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POSTED BY: nuclearday
UPDATED: Sunday, December 9, 2007 19:52
VIEWED: 29983
PAGE 7 of 8
If they did make a computor game of it could be really cool.
In my mind it would be something like a cross between pirates by sid miers (may have spelt that wrong) and somthing squad based (a bit like the comando series of games maybe) but in space (obviously).
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I think Firefly would work best as a recource/personel management game with some action/RPG elements thrown in. Normal gameplay would consist primairly of choosing how much money would be spent on repairs, fuel, food, crew ect. and balencing that against the money you can make doing shipping runs/hiests. However, various complications come up regularly. Sometimes things come up totally out of the blue (an old friend calls for help, a dead guy in a box is sent to you)while other times, taking a certain job triggers other events (you get attacked by reavers, the person your selling your goods to has a grudge with you, an alliance patrol comes by during a heist).
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FireFly is based on the notion of "you are there", so games with isometric view wouldn't really fit - and that's actually why I don't like them in general.
My take on it would be 1st or 3rd person, playing an additional character, not one from the crew, but flying with them later in the game.
You'd fight in the war with Mal, then sort of drift from Moon to Moon doing various legal or not so legal jobs, like helping Simon free River - yes, you were up there in that ship - with other crews, meeting characters from the show like YoSafBridge, Niska, Badger, Monty, Tracey etc...
And of course you'd visit familiar places. Then you'd have to find Mal for some reason and catch up with Serenity right during the space battle in the BDM, follow her to the surface and catch up with the BDHs right after the showdown, then join them on their whacky adventures for the rest of the game.
The game would be story-driven, but also contain very open levels to satisfy the free-roaming people.
Proud Member of the FFF.net Event Team
Department of All Things Insane
Serenity Now/Equality Now screenings / Serenity Day (unrelated):
June 23rd www.cantstoptheserenity.com www.serenityday.org
Serenity Summer Campaign:
June 23rd - Sept 30th 2006 www.FireFlyFans.net
Serenity 'Versary:
September 30th www.FireFlyFans.net
Be there or be a purple-belted poop head. (<- not the official slogan)
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Quote:
Originally posted by Agatsu:
FireFly is based on the notion of "you are there", so games with isometric view wouldn't really fit - and that's actually why I don't like them in general.
Huh? When did I say you needed isometric view? It is he standard for recource management, but not a requirement.
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Links:
Oblivion Mod Forums:
http://41.freebb.com/theversemod/
EV Nova Mod Forums:
http://s4.invisionfree.com/GunRunner/index.php?act=idx
From a link above, Firefly Mod:
http://fireflymod.hopto.org/
The 'Verse (from scratch):
http://theverse.fireflylabs.ca/
I think there is another planned mod, but I'm not sure if it's started. I think that had to finish another thing first. And I know of another that hasn't been announced yet (at least to my knowledge), so I won't do that for him/her.
At any rate, those are all the ones in active development that I know of.
I know that The 'Verse is _not_ accepting help just now. The Oblivion Mod _is_ accepting help. The others, I don't know, you'll have to ask them.
But, for those that like MUSH's, there's always:
http://www.objectsinspace.com/
Which is availible right now 
----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"
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Isometric view was mentioned a few times on this thread, so I was referring to that, but managing Serenity's resources is kinda "not there", too.
I guess you mean Knights of the Old Republic-style, which has been mentioned a few times, as well, and I gotta say I didn't like it. Every time the action starts, the game freezes and goes all tactical on your ass, what's up with that?
That's about as far removed from being "there" as you can get. Try Condemned or F.E.A.R. - 1st person, you can see your own body when you look down, throw a shadow, and even most of the cut scenes are experienced from 1st person view, like you getting beat up and thrown out the window on top of a car. Very immersive.
Btw, I mean no offense, and I understand that taste differs - KotOR just isn't my cuppa.
Proud Member of the FFF.net Event Team
Department of All Things Insane
Serenity Now/Equality Now screenings / Serenity Day (unrelated):
June 23rd www.cantstoptheserenity.com www.serenityday.org
Serenity Summer Campaign:
June 23rd - Sept 30th 2006 www.FireFlyFans.net
Serenity 'Versary:
September 30th www.FireFlyFans.net
Be there or be a purple-belted poop head. (<- not the official slogan)
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Agatsu wrote:
Quote:
...I guess you mean Knights of the Old Republic-style, which has been mentioned a few times, as well, and I gotta say I didn't like it. Every time the action starts, the game freezes and goes all tactical on your ass, what's up with that?
That's about as far removed from being "there" as you can get. Try Condemned or F.E.A.R. - 1st person, you can see your own body when you look down, throw a shadow, and even most of the cut scenes are experienced from 1st person view, like you getting beat up and thrown out the window on top of a car. Very immersive.
Btw, I mean no offense, and I understand that taste differs - KotOR just isn't my cuppa...
No offense taken by this KotOR-lover. Just fer the record, you can easily turn off the "game freezes and goes all tactical" from the game options menu. Then when you encounter enemies, you'll just go directly into battle without getting the chance to figure out which baddie needs to get killed first and with what sort of attack. Of course, that battle is at heart still a turn-based one: whether you hit or miss is determined by a roll of the dice (which you can't see, because the 'puter is rollin' 'em).
My problem with your proposed FPS for Firefly is that so little of the show was about shooting people and blowing stuff up. The show was about relationships and decision-making, beyond what kind of ammo to load. Thus it's best suited to action RPG, like KotOR, especially since KotOR revolves around picking 'landing party' members based on their strengths and weaknesses. I can see River being a staple team member for just about everybody. Psychic, good in a fight and she can dance (hunh?). Of course, you have to hope she's not gonna go la-la at a critical time, killin' folk when she shouldn't, and counting holes in the ceiling tiles while yer gettin' yer ass handed to yuz.
On the other hand, a game called "Jayne's World" would make a great FPS. Just kill everything, and think about nothing other than how much ammo you've got 'til you have to resort to The Swingin' Cod Attack...
Competitively,
zoid
P.S.
I'm currently playing Sin: Episode One, so I'm not averse to FPS by any stretch. It's just that Firefly was not a shooter and neither should its game be one. The beauty of Firefly can only be captured in RPG, preferably MMORPG, so we can all interact together in a Firefly universe (like we do here, but with a virtual purpose). We could even have a SereniTREE, et cetera, and folks could just sit around and engage in personable silliness, within the game. In your game, that'd just be one more piece of real estate to scorch, while running up the body count.
_________________________________________________
"I aim to misbehave." -Capt. Mal Reynolds, Serenity, a.k.a. 'the BDBOF'
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Quote:
Originally posted by nuclearday:
Hell, even if it was Kaylee and River's Horse Racing Dream Date, I'd still buy a couple copies I'm sure.
As long as Jewel and Summer do the voice overs and FMV,ditto.
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How many Jaynes does it take to change a light bulb?
Two. One to try to put it in and another to find a bigger hammer.
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I wanna point out that I said First Person, not First Person SHOOTER. I think 1st person is being reduced to just being about shooting everything in sight, when it can be so much more.
I'd like to recommend a game called System Shock 2 to everyone who fancies gameplay over fancy looks. That game is quite old, but it rocks so hard... and this fall, the inofficial successor, "BioShock", is due. Happy happy joy joy. System Shock 2 is my all-time favorite, and although it is First Person and has lots of weapons, it's not really a Shooter, because when you're not shooting, you're sneaking, exploring, listening to audio logs, hacking security cameras and turrets and replicators, analysing mutant organs, operating computers, repairing equipment, running like hell, upgrading on terminals, playing around with light switches and pictures with changing images, trying to win some credits on one-armed-bandits, crawling through vents, having a brew or a smoke, getting pissed at that bitch Shodan (I named one of my computers after her) bossing you around, planting proximity mines, using all kinds of hypos and implants... see where I'm going with this?
And there's a game out called Call of Cthulhu: Dark Corners of the Earth, and you don't even get a weapon until way into the game... you're more or less just experiencing the story and playing the game like it's an adventure. Unfortunately, once you DO get a gun, it's too much shooting for my taste (at least concerning this game). I REALLY enjoyed the adventure part in 1st person, though. And why the hell not? You can do almost ANYTHING in 1st person, the genre just gets reduced to SHOOTING most of the time.
F.E.A.R., Condemned and expecially Chronicles of Riddick: Escape from Butcher Bay all have fantastic melee systems, and they're all First Person. So bar fights and duels to the death with operatives are a-go-go.
Quake 4 and Doom 3 make an interesting yet expandable use of computer terminals... if you're close enough and "aim" at the buttons, you push them instead of shooting... very easy and very cool, and you can type in passcodes with your mouse effortless.
1st person is also ideal for "repairing" stuff... sort of like mini-games where you have to connect circuits or put the parts where they belong or use certain tools on certain parts, or cut the right wires - but everything within your in-game 1st person view.
With all that in mind, why not have a fully interactive, "working" Serenity, to boot?
From pans in the cupboard to working light switches to the spinning engine to working space toilets to comlinks to monitors to computer consoles with history files and maps and all kinds of stuff to a working mule to a useable work-out bench to incense you can burn to lockers to alarm clocks to chairs you can sit in etc... make EVERYTHING interactive.
And everything should "work" logically, or not, on occasion, since it's Serenity, so once in a while, something malfunctions and you have to find the cause and repair it. Or you can hotwire that console to lock up the crew quarters like the operative did. If the gravity drive malfunctions, everything gets floaty. If you cut the wrong wire somewhere, the lights go out. You can even put on a suit, go out and divert the nav sats to the transmitter to make the signal go further. Whatever.
Hell, I'd pay a lot of money just to be able to have a fully interactive Serenity with multiplayer ability and a headset. Can you imagine how much fun it'd be just to virtually "hang out" with friends aboard the Serenity?
(Someone should make a Quake mod like that or something, at least.)
Serenity in space... and when you "set the course" to a destination, you can go to Haven and Mr.Universe's bunker and Whitefall and Jaynestown and Miranda and the Heart of Gold and Ariel etc, park the Serenity and explore. There wouldn't even have to be a single shoot-out involved, I'd pre-order that thing as soon as I could and probably not sleep until I got it.
Anyways, back to the other concept... you wouldn't be the invincible space marine
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