RE: RE:
POSTED BY: Channain
UPDATED: Wednesday, November 2, 2005 17:30
VIEWED: 9555
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Welcome to the New Characters (a.k.a. Hitchers)listing for the role-playing thread, "Adventures in Gunrunning" Feel free to read through the posts and find out who the new faces are in our little corner of the verse.
NEW PLAYERS: If you're a new character, please reply to this initial post on the thread when writing your character's bio. That way the directors will know you've got new information on board.
IINCLUDED HEREIN:
Damon Boster
Rosevelt "Rosie" Thorne
Brink "Slight" Helsing
Merzedez Troy
Sophia Landford
Fa-Zhou Rowan
Li-Chen Xiang
Shan Kowen
Graham Calbrax
Quentin "Hawk" Hawksworth III NEW
Robert Laing
HITCHERS' NOTE
Once your character's bio is in, please use the site's Edit feature to change or add bits as they come to you, rather than tacking on a whole new post. Editing in this case is perfectly allowable, since it keeps the thread organized and keeps any of your information from getting overlooked - dong ma?
Thanks for playing, reading, and stopping in to see what this was all about!
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Damon Boster
Basic: dark brown eyes, brown hair, about 6 foot, 27 years old, lean/muscular form, has a Chinese symbol for ‘Trihn’ branded onto his upper right arm, carries countless scars of whips and bullets and has handcuff scars on his wrists
Damon grew up as an only child with his alcoholic parents on one of the core planets. He dropped out of school at the age of 15 to help support the family with whatever job he could find, though his primary concern was always protecting his mother from the violence of his father.
When Damon was 17, his father sold him into slavery. He worked in an Alliance weapons/military vehicles factory for three years where he learned everything from how to assemble and/or repair weapons and engines to how to ‘accidentally’ blow them up by crossing the wrong wire. His unyielding attempts at escape constantly got him in trouble with the guards and it didn’t take him long to become a skilled fighter, with or without a gun.
When the war ended, the factory went out of business and Damon was bought by Crofton Trihn, a wealthy Lithridium mine owner with a bad rep for mistreating his slaves. Damon was immediately branded as Crofton’s property and still carries the Chinese symbol for ‘Trihn’ that was burned into his upper right arm. Damon’s rebellion continued and the guards were at a loss for how to make the boy more complacent because despite the beatings they frequently gave him, he still refused give up his attacks on the guards and escape attempts. It didn’t take long for Damon’s unruly reputation to reach Crofton’s attention. Taking Damon’s defiance as a challenge, Crofton made it his goal to break him. After five years, Damon had all but given up hope. By the time he met Xiang, only his stubborn hatred for Crofton was keeping him going. Xiang was a slave in Croton’s household who claimed to have a way to escape and offered to take Damon with him. Damon agreed, having nothing more to loose, and two months later, they escaped.
Damon was free.
However, his celebration was cut short when he realized that Crofton hadn’t given up the fight and had put out a reward for Damon’s return. Damon still legally belonged to Crofton and as long as he carried the brand on his arm, he would never be safe. Falling back on the skills he learned during his eight years of slavery, he drifted from one ship to another as a mercenary, working for whatever money he could get a hold of, always managing to stay one step ahead of the Feds. He works hard and never passes up an opportunity to fill his stomach with just about anything edible. He likes to spend his free time fixing things, preferably ones that he can sell and profit from. Until he has collected enough money to afford a doctor who can remove the brand on his arm, he is determined to keep his identity a secret and takes extra care to hide his scars. His months of freedom have only reinforced his distrust of other people as he learned that many of them would not hesitate to turn him in or take advantage of his inexperience with the verse. Having missed the entire war with little knowledge of what went on, he is still learning about the impact it had on different worlds and the politics behind it all. But despite his ignorance, nothing will sway his hatred for the Alliance for what they did to him. His sleep is constantly plagued by nightmares and memories that he occasionally fights off with as many drinks he can handle.
Now, a year after his escape, he finds himself aboard Serenity. After a very close call with the Feds, he was saved and brought aboard with a few other hitchhikers. Dependent on their medical facilities, yet unable to afford his passage, he will be working for his keep and eventually may even find a place among the crew.
I'm not broken, in my dream I win...
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Great idea, Channain!
Cutting and pasting from prior backstory:
Anyway, here's 'Rosie' Thorne. He is an older man of medium build, maybe 50, but still fit and active, if a bit scarred up. He has cropped salt-and-pepper hair and is clean-shaven - looks ex-military. His right ear is missing. Wears Browncoat pants and boots, with a long black leather coat against Hara's spring chill. Carries a large blue-steel revolver on his left hip(being left-handed) and a short Tanto knife.
