General Discussions

Firefly-based Board Game

POSTED BY: Kozure
UPDATED: Thursday, February 26, 2004 19:22
VIEWED: 13134
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Thursday, February 5, 2004 10:45 PM

one zoey moment that i really loved was in the begining of our mrs reynolds when she leaned off the back of the wagon and shot at those guys on horses. you could call it "tactics woman" or something. i dont know if thats the type of thing your looking for but it was pretty damn cool.

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Thursday, February 5, 2004 11:19 PM

That's exactly the sort of idea I'm looking for, Stealthypants.

I thought of two new Crew Cards for Zoe - "A Woman Scorned" and "Crack Shot" - I'll post them tonight.

Crack Shot relates to the scene you just mention as well as a number of others where Zoe pulls off a critical shot at an important moment.

One more Zoe card will probably relate to the fact that she works so well with Mal - the smoke bomb in "The Train Job" and the various other fight scenes where she has Mal's back covered so effectively.

I'm still pretty stumped for Inara, and need three more for Wash. Let me know about your favourite Inara and Wash moments and I'll see if I can immortalize them as a card.



Kozure the Kamikaze Highlander

Proud Citizen of Canada-That-Was

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Friday, February 6, 2004 3:44 AM

hm.. ok there was this wash moment in out of gas when he was arguing with mal.. and mal is like "then make the signal go further!" and wash is like "what am i suposed to do da da blah something something" and then there was a pause and the plan actually made sense so he is like "well maybe i should do that then!" so you could have something along the lines of a card in which there was a desparate situation and in a fit of fury wash blurts out some random theory that gets the player out of the complication. perhaps. then there was that one time in war stories when zoey and wash are about to go save the captain and jayne was all "its a suicide mission" so wash is like "motto, creed, blah blah leave no man behind" and its all intense but then he cocks this little tiny pistol. its a very wash moment, but i dunno how youd use it as a card. maybe.. you could use the fact that he was willing to go the extra mile to save one person (and got the rest of the crew motivated to come along) sooo like if one person dies in the game or is captured you could play the wash "leave no man behind card" and save the character. and there could be a picture on the card of wash cocking his tiny little pistol.
then later in the same episode inara (through connections) got the counselor lend them that tissue mending equipment to get mal's ear reattached. so maybe if someone were injured in some manner incurable by way of simon, there could be an inara card that fixes you up with some connections to get a fixer-magidgit. er somethin. oh! there was that cool time in trash where she went on a decoy companion job but was really playing that girl to beat her to the rondevous. i dunno if that scenario is cardable. or the time in train job when she used her status to get zoey and mal out of.. out of wherever that sheriff guy was keepin em. like without being questioned or whatever. thatd be a good card if somebody got captured. i havnt gone over your complications tho, do people get captured? cuz i just sugested two different anti capturing cards.

ok i just went back and watched that moment in out of gas when wash is like "well maybe i should do that then!" and diverting the nav whatever was actually kinda mal's idea. but wash justified/put the finishing touches on it. but there was also that moment in ariel when he was at the dump and chucked a engine part or something and it hit that vehicle that they ended up using.. so maybe you could have some sort of general wash does something random that ends up leading to a solution card. and incorporate one of those scenes.

well thats all i can think of off the top of my head but if i get around to rewatching some episodes ill try to look for stuff. or if i think of anything else ill leave another post.

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Friday, February 6, 2004 4:02 AM

by the way, this idea is freaking awesome! i cant wait to tell my sister about it, and im really excited to play. we came up with a firefly game a while ago that was more of a run around the house trying to find jobs and doing crime and the characters where stuffed animals and serenity was a couch. it was very like "hi we're 5 years old and still play games which involves hiding stuff in the hamper and people opening cabinets looking for spices and going 'what the... how did this get here?'" but it all good. sometimes we gotta pretend not to be adults. altho its hard to ferget we definatly still are adults after running up and down the stairs and not remembering having to take a time out at the landing.

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Friday, February 6, 2004 4:34 PM

For Inara:

In "Shindig" Inara sneaks into Mal's room and tries to teach him enough Fencing to survive, and knows things like "it takes less then a pound of pressure to break skin." So, perhaps a card representing random knowledge for Inara.

Any type of card refering to her "Ambassador" references. Maybe a land on this planet free type of card.

She is a self proclaimed player from "Our Mrs. Reynolds" so perhaps a human perception/intution type of card could work.

For Wash:

He should also get a scavenger type card. He is a very skilled mechanic as we saw in "Ariel" as he help build the ambulance. He also fixed the electronics during "OMR". ALso, he fashoined the recall button in "OoG".

