General Discussions

My Fire Fly CCG Rules

POSTED BY: Radar75
UPDATED: Saturday, February 28, 2004 04:10
VIEWED: 4715
PAGE 2 of 2

Thursday, February 5, 2004 5:15 AM

I suppose the logical limit would be about 6, seeing as how many more then that and you'd be waiting a long time for your turn. Probbly be better at 4. I don't envy you the task of programming this. That's alot of variables to program. I personly think it would be better as a physical card set. Anyone have any idea how that could be done? I suppsoe some one could make a set of cards and we could use those for both hard and soft copys of the game.
I'd really like to see a hard copy. Nothing would be cooler for my (or anyone elses) next Firefly party.

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Thursday, February 5, 2004 2:17 PM

Quote:

Originally posted by GunRunner:
[B]@RADAR75: Ooops I must have missed the part about combat rolls adding on...

@BrownCoat1: Currently the cards that have been made (thou they probaly will be changed once the rules are finalized) can be found under the "100 recent content additions to FIREFLYFANS.NET." just click "THERE'S MORE! DISPLAY THE TOP 100 RECENT ITEMS..." on the home page of this site.

I may thow together a site to showcase the cards soon.



Just checked out the CCG card images and must admit I am very impressed. The cards look great and the layout of the cards themselves is very orderly and well thought out.

Great work.

"May have been the losing side. Still not convinced it was the wrong one."

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Friday, February 27, 2004 6:32 AM

I was just wondering if anyone had done anything with these rules or not. If not, I'll probbly start out on my own soon, work permitting.

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Friday, February 27, 2004 7:16 AM

I've created a few more cards but thats about it. Perhaps we sould get together on MSN/ICQ/AIM and disscuss this game and get this game closer to reality.

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Friday, February 27, 2004 4:48 PM

Hmmm. Seems a bit overly complex to me, just in my opinion. But then I'm working on my own version of Firefly CCG rules, contemplating cards, figuring out locales, and thinking about game mechanics...

Your ideas have a great deal of promise. The difficulty I have with it is that it seems like you have to keep track of a hell of a lot, not to mention segregating your cards into ship, crew, events, and whatnot.

History doesn't always repeat itself. Sometimes it merely shouts "Weren't you listening the first time?!?" and lets fly with a club.

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Saturday, February 28, 2004 4:10 AM

Rules always sound complex until you find out they're not. Rember the first time you played chess? Ever played the baord version of Warcraft III? Add to that the fact it's not like I can really show you anything over a message baord and yeah, it'll seem pretty goram complex. Sorry about that.

On another topic, my AIM call sign is PFCHardCharger. Actually getting ahold of me might be a trick because of the hours I work but if anyone really wants to look at creating this drop me a line.

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