General Discussions

Questions for Firefly game makers, please

POSTED BY: WhoIsRiver
UPDATED: Saturday, December 16, 2006 18:46
VIEWED: 12637
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Monday, December 11, 2006 12:04 PM

Well, I hope you get to interview the developer team. Because multiverse is just the platform and the owners of multiverse are going to hire and independent developer team.
This might be interesting for more information or to give advice to the developers: http://update.multiverse.net/forum/viewforum.php?f=16&theme=multiverse
&sid=56c992ed330b231f6340ac945b8e0442

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Monday, December 11, 2006 12:31 PM

My major questions:

1) What control will Multiverse be retaining, and what control will be passed to the development team?

2) Is there one person who's calling the shots with regard to continuity, faithfulness to the setting, and so on, or is that a matter of negotiation between Fox, Multiverse and the developers?

3) Who from the original Firefly people (writers, cast, crew) are going to be involved?

Firefly MMO News: http://fireflymmo.com/

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Monday, December 11, 2006 5:10 PM

Hey, please ask the following:

1) No offence to Multiverse, but will the games graphics be as terrible as the screenshots on their website?

2) Please take into consideration a 'light and dark' Star Wars Knights of the Old Republic system of contact with NPCs. Trust, faith, and connections are most everything in the verse, and this would truly work well in a game such as this.


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Monday, December 11, 2006 5:28 PM

1: how much will be the monthly fee?

2: will the game engine be world (ground) or space based.. or both?

3: will there be classes/professions/factions?

4: can we choose to be brwocoats/feds/reavers/else from the start?

5: what are the min. system requirements?

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Monday, December 11, 2006 10:22 PM

okay. I've played lots of MMORPG's. One of my favorite parts of a not so favorite game was the interaction with major characters form the movies in The Matrix Online. My question is: Could we get in-game interaction wiht the BDH's?
My idea:
Post-Serenity. The signal is out and a new civil war is starting. You choose a side (Independents, Alliance, or neutral ("I didn't fight in no war.")) Choose to try and go about your bussiness normally, or take a stand and join the hard fihgting for the border planets, or eventually the Central Planets. I see the storm of Hell that Mal has brought on the Alliance and to all the world's spinnin. Big Battles between the military forces of the Browncoats and the Alliance. Or just tryin to make a living doing your best not to get involved your choice. But, it would need to have a good amount of Whedon input if this would be how it is set up.
Back to the questions. Would this be a one time patch? or would we have say monthly patches with one huge On-going story? In game appearances by BDH's? Could someone become an Operative? Could we possibly find out about Book's past...(hopeful)?
That's all i got for now, but i am majorly excited about this.


We shall call it...this Land

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Tuesday, December 12, 2006 4:47 AM

Well I'm not sure what to ask since this Multiverse has only licensed Firefly and whoever they hire to actual make the game would have more answers, once they think of how they are actually going to make the game.
But my question would be:
Since there is no faster than light travel in Firefly, sometimes it takes weeks to go between planets. Would this require most action to take place on planets and it's nearby moons, and have travel around the solar system be a significant decision and an event for you character.
But like I said, that's a question that they can't answer.

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Tuesday, December 12, 2006 5:02 AM

Tell them that they absoutely MUST work with Joss Whedons input.

The fan base for Firefly is so involved and strong their game will utterly fail if it doesn't ring true to the tone of the verse. Look at examples of Star Trek games that failed because game companies belted out a Trek game without paying attention to the world of Trek. Trekkies reject trite crap and the same will be true of Browncoats.



Do not fear me. Ours is a peaceful race, and we must live in harmony.

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Tuesday, December 12, 2006 6:27 AM

Hello, Gossi.

My fears... Firefly is about character and story. Since "adventure" games are more traditional to holding to great story and character, what will the developers do to keep this theme?

Fear Two... MMORPGs are fancy treadmills, they have to be (so the current wisdom holds) to keep people playing. After all, this is a business and finding away to keep business is fundamental. This isn't to say some fancy treadmills aren't fun. However, if fans find themselves toiling away within the verse they love they won't be pleased. We, the fans, love this Verse and anything that hurts our perception of it will go the way of the dodo. So what will they do to limit the feeling of the treadmill?

...and I'll provide the answer to my own question in MMORPG developer speak: We have planned a truly dynamic system, totally immersing, fully implemented background stories, customizable characters, and so many quests it will never be kill 3200 bunnies to level. And yes, we will provide crafting on a level unseen in most MMORPGs because we know how to do it right. ...blah, blah, blah.

And my suggestion: One day, someone brave will create an online adventure game with MMORPG elements. There will be no treadmill. The lure of the game will be the Verse it is set in and the stories one gets to be a part of within it. Call it a playground for fans. Let that be the rallying cry of the developers. We don't need to play every day. Give us stories that are like episodes that we can all take part.

How will they even come close to insuring the level of writing is to the calibre the fans are accustomed?

There is a small glimmer of hope, from me, regarding this game. But it is quite tiny. A "visonary" needs to come along and define a whole new method. I sincerely don't believe a traditional MMO is the way to go.

Imagine, for just a fraction of a second, that "episodes" were written by Joss, Tim, Jane, etc. And the 'production' was brought to life through a game format. Instead of tuning into the tube once a week you got to sit down and play an episode... The risk, though, is likely too great. Huge production costs married to vast uncertainty. One day the vision I describe will come to pass. I look forward to it.

So, Gossi, essentially I want them to riddle me this batman: what are they bringing to the table? Why do they think we'll like it?

I fully expect the same drizzle answers they all give. Good luck ferreting out something of excellence.

Wow, do I sound the stinker, or what? I'm saddled with a vision of what is to be while having to toil with what is. Not always fun.

Additionally, how does the game intend to fix the natural imbalance between what was given and what will be given. That is, what was given was the ability to share in the lives of the BDH. What will be given is nobody can be a BDH. How do you entice a group of people that are used to being BDH when they are within the Verse and suddenly flipflopping it such that nobody is a BDH?

I don't want to be a facsimile of Mal or River, I want to BE Mal or River. Yet, if I can be Mal or River so can everyone else and the 'special' is lost. How does one contend with this?

-Rhae.

My signature...Rhae.

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Tuesday, December 12, 2006 5:59 PM

Not to push or anything, but when can we expect to hear a response regarding your interview (yes, I know I'm being impatient)?

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Tuesday, December 12, 2006 8:47 PM

My largest concern would be the same for most online games.

Interaction between players seeking a sport/game and those seeking RP/an immersive world.

Most of us on this forum would probably lean toward stepping into the shoes of the characters we love but, in most MMOs being LEET and "pwning newbs" in PvP can quickly become the all-consuming point of view for many players.

Not that either side is better or more valid. I tend toward the immersive world end of the scale. Looking more to "play house" and occasionally see some adventure. I could see the game being a good platform for many playstyles but, ultimately, it seems like giving each type of activity its role and place to flourish is very difficult to pull off.

Personally, I would like to see something closer to early Star Wars: Galaxies with a touch of 2nd Life/IMVU and better ways to seperate sport and RP players to enjoy their playstyles and good plots.

I'll be watching how this develops closely.

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