General Discussions

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POSTED BY: nuclearday
UPDATED: Sunday, December 9, 2007 19:52
VIEWED: 29983
PAGE 8 of 8

Tuesday, August 29, 2006 3:13 AM

I can see it... Serenity 'verce 9 iconic professions:
Captain aka Smuggler
Mercenary aka Bounty Hunter
Soldier aka Commando
Doctor aka Medic
Mechanic aka Crafter
Preacher aka Spy
Campanion aka Entertainer
Pilot aka Pilot
Zombie aka Jedi

SWG victims unite!

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Saturday, February 10, 2007 8:10 AM

Alright everyone, little story for yuh.
I was playing KOTOR 1 (I borrowed it)and was on the urban planet level. (one of the ealrier ones) I was making a deal and gettin a job and thinkin "wow, it's alot like FireFly" then the deal went south, the hunches goons whipped out swords, my wookie buddie whipped out axes, the twilik girl that was with me pulled a rifle, and my guy whipped out a pistol john wain style. Their was a 6 second Mexican standoff and then..... All FUCKIn HELL broke loose. It was like a crazy saloon barfight/gunfight that resulted in killing some guys, taking their credits, and booking it to the ship as the current authorities (the Sith soldiers) showed up. It was then I corrected myself thinking, "no I'm sorry, This IS FireFly!"

My whole point to this is that it would be really cool if they gave us a FIREFLY Kotor. It just be better if the story line was Whendon done and was looser and gave the folks more time to enjoy freedom. The dice combat system would also have to go. When in a fight, use the gun system from Red Dead Revolver and the fighting system from Def Jam. OOOOOH. and have portions when travelling between planets that incorporated the choice of Freelancer style flying around, or getting out of the Pilots seat and walking around the ship. You'd be able to have in depth conversations with the crew, influence them (ala KOTOR II), give orders, and keep supplies up (food, gas,etc.) so u don't become richer than god and still seem to be living on the edge.

One last thing. Would you guys say that Mal is a Soldier or a Scourge in the world of KOTOR.

"I don't care what you believe, just believe Something!"

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Sunday, September 23, 2007 6:58 PM

Just joined the board with the intention of posting about an online MMORPG i'm working on at the moment, and if there would be interest in building this around the firefly 'verse and bingo...! i find this thread.

I've been working for the last 6 months on a multiplayer online framework written in Actionscript 3 on the client side running the Red5 Java media server on the server-side. Now AS isn't generally considered powerful enough to handle this sort of thing... but trust me, we've done proof-of-concept work and the new version of the language (v3) is... and with a 3D API called papervision handling importing models in Collada, ASE and MD2 format we've already been flying Xwings around the death star/endor system (two of us in London and one in Texas) so it's definately doable - and means you don't have to download megabytes of game or buy something in the shop, you can do it directly in the web-browser.

the framework is deliberately designed to be highly configurable by the user... to the point where anyone with some reasonable knowledge of installing stuff on a web-server can create their own game server, connect to the main server and have players 'jump' to their 'verse and fly around, shoot, trade, etc. But if you don't want to go to all that trouble you can customise your ship, or your bridge, create new weapons, sell them, etc. etc. etc.

I'm a loooong way from having anything that could be called a 'game' in place, but the framework itself is being presented briefly at a conference in the UK in November, after that it's all being open-sourced to try and kick-start development... i'm working on various demos for the presentation at the moment, but i'd dearly love to make this a firefly game and allow fans not only to play, but to actively create content and get their own versions of the game up and running.

i'm happy to provide more details of what i'm doing and would really appreciate opinions/testers etc. getting in touch... I haven't read through the whole of this mammoth thread yet so i'll be doing that over the next couple of days to get a feel for what others have suggested.

an MMORPG is a HUGE amount of work (i know, i do this sort of thing for a living!) and usually involves large teams of designers and developers.. and project managers! i've done a lot of the groundwork for this game but to get it to be a working game needs a lot more man/woman power to get it up and running and stable. So if people really want a firefly game, let's get started!

T

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Sunday, September 23, 2007 7:12 PM

Flashmonkey that would be seriously awesome, I'm all ups for being a game tester, I'm actually currently studying Game Design at West Cheshire College, England.
I'd love to know more about what you're doing if you've got the time please send me more info.
One of my many email addresses is...
dark_fly@hotmail.co.uk

---------------------------------------------------------------------
http://www.myspace.com/darkfly7

Want pics, vids, ringtones,ect releated to Serenity and Firefly
http://www.fireflyfans.net/thread.asp?b=2&t=26986

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Sunday, September 23, 2007 7:14 PM

Oh... My... GOD!!! I think I'm in love... lol, seriously, I know next to NOTHING on the creating of games, but I want IN for the beta/whatever your planing as the first actual gameing step!!! This sounds amazing, and I hope you manage to pull it off, sooner rather than later!!!

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Sunday, September 23, 2007 7:29 PM

Thanks for the responses, that was seriously quick, guys!

but i just found these links via google...

http://www.wired.com/science/discoveries/news/2006/12/72263

http://www.bit-tech.net/news/2006/12/08/Firefly_to_become_MMORPG/

there are a load more - all dated around july/august 2006

which say that a company called multiverse has the licence for creating a MMORPG based on Firefly - it mentions a 2008 release date but the articles are dated middle of '06 and 2 years to create something like this - content and all - is pretty good going, but considering there's no mention of it in the list of games in development using multiverse's middleware (as listed on their website http://www.multiverse.net/games/built.jsp?cid=2&scid=1) and we're nearing the end of 2007 it doesn't sound like there's anything happening... or at the very least it's waaaay behind schedule (which is not unknown for these sorts of games) or they're just keeping it under their hat. it could well have died a death, these games are seriously expensive to produce and seeing as it looks like Fox are paying for it, who knows what's happened, the vast majority of these games that start being developed never make it to market.

but i expected to find word of it on this or one of the other Firefly/Serenity fan sites, but there doesn't seem to be any word.

The legal/licensing issues are a concern with something like this... i'm no expert on this sort of thing... i'm just a code-monkey

so it looks like we'd need to know 2 things...

1 - is this already being done? If so, is there a prospective release date? I'd prefer not to 'split the vote' on a game like this event though personally i'd prefer to see a game that fans could contribute content to and have a real hand in developing.

and

2 - if not, what are the chances of getting the licencing to be able to use the brand? I'm guessing FOX still owns this?

T

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Sunday, September 23, 2007 8:03 PM

Quote:

Originally posted by flashmonkey:
Thanks for the responses, that was seriously quick, guys!

but i just found these links via google...

http://www.wired.com/science/discoveries/news/2006/12/72263

http://www.bit-tech.net/news/2006/12/08/Firefly_to_become_MMORPG/

there are a load more - all dated around july/august 2006

which say that a company called multiverse has the licence for creating a MMORPG based on Firefly - it mentions a 2008 release date but the articles are dated middle of '06 and 2 years to create something like this - content and all - is pretty good going, but considering there's no mention of it in the list of games in development using multiverse's middleware (as listed on their website http://www.multiverse.net/games/built.jsp?cid=2&scid=1) and we're nearing the end of 2007 it doesn't sound like there's anything happening... or at the very least it's waaaay behind schedule (which is not unknown for these sorts of games) or they're just keeping it under their hat. it could well have died a death, these games are seriously expensive to produce and seeing as it looks like Fox are paying for it, who knows what's happened, the vast majority of these games that start being developed never make it to market.

but i expected to find word of it on this or one of the other Firefly/Serenity fan sites, but there doesn't seem to be any word.

The legal/licensing issues are a concern with something like this... i'm no expert on this sort of thing... i'm just a code-monkey

so it looks like we'd need to know 2 things...

1 - is this already being done? If so, is there a prospective release date? I'd prefer not to 'split the vote' on a game like this event though personally i'd prefer to see a game that fans could contribute content to and have a real hand in developing.

and

2 - if not, what are the chances of getting the licencing to be able to use the brand? I'm guessing FOX still owns this?



About a week ago in the following post I emailed Multiverse...
http://www.fireflyfans.net/thread.asp?b=2&t=30611

Here is my post...
I emailed Multiverse on the subject of the Firefly MMO and they replied back to me in just hours

Here is the reply...
]

---------------------------------------------------------------------
http://www.myspace.com/darkfly7

Want pics, vids, ringtones,ect releated to Serenity and Firefly
http://www.fireflyfans.net/thread.asp?b=2&t=26986

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Sunday, September 23, 2007 9:15 PM

interesting, as someone on the other thread you posted this on says.. it could be taken either way, but the fact that they aren't giving you a catagorical 'no' suggests that something's happening here... my instinct would be that it's been delayed because it's turned out to be more complicated than they thought - though they are a middleware developer so probably not as naive as other developers have been in the past, i don't think they've actually managed a game project before, so things could well have gone a little awry and over deadline/budget...

i'll be continuing to develop my stuff anyway, cause that's getting produced whether or not it's a 'firefly' game... so either way we get something out of this... keep your finger's crossed for multiverse, though, cause if they're wrangling with Fox they're gonna need all the help they can get!

thanks, darkfly...

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Sunday, September 23, 2007 9:49 PM

in response to some of the other posts in this thread...

i think the point made about a firefly game retaining joss's original vision is well made. Actions should always have consequences, and experience should mean experience... just because you have 'experience points' doesn't necessarily mean you have 'experience' - you have to actually learn how to do something, rather than just clicking on a skill to learn it in a certain amount of time (a la Eve Online). you should have to either work it out for yourself - or interact with other captains/crews/npcs to find out the way to do it.

There are huge threads on game design boards about these sorts of things - one important point is the idea of 'dying' in an MMORPG... that is, spending weeks or months building up a character only to have it cruelly torn away from you and having to start from scratch... Eve does this reasonably well with the concept of clones but i'd REALLY like to hear Joss's take and ideas on this... i reckon he'd have a few good ideas about how to work it from a storytelling point of view.

Which brings me to my next point. Received wisdom in MMORPG design is to try NOT to enforce a story on players. But at the same time allow them to quickly learn HOW to play the game. So having some sort of mission scripting system that would allow a player to easily create a mission for others to take on (think: i'm playing Niska, i want this load of medicine to sell on the black market i need to hire a crew to steal it for me but i need them to know the consequences of screwing up). How can that be made easy enough for a player to create and present to a prospective crew and engaging enough that a crew would take it on, and possibly take the consequences of having a change of heart during the job?


the whole gold-farming thing should be steered away from in the engine as much as possible as well... the current, frankly ingenious ways that people are advertising in WoW show up two important elements of MMORPG architecture. Firstly, that people will always find holes in the system (which is pretty much what Firefly is about, isn't it?) but also that it can really irritate and put off players when it gets out of hand.

Money is going to be the central theme of the game if you're playing a browncoat, not only for it's own reward, but you're going to need to keep your ship in one piece and functioning, you're never going to be able to lay your hands on state of the art alliance equipment (unless you have a big score, or steal it). so you're ship will gradually become a patchwork of various parts that need modding to work together, so it'll be important that your crew includes an experienced engineer - that sort of thing can breed the strategic and tactical gameplay that makes it tough to become really powerful ingame without 'learning' how the game works and having a good knowlege of the 'verse in the first place...

like playing the guitar, it's easy to learn a few chords and knock about on it, but you really have to work at it and understand it to master it.

The idea of 'modding' your ship was something i'd had in mind for this framework from very early on, and one of the tools on the development list is a simple 3D model visualiser that would allow you to position elements on the mesh of the ship you control, so you could place guns strategically, or decide where you're most heavily shielded, that sort of thing.

Personally i'd shy away from allowing players to choose to play as Alliance for now, at least, as it not only poses technical difficulties but i also think that the majority of fans would want to play browncoats... that's the attraction of the whole thing, and it's the most challenging aspect - finding a way to outsmart the alliance and live your own life rather than have them 'meddling' with you.

As for reavers, that's another story... there's a theory that MMORPG players fall into (or between) certain catagories, one of which is a category of players that simply love to fight other players - PvP combat is a bit tricky - it relates ba

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Sunday, December 9, 2007 7:52 PM

I really hope they sort this out and get it started. i wish id started modelling for it so i could present my ideas to Multiverse, anyways i hope they find a suitable developer because i play EVE online and this game sounds perfect to me.

Id gladly sell my XBOX 360 for this game :P...well, maybe

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