RULES OF COMBAT
POSTED BY: Veteran
UPDATED: Monday, March 17, 2008 12:51
VIEWED: 5299
PAGE 2 of 3
Quote:
SpaceAnJL wrote:
Wednesday, March 12, 2008 00:59
Yep, most of these I can hear growled out round a fat stogie, but with considerably worse grammer.
Can I have some of these? I'm playing with the idea of Mal at boot camp. (Read the Heinlein thread and went and dug out 'Starship Troopers'...)
Go ahead. Also I suggest you read the script for Dead or Alive. Haken posted it a couple years ago. In it Joss fowarded the notion that Mal trained special forces types. A story about that would be an interesting follow up.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
I have read said script. Sadly, the bit that really remained with me was the idea of our Favourite Merc owning a fuzzy toy turtle. Bless.
I have to warn folks that I am not at all familiar with the Forces, so I take everything from other sources. Apologies in advance.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Almost only counts in hand grenades
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Here are some of Murphy's combat rules that seem at home in the 'verse. Enjoy!
If the enemy is in range, so are you.
Incoming fire has the right of way.
Friendly fire isn't.
The easy way is always mined.
Try to look unimportant, they may be low on ammo.
If your attack is going well, you have walked into an ambush.
Don't draw fire, it irritates the people around you.
When the pin is pulled, Mr. Grenade is not our friend.
If it's stupid but works, then it isn't stupid.
When in doubt empty the magazine.
Never share a fox hole with anyone braver than you.
Five second fuses only last three seconds.
A "sucking chest wound" is nature's way of telling you to slow down.
When you have secured an area, don't forget to tell the enemy.
Never forget that your weapon is made by the lowest bidder.
No plan survives the first contact intact.
Tracers work both ways.
When both sides are convinced that they are about to lose, they are both right.
If it moves, shoot it.
If it doesn't move, poke it with your gun barrel and then shoot it.
Overkill works.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
"When the pin is pulled, Mr Grenade is not our friend..."
*snerk* love that one.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Quote:
Originally posted by Leif:
....If your attack is going well, you have walked into an ambush.
.....
If it's stupid but works, then it isn't stupid.
.
Never share a fox hole with anyone braver than you.
I can picture Mal explaining the first two. The last one seems like something you might hear from Book.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
LMAO, now this is the kind of stuff that makes me giddy...well that and when my wife is cooking...oh sorry forgot you were there. These rules, while funny are entirely accurate. Now time to kill the enemy.
When there are no heroes where will we turn?
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
"No plan ever survives the first contact with the enemy"
And here's some I'm winging
*Don't bite into apples (unless they came real cheap- the gernades cost extra...
)
*If you can only rescue one of two men, pick the weakest (or the pilot)
*Flash bombs disguised as incense are real handy
#~%~~*~~~&~~~*~~%~#\/#~%~~*~~~&~~~*~~%~#
\~~~*~~^~~*~~~/$$\~~~*~~^~~*~~~/
98% of teens have smoked pot, if you are one of the 2% that haven't, copy this into your signature.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
From my husband
"Forget nothing, Forgive no-one"
I also like "We do bad things to bad people"
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
One from a movie I recently watched, Never go into battle with an untested weapon.
When there are no heroes where will we turn?
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME