ing for a long time (MOO, MUSH, MUCK, etc under my belt) and I'm a decent coder, a good builder/descer, and I don't mind writing helpfiles (they can be written long-hand while offline and all ;)).


If you need any help, or want/wouldn't mind an extra hand, I'm so for it. :)

Email is: leigh-at-twilightdreams.net



I'm like a superhero with no powers or motivation.
http://www.livejournal.com/~tadiera

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Thursday, July 1, 2004 3:18 AM

I thought I would jump in here to share a bit more information in backing up Greenleaf and Beylix.

I'm Osirus and with the above mentioned individuals, we comprise the current core of the the FireFly MUSH administration at this time. I thought I would drop by and share a few tidbits of information to questions I've already seen asked.

First, together with the other two admin, we bring with us an ungodly investment in years across all sorts of RPG tabletop genres, online gaming, and other sorts of roleplay that don't fit into any specific category. This is our first time, however, at attempting to build a MUSH from scratch. All of us have, at one time or another, been administrators on quite successful MU**'s and have the knowledge required to see this particular project through.

Second, the systems currently running are the most stable releases of both PennMUSH and HSpace Trueline available. The MUSH /is/ running. It /is/ up and construction is taking place at an impressive rate.

Chargen (Character Generation) will most likely be a very familiar system (I'm not naming it purposely while we iron out minor yet crucial specifics) to a majority of RPers.

Are we hiring staff at the moment? The answer is no but don't be disheartened. It is only no at present so we can get things ready for opening. This is a Roleplay-intensive environment and in order to be considered for a staff position, be it coding or whatnot, we have to get to know you as a player and as a person before giving you the keys to the car in the game. There is no slight intended here. We've just witnessed too many games in the past die prematurely due to "staff incompatability" and "creative differences". It's sad but it is also a true fact.

With that said, stay tuned for information regarding how you can still potentially help build the worlds and areas of this MUSH before it opens to the public.

The date of opening is not set in stone but we're looking at a late-summer/early-fall grand opening. For that to happen we have several goals needed to be met first. As each of those goals are met and more system specific information becomes available, we will be sure to post that information here as well as on our website.

Expect a webpage address and associate information to be forthcoming in the next several days.

-O

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Thursday, July 1, 2004 4:48 AM

I definitly understand about the capatability thing. But, one question, are you considering having this span multiple systems?

I mean if you can have certain "planet clusters" on different systems (across the net), you would be able to have more people play at the same time, less lag, etc. I'd be willing to host a chunk of the 'verse if you indeed do it this way.

Question, you said that you'd be building this from scratch. Are you referring to just the server or the client as well. If both, I'd be willing to attempt a port of the client to a different OS (I assume it'll be opensource?). See my list of OS's above and add MacOS X as the wife will be getting a PowerBook within the next month or so. Also, if this is so, I'd be able to work independantly from the core team, thus negating any incapatability issues that may arise (ie my failure would in no way affect the project, but, any success would enhance it.).

Anyway, food for thought.

----
"Canada being mad at you is like Mr. Rogers throwing a brick through your window." -Jon Stewart, The Daily Show

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Thursday, July 1, 2004 5:24 AM

Ooooh! I, too, am a long-time M*er who's been waiting to see if anyone will tackle this. I think Firefly has some built-in difficulties (the spread of the world, and thus the possibility of the spread of RP being one), but if the staff can come up with a good system, I'll definitely be one to play! At the very least, I'll come by to check it out.

(For the record, I'm happy to hear you're not planning on FCs, and I'd prefer a smaller area with fewer options but more players to a spread-out area with tons of planets but no community)

Please keep us posted as stuff goes up! I'd be very interested to know what areas are going to be open, what sorts of things will form the core of the game, what your vision is, etc.

And in an interesting sidenote, as I pimp this to friends currently on a MOO, I get this comment: If they make a MUSH, I'll buy the series.

So see? Spreading the Firefly love!

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Thursday, July 1, 2004 1:47 PM

There are a number of questions that have been raised as the three of us build the mush, but you've hit upon one of the two big ones in regards to how spread out the universe is.

So...how about I ask you guys :)

The first question is - how long should it take to get from point A to point B?

Now the show makes it clear - it takes days to cover the distance between most planets, so to stick with the theme, interplanetary travel should be lengthy.

However...

On a mush or any other online RP you run into a few problems with that. First is that your RP options are limited during that time - you have your crew and any passengers and that's it.

So you're thinking 'that's all I need!' and you could be right, but what if they aren't logging on? Suddenly you find yourself logging on to an empty ship and you're days away from other folks.

The other drawback is attending events. If you're sitting on Persephone and we announce that this coming weekend we're going to have a big event on Osirus, you might not be able to get there in time.

So we have to juggle the 'realism' of the Firefly 'verse with the realities of online RP and keeping folks involved. One option we're considering is to let the crew choose how long it will take them to cover the distance - i.e. if a ship wants to RP out the journey, they opt to take the days it will take to get there. If you're more intersted in the RP at the other side of the trip, you can cut the travel time to a matter of hours or less.

How do you folks think we should do this?

The other question that we're left with is - What kind of roles are you all going to want to play?

A full universe like this probably won't work if we get fifty players all wanting to be Firefly captains and crew.

Are folks interested in playing the fences, Alliance soldiers, ranchers, merchants and other people who would populate the 'verse?

What would you want to play?

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Thursday, July 1, 2004 2:05 PM

Quote:

Originally posted by Greenleaf:

The first question is - how long should it take to get from point A to point B?

Now the show makes it clear - it takes days to cover the distance between most planets, so to stick with the theme, interplanetary travel should be lengthy.

However...

On a mush or any other online RP you run into a few problems with that. First is that your RP options are limited during that time - you have your crew and any passengers and that's it.

So you're thinking 'that's all I need!' and you could be right, but what if they aren't logging on? Suddenly you find yourself logging on to an empty ship and you're days away from other folks.




I'm all for flexibility. One of the other points of Firefly is that different routes take different times. Mal and company avoid routes with Alliance patrols and so take a long time (in Out of Gas Wash set a course that took 2 weeks for a trip that normally only took a couple days), others might not care so much.

Perhaps have a range of minimum travel times, but beyond that, leave it up to the individual ships, like you said. They can take longer if they want. And, be willing to fudge time in the event of an event that a lot of people might want to make.

There is one other thing to consider; you're not just limited to passengers and crew for RP if you're on a ship - there's also the Cortex. Sure, in deep space you apparently can't use it, but you could probably handwave that along the regular travel routes there are regular signal boosters and such that allow people to remain connected. Though yeah, it's a bit silly to RP being on the Space-Net while on the real Net. ;)


Quote:


The other question that we're left with is - What kind of roles are you all going to want to play?

A full universe like this probably won't work if we get fifty players all wanting to be Firefly captains and crew.

Are folks interested in playing the fences, Alliance soldiers, ranchers, merchants and other people who would populate the 'verse?

What would you want to play?



I don't think you're going to avoid getting most people wanting to play captains and crew, especially with a wide area to play with (anyone planet-bound is going to be left out of a lot of stuff if something happens elsewhere in the verse). One option is to allow multiple characters, but only one for each player can be ship-based... everyone else has to live on a planet or space station or somewhere stable (but, as the plot demands, they may be able to ship out for short trips for whatever reason).

There are enough types of roles that I think a wider range should be encouraged, but not necessarily forced.

As to me, well, I'm looking to play a pilot, personally. ;)

Star Pilot Grainger
"Remember, the enemy's gate is down."
LJ: http://www.livejournal.com/users/newnumber6

NOTIFY: N  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME