Firefly gaming module (fan based) for Neverwinter Nights
POSTED BY: Jubilee
UPDATED: Friday, April 9, 2004 20:44
VIEWED: 8116
PAGE 3 of 3
Offical mention! The Bioware (makers of Neverwinternights) web site features NWCon - the online NWN gaming convention about to happen on April 16-18 - and the organizer of NWCon mentions the NWN Firefly game we're going to run!
Here's the quote (link http://forums.bioware.com/viewtopic.html?topic=338004&forum=41):
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NWCon II is coming Friday 4/16 thru Sunday 4/18, with a kickoff extravaganza on the evening of Thursday, 4/15!
...snip...
And winning the "stretch-the-engine-to-the-limit" award is Forrestwolf, who is planning to run a demo session based on the Firefly "sci-fi meets the wild west" universe.
Shiny!
Now I'm worried I'll get too many players...
Also, I've posted the base module and hak paks for download on NWVault - they should be available tomorrow (Thursday) - look for things by Forrestwolf. The module IS NOT solo - it'll need a DM/referee to bring it to life - and it's really just an alpha version for development.
Yay! The whole point of Firefly NWN was to get more Firefly coverage in a different venue, and it seems to be working.
- Forrestwolf
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Hey, I am still around. I'm just getting over being extremely ill and am starting to continue work on my firefly modules. I'm thrilled to see that someone else has been working on modules for NWN as well.
It sounds like an awesome module, Forrestwolf. I can't wait to see it!
Now that I'm getting back up to speed, I'll post updates as I get things completed.
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Glad to see you - I'd hoped you'd come back! It was your post that got me energized in the first place.
The base module and haks are now available for download at:
http://nwvault.ign.com/Files/modules/data/1080769905000.shtml
The module isn't a single-player module - it's a development system. If you want, and it's not too much trouble considering how much you've already done, you might consider exporting your areas and work, and importing them into my base module. You'll end up with all the haks and such, and can actually have Serenity as a modern (metal decking, modern electronics, etc.) interior, as well as lots of fun Western-style drylands and Oriental tilesets.
That's the idea - to let other people in the community create and run their OWN NWN campaigns on an ongoing basis.
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This sounds awesome! When I get home, I'll download the module and the haks! Before I became sick in September, I had built several areas on Persephone and created a few of the NPC characters with conversations and quests. I have story outlines with quests and characters for 2 modules so far. The Hordes of the Underdark Expansion has multiple henchmen so I hope to create a single player (and possibly multiplayer) module that allows the Firefly crew NPCs to be controlled by the player. I've got lots of ideas and some concrete things done. Once I take an indepth look at what you have done, I may find that the hard things are already done. I will post more later tonight or tomorrow. Yay!
I'm really looking forward to seeing your work!
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wow! of course, now I have to buy a new game. Keep us posted on how it's going--so I know when I need to make a trip to find a copy of NWN.
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Well, tonight's the big night...at 9 pm Eastern US time, I'll be running the first-ever Alpha test of a Firefly-based Neverwinter Nights game.
I don't want to give it all away, but the characters - crew and passengers of a Firefly-class transport vessel - will land on Higgen's Moon to pick up cargo near Canton. Despite the fact that it should be a straightforward smuggling operation, things will of course go wrong. Strangers in the night, a statue of a lost hero and the rescue of a new one - things will never be the same for Canton.
If the lack of sleep doesn't get me (I've been pulling very late nights finishing this), it's going to be goram shiny. I'll be taking screenshots for posting an image, and people are welcome to check us out at www.neverwinterconnections.com.
- Forrestwolf
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