Thorne is a native of Hara, and was the second son of a well-off farm family which lived in Serenity Valley(where else?). As the second son, he goes into the military, which at that time meant the Alliance forces. My Avatar is his graduation picture from the military academy. (A cyber-cookie to the one that tells me who the picture actually is.) Thorne doesn't talk much about his time in Alliance service, but is a colonel by the time of the Unification war.
At the start of the war, he resigns his Alliance commission and volunteers to fight for the Independents. This is not a popular decision with his family, who support unification. Due to his prior military experience, Thorne is involved with strategic planning, but, also due to other prior experience, he spends some time on clandestine operations to obtain weapons and supplies.
After the war is lost, Thorne returns to Hara, although he now has no ties there. His sister moved off-world years ago and the rest of his family were lost in the devastation of Serenity Valley. He uses contacts developed during the war to open an import/export business that is quite successful, if somewhat less than 100% legal.
Thorne is well traveled, and at home in a variety of cultures and social levels. Somewhat of an antiquarian, he loves ancient music, literature, movies, video, and popular culture. His language is sprinkled with 600 years of slang and catchphrases. For some unknown reason he refuses to speak Chinese, but throws in an occasional word in other Earth-that-was languages, which few understand. In business he is direct to the point of bluntness, but when socializing can get quite verbose.
He likes a drink now and again, and occasionally goes on a real toot, as though he were trying to forget something. Enjoys good food (and can cook his own), although once again no Chinese. Likes women, but isn't involved with any one at this time.
Also, as noted before: about 50, good shape, left-handed, right ear missing, short salt&pepper hair, clean shaven, well armed.
"Keep the Shiny side up"
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Okay, guess this is going to sound weird, but hey, that's why I'm here.
Brink "Slight" Helsing is the son of Harold Helsing, who founded the Blue Sun. He's about the Captains size and build, and wears a long black trenchcoat. His hair is jet black, but his eyes are bloodred. He was a different part of the same project as River and Thorne. While they couldn't give him quite the level of brainpower (so to speak) as River, they tried to simply boost his senses, most notably his eyes. Through simple nerve crossing and such, his ability to see the world from a different angle, or "on the slight" quickly made him too difficult to deal with, and the Blue Hands tried to end his story. He escaped, taking plenty of Blue Sun funds and intelligence. He's been searching for others who got through the cracks as well, and help them destroy any failsafes the Hands might have installed. When he got word of the Tams, he began the search.
Everyone Dies. Someone's carrying a bullet for you, doesn't even know it. The trick is, to die of old age before he finds you.
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Cap'n sez ta bump thread - this is a bump!
STARRING:
Captain Malcolm ‘Mal’ Reynolds – ***Currently Casting***
*Previously Played By – Humble (pauljohns@aol.com), Geezer (fireflygeezer@cox.net, AIM; fflygeezer), CapnRahn (CapnRahn@aol.com, AIM & MSN: CapnRahn)*
Zoë Washburne - Astriana (htempe@hotmail.com, MSN, AIM: MissAstriana, Yahoo!: MissAstriana, ICQ: 9592266)
Hoban ‘Wash’ Washburne – Decoy (sparks@the wright.net, AIM: DeKol FF)
*Previously Played By - ZachsMind (zachsmind@yahoo.com), Astriana (htempe@hotmail.com, MSN, AIM: MissAstriana, Yahoo!: MissAstriana, ICQ: 9592266),
RavenWhyteWing (ravenwhytewing@yahoo.com) *
Jayne Cobb – SaintJayne, understudy (myronwiles@shaw.ca, AIM: Hlastoni)
*Previously Played By - SerenitysSon (killianf@bellsouth.net) *
Kaywinnit Lee ‘Kaylee’ Frye – Astriana understudy (htempe@hotmail.com, MSN, AIM: MissAstriana, Yahoo!: MissAstriana, ICQ: 9592266) *Previously Played By – BoomerGoodHeart (boomergoodheart@hotmail.com, AIM: BoomerGoodHeart)*
Simon Tam - ***Currently Casting*** *Previously Played By – CapnRahn (CapnRahn@aol.com, AIM & MSN: CapnRahn)*
River Tam – BrokenChilde (Yahoo!: LaCaitiri) *Previously Played By – TeelaBrown (lizard80602@earthlink.net AIM: Teela Sera)*
Inara Serra – Inaraesque (contact via FFF.net)*Previously Played By – Ciara (elenahope@yahoo.com; AIM: Gamestopgirrl)*
Shepherd Book - ManiacNumberOne (magicbishop@comcast.net AIM: MaNiAc jgb)
GUEST STARRING:
