Blue Sun Room

Summer Glau in 3d....

POSTED BY: Dinky
UPDATED: Monday, March 20, 2006 03:14
VIEWED: 11998
PAGE 3 of 4

Monday, March 13, 2006 6:46 PM

I should say it's rarely convincing if the face is a familiar one. We humans know something ain't right there when we see it.

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They couldn't take the sky from them.
Our Big Damn Heroes made a film!


... C'mon Universal, and greenlight a sequel...

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Monday, March 13, 2006 7:49 PM

Quote:

Originally posted by grizwald:
I should say it's rarely convincing if the face is a familiar one. We humans know something ain't right there when we see it.

++++++++++++++++++++++++++++++++++++++++++++++++++++

They couldn't take the sky from them.
Our Big Damn Heroes made a film!


... C'mon Universal, and greenlight a sequel...



Maybe you should spend some time browsing the http://www.cgsociety.org/ news pages and forums. You might learn a thing or two about Photorealistic 3d art.

Artists spend years studying the anotomy of human being's entire bodies, and especially faces.

When someone is talking to you or making faces at you, their face is not perfectly symmentrical, nor is it when they are just relaxing their face. It's because of human muscle growth that two sides of the face are even noticibly different, your bones are about the same on both sides, and when they are different you are either 1) severally disfigured or 2) You have a very small difference, like just a little piece of bone proding out of smoothness, and THAT makes no difference in the two sides of your face.

Now when an animator animates a face, with all proper shaders, textures and all, it's extremley difficult to tell anymore.

Have you seen The Chronicles of Narnia?? You know that Lion that's in that movie?? Completely fake. They never had a lion on set anywhere. King Kong is another example, King Kong himself is very photorealistic, though the other things that the artists didn't spend too much time on color correction or shader work is what got noticed, like the Computer Generated Cars that King Kong slammed around, now those didn't look so real, but King Kong himself looked as if they were filming a giant sized gorrila.

You're right, we humans can tell when something looks out of place. But guess what is making the art in the first place? A human. You think a robot makes this art? If the artist notices something is wrong, he'll change it.

How fake does this look?

EDIT: OH and in-case you didn't notice the following two images are NOT MY WORK

The Following can be found at http://www.cgtalk.com forums!!!
By Rich Wright at http://forums.cgsociety.org/showthread.php?threadid=327194 :


Or this?

By Ershad Rahbar at http://forums.cgsociety.org/showthread.php?t=328245&highlight=Ershad :




Take Alias' Fake or Foto Challenge you can find here: http://www.alias.com/eng/etc/fakeorfoto/quiz.html One or two are pretty easy to tell, but that quiz is a few years old.

Also, take a look around what artists can do with an application called ZBrush, www.zbrushcentral.com

And now time for me to post more work of my own. I've connected her foot and leg and made her ankle :). Still got more work to do.

By Me:


"Th3re !s n0 spo0Ne." -The Matricks

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Monday, March 13, 2006 7:56 PM

My goodness, you certainly missed my point!

1. I was not attacking you or your work in any way, shape or form, computer-generated OR natural. No need to defend yourself from ME.
2. I should have edited my first post rather than adding a second, as it would have clarified things.

++++++++++++++++++++++++++++++++++++++++++++++++++++

They couldn't take the sky from them.
Our Big Damn Heroes made a film!


... C'mon Universal, and greenlight a sequel...

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Monday, March 13, 2006 8:18 PM

I didn't know I said that I was defending my work... (by this I mean I wasn't offended, nor did I think you were attacking my work, even if you did, I wouldn't care.)

I was just trying to prove to you that humans can be fooled. Believe me, in todays tech it can be.

Believe me, I probably won't be able to get Summer to look photo realistic. Maybe close though if I can figure out Render nodes well :).

"Th3re !s n0 spo0Ne." -The Matricks

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Monday, March 13, 2006 10:11 PM

cloth simulation is fun, hehe.

When I model (which isn't often, I'm an animator) and I copy one side over, i tend to make some changes to both sides after merging to create a more natural look by creating some differences.

---
http://www.xffx.net/blog <-inching towards daylight

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Monday, March 13, 2006 10:28 PM

Quote:

Originally posted by grizwald:
How curious. Perhaps that's why a computer-generated 3-d face model is rarely entirely convincing when examined carefully? People never have truly symmetrical faces, and when you just mirror image somebody, it looks very weird...



Oh, there's a term for that... the uhm... oh, great now I forget the word. Uncanny valley? Something something valley...

Oh well, whatever it's called, the theory is that the closer we get to true photorealism, the more pronounced the errors become (seeing as how on a subconscious level we humans are experts of human anatomy, etc.) I think the term comes from how if you chart the audiences 'suspension of disbelieve' in films ranging from very cartoony to actual film, you'd see a dip or 'valley' when you approach photo-realism, with it coming back at say 95% or so.

Say with hand-drawn animation, we expect that the characters aren't going to look just like real people. Then you get to like the Final Fantasy movie, or Advent Children. There's spots where your eye is tricked, but often when you see the face in motion, we subconsciously recognize that it's lacking in certain subtle facial cues, etc...

Anyways, that ran on quite a bit longer than I'd planned. Looking forward to seeing how River turns out. I certainly never had the patience to do much more than play around with 3D, all you modelers out there certainly have my respect ;p

________________________________________________
You can take my hope when you pry it from my cold, dead fingers.

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Thursday, March 16, 2006 4:22 AM

Hey all, I've completed her body Geometry! But I got no screenshots of that now :P.

Sorry, I haven't been updating at all because life has been keeping me busy! But fortunetly, I've found some time to start work again! So I've started on her Hair.

Now the screenshot below is me working IN MAYA. That means that the hair and everything in it is low res, and NOT RENDERED!!! When you Render, all your full quality settings go into operation, and you get a better, higher quality product. But since there wouldn't be much to show in the Render that would be much different than my current stuff, I decided why not just show you a screenshot of the workspace??

But I just want to make sure that you all know that this is a very EARLY stage in her hair development.


"Th3re !s n0 spo0Ne." -The Matricks

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Friday, March 17, 2006 4:04 AM

Yay!! I'm giving River the boot!!! The Serenity Boot!!!

It's still early in development, but after it's done I will just duplicate it -1 with a pivot at coordinate 0 so I don't have to do much work to make a second boot for the other foot :P. But this is it so far:


"Th3re !s n0 spo0Ne." -The Matricks

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Friday, March 17, 2006 4:21 AM

Another!! More developed!



"Th3re !s n0 spo0Ne." -The Matricks

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Friday, March 17, 2006 5:19 AM

More details added!!!

If anybody has a problem with me sorta' spammin' my own thread, lemme' know.



"Th3re !s n0 spo0Ne." -The Matricks

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