Some type of comic relief or ease the tension card to capture his humor may be possible.

In "The Message" he is able to stall the Feds while Mal figures out a plan.

Also, some sort of navigation card. He is able to plot courses to avoid any Alliance cruisers, space stations, etc.

PS- Zoe can also pilot as we saw in "War Stories" when she takes a shuttle to go pay Nishka.



"Whoa, good Bible."

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Friday, February 6, 2004 7:17 PM

Thanks. All good suggestions thus far. I've come up with the remaining cards for everyone; at least, enough cards to playtest with. I can't post them until I get home from work though, so I have to wait to share.

Tonight, I'll try to post Shiny cards, Crew cards and a preview of the game board, which I managed to pretty much finish last night.

After that point, it's doing the artwork and the layouts, which is time-consuming, but actually a bit less difficult than actually designing the mechanics. Remaining to do are the Crew and Opponent pieces and the Crew Status boards, as well as the graphics for all of the cards themselves. Now that someone pointed out the screen capture feature in PowerDVD, that should go a lot faster as well.

We're still on track for a end of Sunday playtestable version, but the art may be a little "placeholder" at that point. Of course, finishing touches should wait until after playtesting anyway.

At the moment, travelling from planet to planet isn't "modelled" per se - with a single planet location standing in as a generic location. If the first iteration of the game works well, we'll see about adding in the extra layer of a system map, probably as an optional "expansion".

I'm glad to hear people are excited. I'm excited too.

Re: Wash's abilities - he's listed as having a skill of 2 (Trained) in Fixing currently. I figure he was useful more as an assistant to Kaylee than as an actual Mechanic in that scene in "Ariel". I also came up with some cards which have comedy-themed card titles for Wash, which most fans of the show should be able to relate to.

Inara has the next highest flying skill after Wash, with a rating of 3. Mal is the only other "trained" pilot with rating of 2, as we see him take over the controls on one or two occasions.

Kozure the Kamikaze Highlander

Proud Citizen of Canada-That-Was

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Friday, February 6, 2004 9:35 PM

This looks very intriguing so far, bravo!

Don't know what you came up with, but Wash should have at least one card related to his sense of humor. Like:

We All Know I'm The Funny One
Play after any failed Part to add 1 serenity to all crewmembers. (Or maybe just to crew in the same room)

You gotta have something that reflects Wash's ability to break the tension with a joke :)

And of course, if no one suggested it already, he needs Bastard Isn't Gonna Get Days that temporarily boosts his Fighting, perhaps.

Just my two cents. I can't wait to test this. It'd be great if there was a moderately polished version in time for the Orlando shindig...

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Saturday, February 7, 2004 7:56 AM

Fantastic suggestion. Now I've got to decide between your idea and "Lamby-Toes"

Hard choice.

Just bumped this to illustrate the board and the sample shiny card.

Now, to bed...

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Sunday, February 8, 2004 8:25 PM

Niiice board and cards!
Clearly you have some Photoshop ability :)

I'm assuming the real board is going to incorporate both levels of the ship in some manner.

The rest of the Crew cards look pretty good as well... how exactly do you plan to playtest this sucker? Are you hoping people on here will give you some good feedback? Just curious.

I'll play it as soon as things are finalized and I line up some players :)

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Sunday, February 8, 2004 8:49 PM

Quote:

Originally posted by lilserf:
Niiice board and cards!
Clearly you have some Photoshop ability :)

I'm assuming the real board is going to incorporate both levels of the ship in some manner.

The rest of the Crew cards look pretty good as well... how exactly do you plan to playtest this sucker? Are you hoping people on here will give you some good feedback? Just curious.

I'll play it as soon as things are finalized and I line up some players :)



Thanks for the compliments.

The final board has another "half" which is equally as large but shows the remaining lower deck areas as well as the "planet" area.

What I'm planning to do is get it to a state where it can be playtested - that is, a workable game - but still lacks final touches (i.e. all of the final art) Once I've got a version that I think can be played, I'll invite anyone who has the time and printing capability to print themselves off a copy and then try it out.

Based on feedback from that initial round of playtesting, I'll tweak the game, rework some of the art, and then have one final "Beta" test before releasing the final completed version.

I'm not polishing everything up as much as I would until I get some feedback that it's workable.

It's workable in my mind, but sometimes the mind, she plays ze tricks on me...


Kozure the Kamikaze Highlander

Proud Citizen of Canada-That-Was

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