Adelai Niska – ***Currently Casting***
*Previously Played By: Kelso (enthelix@yahoo.com), CapnRahn (CapnRahn@aol.com, AIM & MSN: CapnRahn) *
Brink 'Slight' Helsing - RavenWhyteWing (ravenwhytewing@yahoo.com)
Damon - Squee (dm_squee@earthlink.net; AIM: Squee755)
Jubal Early – In Limbo on the Rim
Previously played By: Succatash
Mercedes 'Merz' Troy – RavenWhyteWing (ravenwhytewing@yahoo.com) *Previously Played/Created By – MercedesTroy (tampa.cyberose@verizon.net , AIM: Tampa Cyberose)*
Roosevelt 'Rosie' Thorne - Geezer (fireflygeezer@cox.net, AIM: fflygeezer)
Rowan - Channain (channain@yahoo.com, AIM: Channain)
DIRECTORIAL STAFF:
Co-Director - FrauDirektor (htempe@hotmail.com, MSN, AIM: MissAstriana, Yahoo!: MissAstriana, ICQ: 9592266)
Co-Director - Channain (channain@yahoo.com; AIM: Channain)
Minion - DirektorsSmeagol
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I decided since this thread has been bumped, to add Merzedes’ description and “some” information here to maintain continuity.
She gives her name as Merzedes Troy, but obviously prefers to be called MERZ She is 5’4” tall with an apparent weight of around 118 lbs. Her hair is a radiant platinum blond, normally worn in a braid that falls past her waist. When first seen, she was wearing a ship suit with the sleeves ripped off, a SWAT style hat with no identifiers, orange-tinted goggles and generic but well made combat-style boots.
Although she is not often seen aboard ship with these, she arrived with a harness rig carrying 4 rods of different diameters, and about 1.2 meter long and a holster carrying a cross between a pistol and multi-barrel shotgun. There is also an alicepak and a – large bowling ball bag.
There are special pockets in the legs of her shipsuit that hold a couple of telescoping rods. These she wears continuously.
She speaks mostly English, but appears to have at least some knowledge of, French, Italian, Chinese, Japanese, Nepali, Arabic, Spanish and Portuguese. If she uses another language besides English, it will normally be Nepali.
Skills include hand to hand combat armed and unarmed, small arms fire, vehicle weapons fire and maintenance, small unit tactics, gunsmith, weapons tech and general engineer, escrima, field medicine and emergency surgery, stealth, acrobatics, zero-g acrobatics, and a martial arts technique that is not one single type, but a blend of everything you can think of. She is experienced in wilderness survival; can and will eat almost anything if necessary. Over the years, she has developed a taste for grubs baked in clay
She cannot pilot anything, out-atmo, in-atmo or ground. Cannot cook. Does not understand housekeeping beyond keeping her bunk and belongings squared away. She has nearly no social skills to notice, although appears to be attempting to pick that up. Many basic concepts seem to be beyond her grasp or completely absent from her knowledge base.
MERZ has admitted to being unofficially discharged on her own recognizance from a military team. She has declined to name it. She has made mention of the fact they may be looking for her, but there is no evidence to support that. She is looking for some people she considers friends, that she last saw over 6 years ago, and has no clue to their whereabouts. The last time she saw the engineers, was at BoSV, and that was from a distance.
She has not the slightest fraction of a beginning of a gleam of an iota of an idea, that she may desire to return to her former life.
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Don't know if I should post here, but I'll do a little bio. Though y'all know the stuff pretty well. Jah.
River Tam is 17, rather skinny, and dances. Well, she can do a lot of things. She went to an Alliance Academy, where she sent a message to her brother Simon, saying that they were hurting her. So he gets her out. She arrives on Serenity in a cryobox, and with her brother. She doesn't fit in well. She doesn't really give straight answers. Either metaphorical or basically a string of numbers. She has a tendency to wander around the ship.
Player/Author note: It's hard to write River's lines sometimes. Cause you can't give it straight. Oh well, tis fun. Back to the bio...
The future? I don't know. I write it as I read. But not long-term future. Next few posts future. That's all I suppose.
_____________
"Freedom is the Freedom to say that 2 plus 2 make 4. If that is granted, all else follws"-Winston, 1984
Teela Brown, keeper of bad typing.
"No one reads these things any way."- Bart on Blackboard
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Saw the title. Oh well, now you know.
My reading skills in the morning:
Dead.
