A Defiant 'Verse OOC and Sign Ups
POSTED BY: Defiant2thelast
UPDATED: Tuesday, June 23, 2009 19:34
VIEWED: 67340
PAGE 3 of 18
alrighty...u asked for it...here it is...i've tried to format it as best i can...
also, as with others, my name may change...but it'll probably be similar.
Also, hope the way that I mentioned Nathan at the bottom is ok.
Name: Alexander Williams
Age: 26
Sex: Male
Role: Scout/Odd jobs.
Gear: Alexander carries a modified sniper rifle that he has been adding to for years, and a knife,
which he takes great care of, and has become known as ‘Carlo’. Carlo, a past friend/soldier,
had his name inscribed on the blade when it was his, but after Carlo died in the early years of the war,
Alex took the knife in memory of Carlo.
Assets: Alexander is young, but he’s seen many battles. He knows a good many browncoats,
both high and low in rank, due to his shuffling about after an early war incident. He is a good scout,
and an excellent shot, although only at long distance, in mid-range battles he is fairly average.
He is very quick, and quiet, which makes him perfect for scouting. Because his use is mostly off-ship,
Alexander has some cooking skills as well, both to try to be useful onboard, but also as something to do.
Constantly learning this craft, he isn’t the best cook, but he’s willing.
Complications: Alexander is very quiet, and doesn’t always make himself heard, which can
make him angry with himself and others, without them knowing it. He isn’t particularly big either,
so isn’t the most useful in a brawl, unless some sort of weapon is available. He also has ‘big ears’, and often ends up listening to
conversations he shouldn’t be, although this isn’t always his fault, as sometimes he’s just so quiet that he goes unnoticed.
This can get him into trouble.
Physical Description: Tall (6”2) and skinny (fit), but by no means scrawny, Alexander has unruly dark brown hair and green eyes.
He isn’t one to care much about his appearance, so his hair is usually a mess, he often has short stubble,
and he won’t often be wearing designer clothing, just any old t-shirt and shorts, or whatever suits the current job.
Personality: Alexander is, for the most part, a quiet person. He’ll join into conversations and stories, he’ll crack jokes, but
he’ll often be content with just listening, resting, and waiting for a time when his opinion is needed.
He is a very social person, and while he can often be very inward, he relies on the presence of his friends and crew to get him through situations.
Because of this, he also likes to help the crew out, and will often talk them through any problems, and almost be like a ship psychiatrist.
Background: Alexander left his home before the war, when the first signs of conflict were showing.
Although he wasn’t old enough to join any army services, he lied where he could and managed to
get a lot of placements simply through his willing and want to fight. He was a member of various independent factions and underground movements,
but eventually became stuck to one ship, ‘Xibalba’, that was home to a crew of browncoats, led by a man named Carlo.
Something of a bond was formed, and Carlo essentially turned Alexander into the man he is today. During the early years, Alexander learned to scout,
a job that was chosen for him because of his physical attributes, but also well-matched his personality.
He did this job for quite a few years, and it was in this job that disaster struck. One day he was scouting ahead for traps,
and when he returned, his crew had been taken by the people who were to become The Alliance. Everything had been left behind.
He waited and searched as long as he could. In the end, he was forced to sell most of the possessions of the crew,
including the ship itself, in exchange for information and supplies. He only held onto some of his own possessions,
and some of the other crew’s possessions, as memorials, which is how he became the owner of ‘Carlo’.
His search eventually led him to an underground movement. They had found some survivors from his
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What do you all think?
I got some reservations.. but he seems to be mainly a fine bloke. Im sure lookin forward to learnin some shootin skills from 'im.
We could sure wreak some cross-firin ambushin havok on those Alliance types with two snipers!
(course, I'll still be learnin the finer points)
Dont kno much about this counselling business though...
Seems like the best dramas aboard a ship stem from secrets, unspoken words and incongrous characters..
Alexander seems too damn reasonable n malleable.
Perhaps he's got some secret traits/problems besides his immediate background... (kudos to it though! Great back-story richard!)
elPagan
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I also happen to agree with elPagan, but I'm not sure where I stand with the character sheet. I'll come back to it later today.
On another note, I was talking to Bucket just a moment ago about how the crew know each other. To work this out, I have decided that each of the crew should work with one another to work this out, so we have a fair idea who's who as we have supposed to have been working together for awhile. You might want to make private Chatzy rooms to do so. Ya'll have until Sataday, it's a good week, still.
Pretty much you will just write maybe, a paragraph, on what your character knows and thinks of each other character? This is why I suggested you work together on these things.
This also brings me to my final point. I won't be accepting any more people as the "current" crew. You guys will be hired near the begining as crew.
Any questions?
EDIT:
Bucket wrote a decent example post that show's what I mean pretty clearly:
***
Bucket is of the oppinion that despite their differances, and the captains propensity to shout.... and yell obscenites at Bucket, and wave his pistol and... um well threaten things involving iron bars, that hes an ok guy.
Bucket is aware that he doesnt exactly make things easy.
***
Now once again, this is just an example. I'm expecting something a bit more then that, but it gives you the right idea.
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BigRichard, I've come to a verdict on your Character sheet.
I think you may need to re-write it a little bit for this, but we'll be taking you on as newly hired crew once we start RolePlaying. (We hire you once in the RP). Other then that, it's accepted.
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Alright, here's my CS. Hope you like it!
Name: Ainsley Huntington
Age: 29
Sex: Female, bisexual (with a much stronger preference for women)
Role: Shuttle renter
Gear: Something of a clotheshorse with all her loose, sleeved satin tunics (shirts and dresses), fitted shorts/pants, and flashy sandals. Perfect style for a big, hot, crowded Core city. Also packs a non-lethal stun device.
Assets: Money. Lots of money. Not that she’s about to share and make things easier for the crew, mind. She also has some useful contacts, although not as many since cutting ties with her family.
Complications: Impulsive, sometimes to the point of recklessness. Does not take orders well. Tends to get in way over her head, especially with her latest venture. Sometimes acts quite haughty.
Physical Description: Tall and chubby, with brown skin, light brown eyes, shoulder length black hair, oval face, and a big nose. Much like an Indian from India on Earth-that-Was. (I have some character pics if you want.)
Personality: Bold and assertive, she walks into a room like she owns the place. She refuses to feel shamed for who she is, what she looks like, what she does, etc. She tends to throw money around, whether in donation to a beggar or to pay for a business service. Projects herself as more confidant and capable than she really is, especially when speaking with strangers or her contacts, which often makes her look haughty. Has few, if any, true “friends,” as she considers them to be a waste of time, and she does not enjoy opening up to anyone for fear of being too vulnerable.
Background: Born and raised in a large family living on the Core, she has a very noticeable accent, similar to Badger’s but more upper class. Her parents were formerly lower class, having gained their wealth before she was born through successful business ventures; but, their “backwards” views still attest to their upbringing. For instance, they always said she should have been a Companion, but they meant it unkindly.
Ainsley has spent the last decade working in business, at first for her family, and then on her own, as a higher-up in a business with ties to Blue Sun (although, really, who doesn’t have ties to Blue Sun anymore?). She’s heard frightening rumors of some questionable government dealings, leading to her anti-Alliance (though not necessarily pro-Independent) views, and subsequent falling out with her family. Her reason for wanting passage aboard the Defiant is to travel around and meet with her contacts, as well as build new ones, in search of more solid information about the Alliance’s dirty dealings.
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Definatly accepted. Looks like we'll be picking you up in a week 

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Will rewrite it a bit, send me a PM with some of your thoughts if you like. Basically the point I was trying to make is that, he likes to talk to people, but that can get him into trouble, as it's almost like talking about people behind their back. He stirs up trouble and knows way to much about everything, and everyone. More than everyone thinks.
He's not meant to be a main character really, more like a side character, more like the Shepherd, that you don't really hear from much, but is always around.
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Quote:
Originally posted by BigRichard:
Will rewrite it a bit, send me a PM with some of your thoughts if you like. Basically the point I was trying to make is that, he likes to talk to people, but that can get him into trouble, as it's almost like talking about people behind their back. He stirs up trouble and knows way to much about everything, and everyone. More than everyone thinks.
He's not meant to be a main character really, more like a side character, more like the Shepherd, that you don't really hear from much, but is always around.
That's fine, and it's a good CS. Just something that didn't ring as current crew is all.
(You know, if that makes any sense to you. )
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Quote:
Originally posted by BigRichard:
Will rewrite it a bit, send me a PM with some of your thoughts if you like. Basically the point I was trying to make is that, he likes to talk to people, but that can get him into trouble, as it's almost like talking about people behind their back. He stirs up trouble and knows way to much about everything, and everyone. More than everyone thinks.
He's not meant to be a main character really, more like a side character, more like the Shepherd, that you don't really hear from much, but is always around.
riiiight! That sounds pretty good to me actually!
Here I was worried you'd be solving our problems in a boring straighforward way! :)
Sounds like you'l be a great catalyst, putting your foot in it and breaking subjects open(that arent even yours)! haha
I sure like the sound of it.
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yeahhh, upon rereading it, I realised how it may have sounded to everyone else.
"He talks to the crew and everyone is happy! Their lives are exceptional and there are no problems whatsoever!"
When this is actually almost the opposite of what I meant!
The point is...he likes to try to help people, but is really making things worse. Also, he's a bit of a nosy bastard! :P
Edit: Although, to be honest, I can get rid of all this counselling crap if y'all like, I'm not bothered so much.
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