General Discussions

Serenity computer model

POSTED BY: SandmanNinja
UPDATED: Monday, January 22, 2007 18:15
VIEWED: 12397
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Friday, January 5, 2007 9:32 AM

Hi all...

I'm new to this community, but not to Firefly.

I ordered the series before it was aired here in Australia and loved it. I wanted to ration it to 1 episode a night, but ended up watching 1 DVD a night!

I've since bought 3 sets of the series and have given 2 away as presents. Both people loved it!

I (of course) have the movie and will from time to time have a Firefly marathon where I pop the series into the home theatre system and watch them back to back! Friday nights until Saturday morning! Me, some friends (sometimes), pizza and coke.

I'm into 3D modeling as a hobby and am in the process of doing a tutorial on making the ship from Firefly.

The model isn't properly textured (painted), but it's a pretty model...

Here are a couple of renders:





There is an animation that would run for about 16 seconds, showing the ship lifting off, launching a shuttle, and zooming away, but it will take roughly 55 hours for me to render it. I'll get it going when I know I won't be using my computer much (next week).

Overall goal: do a fan web comic with the ship and the characters!! Any comments or suggestions are more than welcomed.

Cheers all...

-Joel (SandmanNinja)


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Friday, January 5, 2007 11:25 AM

Hey, great model dude!
Looks like you might have some smoothing issues around the neck and top corner of the cargo bay. Could just be the specularity, though - looks fine in all but one pic.
What program are you modelling this in?
You might not need me to tell you this, but there a dozen ways you can speed up render times for animations - skydomes, baked textures, rendering plugins, and the like. Might be able to be more specific if you let me know the program you're using.
Do you plan on making the model available to the public? We're currently producing a Firefly fanfilm over at http://www.fireflylives.co.nr ( http://fireflylives.13.forumer.com), and would love to have access to your modelling talents.
Good luck dude, and welcome to FFF.net!

"We want to put you in a safehouse, where you'll be safe."
-- Ryan Templer, Graduate Massacre

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Friday, January 5, 2007 11:31 AM

Wow. Literally Shiny!

Very impressive and looking forward to seeing what else you're going to do with it.

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Friday, January 5, 2007 11:40 AM

[EDIT: I left a file out when I rendered the images - I've put it back in and re-rendered. Much brighter. Sorry guys]

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Friday, January 5, 2007 11:49 AM

Hi...

Thanks for the kind words.

Be sure to reload the page to get the new renders.

I'm using 3DS Max 8.0.

The model is almost 2 million polys - she's pretty heavy. The cockpit is detailed out as well. I would want to do the galley (meals), at least Mal's cabin, the interior of a shuttle - so there's heaps to do.

I'd want to do the characters as well - I wonder if I'd get into trouble if I used screen shots of their faces up close for my model's head textures?

But the idea would be to do a weekly (or twice a week) comic with 5 to 8 frames/cells, and tell a new adventure.

Can you give me some more info on the fan film?

I'm a slow modeler tho, but I just got a new computer so that should be my productivity!

Cheers


-Joel (SandmanNinja)

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Friday, January 5, 2007 11:56 AM

that is awesome -seriously shiny

i have been contemplating putting together a 3D walk around but i'm definately not up to your standard -a project that will probably stay a san idea for quite a while

may you live in interesting times

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Friday, January 5, 2007 11:58 AM

Class model, real class!
My friend is an animator for abig-wig post production house here in England and I see his stuff all the time. This is good work mate - really good work.

What sofware have you used? Maya, XSI, Studio max?

I like it a great deal can't wait until you add the texture.

The
Somnambulist


www.cirqus.com

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Friday, January 5, 2007 12:43 PM

MAX 8? Shiny. I'm stuck with 7.
I doubt you'd get into trouble (no more than modelling copyrighted material anyway, heheh) - as long as you're not selling the models on Turbosquid or anything.

It'd be neat to have a 'verse webcomic - we have Crimson Dark ( http://www.drunkduck.com/Crimson_Dark), a fantastic orignal sci-fi with a distinct Firefly feel to it. But that's it.

What kind of lighting setup are you using in Max? Global Illumination (that'd explain the long renders), or what?

The fanfilm I mentioned earlier is Firefly: Redemption - it tells the story of 'Serenity' before it ended up in the junk yard and became 'Serenity'. Same ship, different crew. So a native Max Serenity model would be a great help (we have Sean's Lightwave model converted to 3DS, but it's not ideal). We also had a guy working on an extreme close-up model, but he disappeared a few months back. It's being filmed in Texas (and little bits in New Zealand), but with contributions from all around the world. Hope you can help out!

"We want to put you in a safehouse, where you'll be safe."
-- Ryan Templer, Graduate Massacre

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Friday, January 5, 2007 2:39 PM

The story for 'Redemption' sounds good!

I'm rendering the last 100 frames and will post a link when it's done. It shows the ship 'gathering' itself, the rear firefly bug thingies expand, and then the ship zips off into the Black...

Take a look at the animation when I post it (in about 24 hours) and let me know if this type of model is what you had in mind.

I'm a big fan of Crimson Dark and I know the author/artist is a big Firefly fan.

I'm opposed to using Poser for the character modeling, so I'd do them in 3DS Max. They'd be high poly - not like a video game.

Now - to come up with a story that does justice to the ship and crew. Writing, Storyboarding, rough sketches...

I'll need to do another marathon of back-to-back series and then the movie to get in the right frame of mind to come up with a good story for the web comic.

The good thing is that when all the models are done, it's just setting the scene up and then rendering. Well, mostly. Will probably use photoshop (I know it well). I have OLD versions of PageMaker (I don't think it's even called that any longer).

Nice, colourful PDFs as well as the HTML web pages.

I've been wanting to do 3D since I was a kid in 1977 watching Star Wars, so I'm a bit motivated.

1:30am my time - yawn - gotta go to sleep.

Glad I came across this new community!



-Joel (SandmanNinja)

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Friday, January 5, 2007 5:58 PM

Memo: about to be a bitch apoligises in advanced.

Okay....very sweet 3D modelling BUT thats not Serenity or a Firefly class.

The tutorial gets the shape completly worng in shape and size unfortunatly. The necks a biggy unfortunatly.

BUT if your looking for the BEST Serenity tutorial on the net, check out Treybor's stuff (he's a member here somewere...)

He's a LOT of research into Serenity from screencaps and stuff, built his own version and is currently making a FREE tutorial on how to make your own, proper Firefly Class.

Tutorial here, its lightwave, but i do know people who have used it in Max as well. http://www.lwg3d.org/forums/showthread.php?t=27346

the best serenity tutorial you can find, its a lot of work, but in the end i think you'll be very happy with it, oh and its free!!!!

Other than that, a webcomic sounds absoutly sweet. I think we'd all love to see something like that and Crimson Dark shows it can be done.

Wish you luck on this Sandman Ninja, and if you want a good 3D community who's always willing to help, try www.scifi-meshes.com

other than that, mnight shiny 3D skills ans i wish you luck for the future.

-----------------------------

TRAIN!!!

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