General Discussions

Firefly on XBox ?

POSTED BY: AURaptor
UPDATED: Saturday, June 19, 2004 23:07
VIEWED: 5216
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Thursday, June 17, 2004 4:18 PM

oooh, thinking about it, firefly has the potential to be a great licence along the lines of the all time classic elite. having a number of systems to fly around trading, taking various jobs of moral ambiguity, salvaging damaged ships, trying to avoid the attention of the law and such like. I think it might work best if it had no direct bearing on our beloved crew however.

having a random captain that you could stamp with your own personality - being happy to do work in the core planets for greater gain, not being tied to just flying the serenity, but being able to buy new different ships (more traders, war ships of various sorts, passenger liners etc) as you start making serious money, getting your own skyplexes around different planets and setting up business offices on planets and setting yourself up as some sort of nisca or badger character.

maybe you could interject the freeform nature of such a vision with bits of story relating to our BDHs and verious other characters from the universe to help maintain that firefly feel. As has been mentioned earlier in the thread, licences tend to suck, and they tend to suck as you are trying to meld the interactive medium of a game with the fixed progression of a film and some of the best acclaimed licences have been those that didn't try to stick to a known storyline or try to make a 'missing episode' kind of game.

damn i like my ideas :)

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Friday, June 18, 2004 1:36 AM

Wouldn't mind seeing an mmporpg myself. A whole 'Verse of ships out there. There are, what, like 40,000 fireflys alone not to mention the no doubt numerous other classes for your average independant minded types... and you could have Aliance up for grabs too... though how exactly that would work out is a question better left to game designers being as the independance is far more 'formal' in it's structure with command chains and the like.

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Friday, June 18, 2004 7:45 PM

Grand Theft Spacecraft!

You could go planet to planet, hijacking spaceships and slamming them into buildings and other spaceships. You could run missions for some of the local scum.... Niska, Badger, etc.. If you get hurt, you go find a companion to get the ole heart pumpin' at full strength again.

Next up:
GTS II: City of the Blue Sun

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Saturday, June 19, 2004 6:54 PM

I brought up a lot of these same objections on a different messageboard when the first Buffy game was announced for X-Box and they proved me well and truly wrong on that one.
And given that I would consider that a Buffy game was much more of a challenge (can anyone else think of a decent roaming martial-arts adventure game?) than a Firefly game could/would/might be (there being several excelent space flight, shooting and roleplaying games already proving what's possible).
I do agree that it's probably too short a period of time to have one done by the first movie (it would have at least been announced on a publisher's schedule by now) but that's not any reason to suggest there wouldn't be one done. Because of the protracted development times of modern games there have been quite a few movie tie-ins released a year or so after the film they where based on.
The trick would be to make sure the movie makes a big enough splash that people still remember it a couple of years down the line (or make the trilogy, as someone else suggested) when a good game could be ready.

----------
I have no faith but it's all that I want
to be loved and believe
in my soul.

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Saturday, June 19, 2004 8:28 PM

(sorry, extra copy of post)

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Saturday, June 19, 2004 8:29 PM

Well I don't know about XBox, but I just finished co-DMing another Neverwinter Nights Firefly game. LOTS of fun. We had a great crew - the usual (captain, mechanic, pilot, doctor, etc.) - but we had a Purser (greedy little guy), Companion (some great roleplaying as she talked with Mr. Higgens), and a Shepherd (tried to convince the Alliance to not arrest the captain). They did some first-class roleplaying, and barely made it off Higgen's Moon with the contraband mud and a newly acquired murder rap (one Alliance Lieutenant).

So, if CRPG is what you want, and you don't mind graphics that aren't FIRST-class (we've got Blue Sun logos and ads for Persephone, for instance, though), head over to

http://nwvault.ign.com/Files/modules/data/1080769905000.shtml
and grab the module!

Sorry...waited too long...had to plug the game :)

Oh, and as you said, Gunrunner, it's open-source, and made by fans!

- Forrestwolf
NWN Firefly

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Saturday, June 19, 2004 11:07 PM

Quote:

Originally posted by Farwall:
I do agree that it's probably too short a period of time to have one done by the first movie (it would have at least been announced on a publisher's schedule by now) but that's not any reason to suggest there wouldn't be one done. Because of the protracted development times of modern games there have been quite a few movie tie-ins released a year or so after the film they where based on.



Like say, for instance, in time for the DVD/home video release?

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