*******FIRE FLY 3D PROJECT *********
POSTED BY: thinkr
UPDATED: Monday, November 12, 2012 14:05
VIEWED: 59454
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Quote:
Originally posted by TheFr00n:
Those two doors at the ends of the walkways going out of the upper cargo bay, above the hatch to the medbay don't go anywhere. They didn't in the series and they don't in the film. Purely for show.
It's been argued that had the show continued, we'd have seen what was behind these doors eventually - like the mystery hatch opposite the medbay
easy to explain: one sides the laundry room, the other sides access to the engine and the hot tub (what? every good spaceships's gotta have a hottub!
) Anyway: try and find a copy of the RPG deckplans, kind of maps out some of those hidden areas AND theres a side view.
Found this from the Virtual Firefly forum. A small version, but it might help:
http://www.stillflying.net/forum/viewtopic.php?t=391&postdays=0&postor
der=asc&start=75&sid=9e89313bf932c08c01e9b61929eeb308
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TRAIN!!!Remember: When introducing Zoe to your shiny new ship, pay attention to where she's pointing when she says "What is that?" That's where you're going to be laying, bleeding someday.
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Quote:
Originally posted by Choo1701:
Found this from the Virtual Firefly forum. A small version, but it might help:
Thanks for that. I appreciate it. However, the problem with the RPG plans is scale: it's been greatly simplified.
When building for an environment that you're going to explore from a first person perspective, and wanting it to look as much as possible like the show, the RPG plans introduce a new bunch of problems: they square everything off and they oversimplify the angles and sizes such that stuff becomes impractical.
I've been using the plans found [url= http://www.serenityverse.com/images/index.php?cat=1]here[/url] for that very reason. It's a more true scale in terms of ship size to human size, but I can see why the RPG designers made the changes they did: trying to make stuff fit.
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Quote:
Originally posted by asarian:
I think it's just really a brilliant project you're working on. :) And I hope you're not giving up on it.
Thanks for your kind comments. I'm still working on it, on and off, and ultimately that's exactly what I'm going to have to do: extend the staircases. They'll be much taller than they appear in the film, but the tradeoff is that the actual rooms will appear to a more correct scale - more as they do in the series.
I'll post some new screenshots soon, and when the basic structure is in place I'll post it on my site so people can fiddle with it further. Hopefully I'll be able to attract some texture freaks to help me out - HalfLife's textures aren't up to spaceships.
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Quote:
Originally posted by TheFr00n:Quote:
Originally posted by asarian:
Damn, that's some mighty shiny work! :) Downright incredible.
Thank you. I've gotten a lot further along since these shots were taken, but it's getting to be a bit frustrating because the geometry of Firefly doesn't actually work: the upper deck doesn't fit on top of the lower deck, and the gangways don't match.
They addressed this slightly in the film Serenity by redesigning the ship...
How sad a nerd am I to spot all these problems with the ship?
You've got no reason to be ' sad ' ! You're doing ' fine works ' ! There used to be some folk on the web who'd worked out nearly all the issues with making the ' ship of riddles ' , the Millennium Falcon , ' work '.
There were naturally problems because the ship set used for exteriors was built separately from the sets made for interior shots , for reasons related to setting up the shots in a practical way . But that created disparities , hence the dedicated efforts to resolve the fit problems .
I will be closely following your work . I'm nearly ready to bet that you may notice things that won't have been satisfactorily resolved by the time the ' professional ' blueprints are issued .
Probably to make everything ' fit ' , the ship will have to be ' designed ' from the inside out . Still , some dimensions and geometry may have to be reconsidered to make a walk-through VR model match with the physical sets . But , of course , the Firefly-class ships are known for their nooks and crannies and smugglers prefer them as a consequence .
Ultimately , I would love to be able to put on some VR headgear and do a complete walk-through of Serenity , even 'sit' in all the chairs , or operate the controls and ' fly ' the ship .
We might have to mod an existing program like
X-Plane to achieve the flying characteristics we need . I understand that Serenity is not a great flyer in the existing flight models , because they don't take into consideration that the ship has an anti-gravity component . A ship as massive as Serenity has to have grav-thrust because even if the engine pods produce 200,000 lbs of thrust each , that's not nearly enough to produce the required thrust-to-weight ratio .
There are some grav-mods available in X-Plane , but they may not be sufficient in their present form...That's where the new ' mods ' would come in .
So , I think what I'm looking for is a way to interface your work with the Serenity interior models with a workable ' flight ' model . It may be years away right now , but it's definitely a worthwhile effort...Would be great fun to make a VR Serenity simulator available online and at the conventions...
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Small update for those that care. In an effort to have things be not too ridiculous, I've dropped the cargo bay lower and added a flight of stairs into it, as per the movie version of Serenity. This will hopefully allow the dining area to fit neatly on top of it.
I've fixed the walls of the medical bay (supposed to be angular, not a box, and added the stairs up to the next level. Although not shown here, I've also added some rudimentary passenger dorms.
"
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Anyone else notice the 2 mistakes in the deckplan from the RPG? Both mistakes are with the stairs in the galley. In the hallway that connects to the engine room, the stairs are in the hallway and they step UP into to Galley. They should be in the Galley, stepping UP into the hall. (Remember in Objects in Space, River came DOWN those steps INTO the galley.) On the other side of the galley, their are no stairs at all. There should be another set IN the galley stepping UP into the hallway. (Remember in Serenity, Wash is going UP the steps OUT of the galley and into the hall while he is saying, "Didn't she shoot you once?"
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That's exactly right, and has been the source of major headaches for me: in order to have that dip in the dining room, I'm going to have to extend the stairs from the medbay to the upper deck even more.
EDIT: oops. I went back and checked - In first scene of Serenity where Mal walks through the ship, he steps *down* out of the dining area into the back corridor. This would make my life easier. I think I'm going to have to rely more heavily on the film version, as the series version is actually unbuildable.
But I'm keeping the series platforms in the cargo bay - they're nicer, and I don't understand why they changed them.
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I meant to make mention before, but seems I didn't. If you need any textures just give me a pm.
More insane ramblings by the people who brought you beeeer milkshakes!
No one can see their reflection in running water. It is only in still water that we can see.
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