FIREFLY MMORPG
POSTED BY: SnakeCharmer
UPDATED: Wednesday, June 4, 2008 17:18
VIEWED: 61095
PAGE 7 of 13
Quote:
Originally posted by Zeek:
I've never actually gotten into MMORPGs myself but my understanding is there are still computer controlled "bad guys". They spawn and respawn for people to kill them over and over if they choose. Though I don't think they're all about fighting bad guys. You can just decide to be a smuggler and deal in trade for your game. There is no beginning and end. There is just a world for you to run around and explore basically.
Usually they add new quests or areas over time so there are new things to do. The only quests I can really tell you about are the ones I briefly played in a WoW beta. They had me go kill 6 of a certain type of creature and collect the pelts. Then after that they upgraded it to killing 6 of 2 types of creatures that were slightly stronger. I didn't find this too exciting. I found it more time consuming. Which is sorta the goal of a pay to play game.
That explains a lot, thanks. I wonder how the Firefly MMO will work, considering the Firefly universe actually contains dozens of worlds. Will everyone have their own spaceship? Will you have to save up money and buy one? I'm curious to find out.
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Quote:
Originally posted by Tiger:
That explains a lot, thanks. I wonder how the Firefly MMO will work, considering the Firefly universe actually contains dozens of worlds. Will everyone have their own spaceship? Will you have to save up money and buy one? I'm curious to find out.
In my understanding the Star Wars MMO game started out just with some sort of "transport" thing. Where you would just sorta go to a airport or maybe a spaceport and take a transport ship to another planet.
Later they came out with an expansion where you could buy your own ship.
I would certainly hope that you can have your own ship right from the start of the Firefly game. I would think most people would be trying to recreate their own little Firefly's. Taking jobs that they can find and such.
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In MMORPGs there are basically two types of games, PvE and PvP. PvE is Player vs Environment, where you have your character's main source of conflict with computer generated adversaries or MOBs (Mobiles). PvP is Player vs Player, where your main adversaries are the other players. Some PvP games are more like Team vs Team than single player vs single player. Many online games incorporate both PvE and PvP elements.
Often times players will form informal groups or parties to accomplish a short term goal. Player can form long term groups which are known as clans, guilds, corporations, squads or crews depending on the game environment.
Some games, players are all on the same basic 'side,' others have groups/races/nations/professions that are naturally at conflict with each other.
Story in MMORPGs is written by the game developers and non-player characters are set up with dialog to help promote the story. NPCs also can serve as shopkeepers and quest givers. For major events, gamemasters will take over some of the non-player roles to expand the experience and promote the storyline.
The most predominate MMORPGs right now are graphical first/third person Fantasy, though Science Fiction themed games are making a strong showing.
I started playing MMORPGs in 1996 with a text based game called Gemstone II, then switching to Dragonrealms when it opened up. I have played many of the graphical online games, but none held my attention like WW2 Online which is fairly unique in the MMORPG arena.
Several MMORPGs have failed in the last few years due to lack of players or lack of funding. Graphics is what attracts people initially but good content is what is needed keep going for the long run. Some games have outstanding visuals but lack of content dooms them to an early death.
There are several disertations on the web about MMORPGs, everything from game design to the gamer culture.
I really hope they get a good design team for the Firefly Online game, and don't try to release it too early.
Hope this helps with a short description on MMORPGs.
Hera7
Mechanic & Cook
"So thats where that bolt went to."
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Thanks for all the info you guys. It sounds like something I'd definitely be interested in for the Firefly 'verse. I can't wait to see what they come up with.
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I hope that the Firefly will be unique, or at least combine the best aspects of the different MMO models.
One of the most frequent used model is the one Blizzard has perfected in WoW, the fantasy model.
When you first load the game you'll come to a character creation screen where you can select name, race or alligience, class, gender and apperence. In some games you also get to allocate stat points to different. Those stats affect how good you are in certain areas such as spell casting or melee combat.
When your character first enters the world, you'll most likely enter the game in the start city for that race you selected, with a series of tutorial quests. Starting Quests that are designed to get you going, in terms of learning you the game and giving you based enquipment. You receive quests(starting and ordinary) from NPCs or Non-player-character. NPCs generally either have a quest, or at least have something to do with a quest, or they are merchants. There are other functions of the NPCs, but those appears in all MMOs.
A quest will give an objective you have to solve. One of the might be to go talk to somebody and come back. When the objective has been accomplished you'll get a reward, such as experience or gold.
Other computer controlled beings are critters and creeps. Critters are harmless creatures designed to look cute or add something to the atmosphere. Creeps are those you kill to solve objectives in a quest, or to simply get xp(experience) + gold/items.
When you have enough xp you'll level. When you level you get access to new equipment, new abilities and spells, and you often get more stat points which you can allocate to what you see fit.
Player interaction: You can party up with players, meaning you can team up with them and go hunting for quicker experience. Sometimes you get long lasting friendships out of this. In some games you can also dual other players, or simply kill them if you find them outside towns. Depending on the game, the penalty of the dying(death penalty or dp) can vary from decreased stats in 5 minutes to loosing everything you had on you.
The objective of the game, is actually to live in the world, make friends and become more powerful. Depending on the game, you can make your own items or perhaps even houses or towns! You can fish, collect flowers or cut wood, mine minerals, all depending on the game. You'll live in a virtual world in seek of socialization, competition, power or simply a mixture of it all.
I think that covers the basics. MMOs are generally very different, so best thing to do if you want to get a feel for a fantasy mmo, is to try the World of Warcraft trials, since it's the easiest mmo to start with.
I think Firefly will be somewhat different from your ordinary mmo, but it's garentied to share some of the same features
--- Sorry for any grammar, punctionation or spelling errors, but I'm too lazy to read it through ---
Any questions?
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WIcked,cool,ultra cool,mega cool,shiny,gorram shiny,briilant,can't wait,OMG,OMFG,hubba hubba,mmmmmmmmmmmm,great,ect
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I'm excited to hear about the possibility of a FF MMORPG.... Firefly and MMORPG... two of the bestest things combined! Sweet!
However, I'm cautious....
What made FF so great was the characters... yes the 'verse was a great backdrop, but it was just that... a backdrop.
Take away the characters (which you need to do in a MMORPG... the world will be filled with "generic" player characters) and the game will need something special to make it different than "some other MMORPG" with a country-ish twist.
So... I am excited to see where this goes.
But, I am cautiously excited.
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Quote:
Originally posted by Jackcolt:
I hope that the Firefly will be unique, or at least combine the best aspects of the different MMO models.
One of the most frequent used model is the one Blizzard has perfected in WoW, the fantasy model.
When you first load the game you'll come to a character creation screen where you can...
... Firefly will be somewhat different from your ordinary mmo, but it's garentied to share some of the same features
Any questions?
More than I ever needed to know, thanks! I have a very clear idea of how these things work now. It looks like I'll be waiting a while for it though - and aren't video game releases notorious for being delayed? I'm sure I'll buy it whenever it comes out.
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Hiya! I am new to the forums, but have visited this website for quite a long time now.
Anyway, stumbled upon the news today...And, am very excited about it. So, decided to already get more involved.
Just thinking about the game. And, thought I would bring up some questions we could think about together.
Do you think it will have to have a crew of people to operate a ship, much like the show? Will planets be accessbile (Cause I know how eve's arent)? Will people choose their destiny from the begining (alliance, browncoat, etc.)?
Even more so, do you think their will be a war going on at all?
Also, someone brought up being a reaver, and eating people...that would be cool.
there are just so many possibilities to this game.
w00t
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hi. first post.
http://kazzia.blogspot.com/2006/12/firefly-mmo.html
the ability to "level up" in a way that doesn't involve killing would also be muchly appreciated and very much in the spirit of the show.
you know, even if the game were a simple form of cops & robbers, with browncoat players trying to make a fortune through smuggling, and alliance players trying to nab them, it'd still be 90% more interesting than most other MMOs.
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