General Discussions

Firelfy RPG

POSTED BY: Seshat
UPDATED: Thursday, August 28, 2003 12:03
VIEWED: 22688
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Saturday, October 26, 2002 1:27 PM

I'm working on converting the old Star Wars rpg d6 system into a firefly rpg

Please post or e-mal me with questions, comments or sugestions,

Any and all is wanted

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Saturday, October 26, 2002 3:44 PM

I'm in favor of doing a FireFly RPG based on the old Arduin rules. Full on RPG with great elements of Roleplay and Action. Adaptable to any genre and fits FireFly to a "T"...add in elements of Kurt Russell's "Soldier" movie of a few years ago and you've got one cool concept for an RPG...JMO...

If you get a choice when you die of Regular Heaven or Pie Heaven, pick Pie Heaven. It might be a joke but if not, mmmmmboy!!

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Sunday, October 27, 2002 2:55 AM

Firefly's role playing game system came out in 1977, its called Traveller.

http://www.farfuture.net/a0000.html Traveller website

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Sunday, October 27, 2002 10:34 AM

Quote:

Originally posted by Brolan:
Firefly's role playing game system came out in 1977, its called Traveller.

http://www.farfuture.net/a0000.html Traveller website



Yeah, only with aliens.

________________

"You still don't get it. It's not about right. It's not about wrong... It's about Power." —Morph-O-Monster, "Lessons"

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Saturday, November 9, 2002 6:15 PM

Quote:


LivingImpaired wrote:
Sunday, October 27, 2002 00:34
Quote:

--------------------------------------------------------------------------------
Originally posted by Brolan:
Firefly's role playing game system came out in 1977, its called Traveller.

http://www.farfuture.net/a0000.html Traveller website
--------------------------------------------------------------------------------



Yeah, only with aliens.




and it doesn't quite fit

any one who has played the old star wars who could help with stats and the like would be VERY helpful

i also need a good quote for down here
hmm...

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Friday, January 3, 2003 7:34 PM

Cool, another gamer!

I thought from the first time I saw the show that it would make a perfect roleplaying scenario! All these diverse characters on a small transport ship looking for jobs every week - that is if you could get nine friends together for a game every week!

You can pretty much tell what their character classes are, and the culture and technology are very accessable - the same things that make (made) the show so accessable.

I gotta go with d20 though. The Star Wars d6 system was pretty cool, but don't you think the future of gaming is going d20?

There are Traveller d20 rules available right now, actually: http://www.travellerrpg.com/

Good luck converting!

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Friday, January 3, 2003 9:05 PM

I think I'd rather go with a game system that's a bit more coherent than d20. I ran a Star Trek game (post FASA, pre LUG & Decipher) using Hero, but I didn't think that did as well as some would today. Using the guts out of the Unisystem (All Flesh Must Be Eaten/Buffy the RPG) or Unknown Armies would probably be the best choices for heroic action, although d6 (Old Star Wars) would work nicely too. I'm think Unknown Armies (I know, most people, even gamers, are drawing a blank on this one) would work the best because of it's emphasis on light, but sturdy game mechanics and storytelling as opposed to dice rolling and chart checking.

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Friday, January 3, 2003 9:45 PM

I saw a thread on the Fox board where someone was compiling a list of the planets/towns/etc. for use in a RPG. It had the names, along with episode references and what information was known about them.

Has anyone considered doing that for other aspects of the universe? Sort of a publically-available Firefly RPG sourcebook?

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Friday, January 3, 2003 11:54 PM

Ha! The very first time my friend and I saw Firefly we said to ourselves "Oh yeah..we need to role play in this universe."

We were thinking of doing something very stupid, like using a converted version of White Wolf's Storyteller system...someone should start up a website with all sorts of rules and conversions. Perhaps even a FireflyMUSH.

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Saturday, January 4, 2003 12:31 AM

My first reaction is to say just use GURPS, but the West End d6 Star Wars is a great system for it too because it had very broad skill areas that were vague so as to promote role playing. Players had to develop thier rationalle for having a skill at a certain level and it added more to the feel of the game doing it that way rather then tagging on five dozen feats does in d20, IMO.

GURPS has 3 stats and from ther on out, it's all skills. 3d6 to test. I'm biased towards the old Star Wars cause I played and ran that thing into the ground.

I too am not a huge fan of d20 and hope to the gamer gods that it's not the way all things go. (lol) Plus, it's too geared toward making an über-character eventually, so I'd stick with what you've got, use GURPS, Traveler or come up with your own system.

Getting info....that's the tough bit.

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