FIREFLY MMORPG
POSTED BY: SnakeCharmer
UPDATED: Wednesday, June 4, 2008 17:18
VIEWED: 61095
PAGE 11 of 13
Penny Arcade has adreesed the news
http://www.penny-arcade.com/
http://www.penny-arcade.com/comic
and also offered their views in the blog.
BTW: remeber folks its gonna take a while for the game to be made (their talking about 365 days of 2008 here, thats a long time off), so the main worry for the publishers would be how to keep intrest for the game up while they make the game...
..can anyone say Serenity 2? Say about 2008 ish

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I really, really dislike MMORPGs. I have no interest in level grind, in mindless tasks to build up your character, in interacting with people who have no interest in roleplaying. If this game turns into one where it's filled with people off doing mundane tasks, hoping to get enough experience points so their 14th level Companion can become 15th level and they can get that really cool bonus feat, I'll be very disappointed.
Having said that, I think there is a market for a different type of MMORPG, one where the emphasis is on roleplaying and meaningful interaction with other players and not on combat and mindless repetition.
Anyone remember the old computer game Privateer? You purchased your ship, picked up cargo, and flew from starport to starport, dodging pirates, just trying to make a living out in the darkness of space. It was very similar to the old Traveller RPG (which, of course, is very Firefly-esque itself).
That's the kind of thing I'd like to see in the Firefly MMORPG. A richly detailed star system where you can buy a ship, smuggle goods from place to place, fly off into the black to explore unknown areas, etc. Then you could land on a planet, interact with other players and NPCs, maybe get in a scrap or two before you get together enough money to fuel your ship and head off again. Players could join together to form a crew, or they could go it alone (maybe with an NPC crew).
Combat would be deemphasized (but still exist - you do need a way to fight off those Reavers). Levels, experience points, classes and all the other cliches from RPGs would hopefully be non-existant. Your player would be defined by what you do. It would be a virtual universe where anything could happen. That's the kind of game I'd like to see.
If it's just World of Warcraft with six-shooters instead of swords and Reavers instead or Orcs, count me out.
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I've been looking closely at everything they have announced so far, and there's no indication that I can see of Joss or Tim or any of the people actually involved with creating Firefly having anything to do with this.
It looks like it's simply Fox using their end of the intellectual property, which means it may or many not have ANY input from Joss or Tim, and they won't have any access to any content from Serenity.
I'm going to give it a chance, but I'm not holding my breath for a quality product.
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I hope they take a Eve-online esque aproach, that game is extreamily open ended.
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When this game comes out I will officiallt have no life...No more work, no more derby, just sitting on my ass day after day exploring a virtual verse....oooooh dear
Knitter of Cunning Jayne Hats
http://www.myspace.com/gazthegloomy
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They want your feeback. post your ideas over on Multiverse forum.
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Quote:
Originally posted by Hans:
I really, really dislike MMORPGs. I have no interest in level grind, in mindless tasks to build up your character...
Say it loud, brother!!! Come over to the Multiverse forums and help me make the case!
SergeantX
"Dream a little dream or you can live a little dream. I'd rather live it, cause dreamers always chase but never get it." Aesop Rock
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as if i've not spent enough time with eq and eq2.... *le sigh* At least this one gets me giddy in my gizzards!
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Quote:
Originally posted by Hans:
I really, really dislike MMORPGs. I have no interest in level grind, in mindless tasks to build up your character, in interacting with people who have no interest in roleplaying. If this game turns into one where it's filled with people off doing mundane tasks, hoping to get enough experience points so their 14th level Companion can become 15th level and they can get that really cool bonus feat, I'll be very disappointed.
Having said that, I think there is a market for a different type of MMORPG, one where the emphasis is on roleplaying and meaningful interaction with other players and not on combat and mindless repetition.
Anyone remember the old computer game Privateer? You purchased your ship, picked up cargo, and flew from starport to starport, dodging pirates, just trying to make a living out in the darkness of space. It was very similar to the old Traveller RPG (which, of course, is very Firefly-esque itself).
That's the kind of thing I'd like to see in the Firefly MMORPG. A richly detailed star system where you can buy a ship, smuggle goods from place to place, fly off into the black to explore unknown areas, etc. Then you could land on a planet, interact with other players and NPCs, maybe get in a scrap or two before you get together enough money to fuel your ship and head off again. Players could join together to form a crew, or they could go it alone (maybe with an NPC crew).
Combat would be deemphasized (but still exist - you do need a way to fight off those Reavers). Levels, experience points, classes and all the other cliches from RPGs would hopefully be non-existant. Your player would be defined by what you do. It would be a virtual universe where anything could happen. That's the kind of game I'd like to see.
If it's just World of Warcraft with six-shooters instead of swords and Reavers instead or Orcs, count me out.
I totally understand where your come from with the whole mmorpg level grinding thing and boring meaningless interaction,which you always see in overated games like World of Warcrap *cough*...i mean WarCraft
.If you want a real MMOG then play EVE Online,its even better than privateer,which is an awsome game btw.EVE is acually is a real MMOG.The kind that this new Firefly one should be taking ideas from.No im not talking about making it the same,im talking about it being orginal and bringing something fresh to the whole MMO genre
And your right,hell i wouldnt like it if it was just a cheap spin off of an already farmed out game like WoW,Be a damm shame


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I don't think they can pull it off. It takes three to five years to develop and publish a MMOG.
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