_____________
"Freedom is the Freedom to say that 2 plus 2 make 4. If that is granted, all else follws"-Winston, 1984
Teela Brown, keeper of bad typing.
"No one reads these things any way."- Bart on Blackboard
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Felt I should fill in some blanks, while I was here. Should be fun.
Okay, continuing on the history biology and chemistry of Slight. As you may recall, Slight spent many of his formulative years under the cruel training of Harold Helsing. As a result of such tutelage, he has little patience for word games, and is often blunt and to the point. His ability to interact with other humans is marred by the mental sacrifices he made for the training, as well as his constant need for a father-figure.
Slight views himself as a less-than-human, a scientific creation as opposed to a flesh-and-blood. He's doesn't understand the importance of birthdays, or family-grouping. He was trained to be alone. He was bred to walk alone. He never trusts fully, and often has a failsafe coordinated with any dealings.
Ever since his defaction from the Blue Sun operatives, he was worked mainly as a assassin and bodyguard. Niska and Badger are among his "clients." Niska contracted him at one point to kill an Alliance official who was investigating one of Niskas front organizations, and would not be bought or threatened. Slight, in the middle of his assignment, received a different order-bring the Fed in. Niska decided he wanted to torment the man himself. Slight took out his frustration by beating the Fed into near-death, and sent the man cryo-preserved to Niska. Niska, displeased with the theft of his sadistic pasttime, sent three assassins to kill Slight. Slight "dealt" with two of them, and sent the third to inform Niska to never again be an agressor. Niska viewed the man, who was missing eight fingers, all of his toes and had had his eyes ripped out. He got the hint.
We can't all be heroes, since some of us have to sit at the curb and clap as they go by.
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OOC: Well here goes nothing >.<
Sophia Landford is a 17 year old psychic prodigy. Much like River she was "altered" at a young age, the only difference was her "alterations" were on a genetic level before her actual birth. She was born on core planet Sihnon. Her mother died during delivery and her father's whereabouts unkown, she was alone, orphaned at birth. No relitives and her mother's money locked away she was shipped off to the backwater planet Tennrei were she worked in a family friend's A.C. belt factory. At age 8 she ran away from her home on Tennrei to neighboring planet Noutai, a military youth training base. With money she had saved or stolen she bought her way into school. She enrolled under the name Serena Garrison the first in a long list of aliases. She learned how to fight and graduated top in her class specializing in craft flight and repair. Not long after her graduation from Noutai Military Academy (N.M.A) she committed her first felony, robbing the N.M.A of all existing funds, thus placing Serena Garrison in wanted status at age 12. At age 13 with her new found fortune proceeded to set up a “home” or rather a headquarters for herself. A place to stash all her stolen goodies. As soon as she had everything nicely tucked away and hidden out of sight Federal officers showed up to bring the wanted felon Serena Garrison into custody. Three officers were killed in this attempt and further investigation of the girl was temporarily put to a halt. At age 14 she began to attract some attention to herself when she started to contract out for Vessel theft, assassinations, Piracy, and Federal Intelligence Interception. Considered to be one of the top female criminal rouges she decides its time to settle down and start working as an honest girl. Age 15 she returned to her home planet to begin her training as a companion under the name Candy Seraph. Before you could say Wanted Dead or Alive she finished her training and yet again robbed her school blind well maybe not blind more like turned the lights off. Now at age 17 she is wanted for treason against the Allied planets of the ‘Verse, conspiracy with radical terrorists and criminals, minor theft, murder in the first, second and third degree, grand theft vessel, theft against major corporate allies, impersonation of Alliance federal agents, aiding and abetting other criminals and supporting crimes against the Allied planets. Her wanted poster reading much the same thing. She was last seen with shoulder length Lavender hair, about 5 foot 3 inches tall, eye color ranging from White with purple specks to solid Purple. She is also rumored to go by the following names: Serena Garrison, Candy Seraph, Silver Sun, Blue Daughter, Sophia Carr, Kaleido Parrish, and Aishya Twilight. Her strong points are manipulation, mind tricks (a.k.a making you see a door as being closed and locked when in fact its wide open), craft flight and repair, and hand to hand combat. The best way to identify her is to look for a double inlayed crescent moon necklace or a tattoo on her left palm of a symbol used in ancient runeology. The tattoo is shaped like a flame engulfing yet another crescent moon. So there you have it a 17 year old wonder crook wondering around the universe in search of god knows what well... other thena good time and some cold hard cash.
Things you learn from Video Games:(1-3)
1:There is no problem that can't be overcome by force
2:If it moves DESTROY IT!
3:Piloting any vehical is simple and requires no training
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