Virtual Serenity on the Q3 Engine
POSTED BY: Spineless
UPDATED: Tuesday, May 25, 2010 18:42
VIEWED: 9858
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Hey! It seems particularly appropriate for me to be posting my current 3d modelling project in these very forums, because I'm currently (re)designing the space ship Serenity. Once I finish my exams on Thursday, I will crack on and try and get it finished by July.
Current Progress:
http://forums.filefront.com/sw-jk3-modding-editing/338262-serenity-fir
efly-re-release.html
The model is being created for the game Jedi Knight: Jedi Academy, (on the slightly antiquated Quake 3 engine) using a program called GTK-Radiant. Now keep in mind this is not a rendered model using a program like 3d Studio Max; it is an in-game map, as in, spawn - walk - explore, sort of thing. It is also being designed on a 5-6 year old engine, so don't expect any Crysis-esque screenshots.
I have completed the Cockpit, Air Lock and Front Hall so far to moderate success and will be working on the Kitchen, Back Hall and Engine Room next. Here are some sample pictures:






It seems appropriate for me to be posting this here, as it seems the most profitable place to get feedback. Any glaring errors/problems so far? Suggestions? e.t.c.
I'm looking forward to your feedback!
- Spineless
http://forums.filefront.com/sw-jk3-modding-editing/338262-serenity-fir
efly-re-release.html
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It's gorgeous! My only question is what does the pilot do when it's time to reach up and throw a switch or two and they're not there?...!
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Prettiest Renders EVER !
Almost looks a little too clean , though...
Might have to press the 'dingy' button and make 'er look a bit more 'lived in'...
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Quote:
Originally posted by KC5F:
It's gorgeous! My only question is what does the pilot do when it's time to reach up and throw a switch or two and they're not there?...!
Ah, yes, I remember! There are a few switches up there... Mal uses a microphone at the start of the film too. The only decent reference shot I can grab of the area is at 47:11, which is half-blocked out by Jayne's head... Can you think of a better reference shot that I could refer to?
Quote:
Originally posted by out2theblack:
Prettiest Renders EVER !
Almost looks a little too clean , though...
Might have to press the 'dingy' button and make 'er look a bit more 'lived in'...
True. I've been working with base (original) textures from the game and their naturally quite clean. I'll try and create a few numbers in Photoshop to give a sense of wear and tear.

http://forums.filefront.com/sw-jk3-modding-editing/338262-serenity-fir
efly-re-release.html
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Very, very nice. I've worked a bit on a model for Unreal Tournament 2004, but haven't gotten nearly this far yet. The only suggestion I have is just what has been said before - have some fun with the textures. Overall, I'm impressed.
"We may experience some slight turbulence, and then... explode."
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Quote:
Originally posted by Spineless:
Ah, yes, I remember! There are a few switches up there... Mal uses a microphone at the start of the film too. The only decent reference shot I can grab of the area is at 47:11, which is half-blocked out by Jayne's head... Can you think of a better reference shot that I could refer to?
Boy, I'm certainly not an artist and don't know the best places to look. A quick online search came up with these shots of the console and bridge area, but there must be something better showing the actual switches... (The first one does show the microphone and possibly the switches, although it and the next two are from the series.)
still-flying.net/images/thetrainjob/index.php?image=trainjob068.jpg
still-flying.net/images/outofgas/index.php?image=outofgas172.jpg
still-flying.net/images/outofgas/index.php?image=outofgas180.jpg
leavemethewhite.com/caps/displayimage.php?album=73&pos=1136
leavemethewhite.com/caps/displayimage.php?album=73&pos=1164
leavemethewhite.com/caps/displayimage.php?album=73&pos=1177
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This is frakkin' shiny!! Especially since it's based on the Quake 3 engine, which means you can load it as a regular map and play, right?
Keep us appraised of any progress in this awfully shiny project. I've been dying to have a game map of Serenity to walk around and play in.
I take it the copckpit will have a stairways down and such, right? (when that section is done). From what I understood, though, Serenity isn't entirely 'anatomically' correct, qua dimensions, so I'm curious how you will solve this.
Seems like you're mighty talented. Dear and fluffy Lord, with some custom characters this could be made into one heck of an RPG, too! But let's start with the boat first. :)
Anyways, truly shiny work!
--
"Mei-mei, everything I have is right here." -- Simon Tam
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Wow. Very nice. Might be enough for me to hunt down Q3 in the bargain bin just to use that map if you release it.
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Well, holy crap!
That looks fantastic and clearly took a lot of work. Can't wait to see what you (and hopefully others) will do with it.
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Ok, A massive list of updates, for anyone that cares :P!
(And remember it is on the atiquated Q3 engine. So i've been restricted on quality and lighting in the renders.. it is playable though.. e.g. you can run around inside and outside!)

















































http://www.chromecreations.co.uk/3d/filefront/02_se
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