Blue Sun Room

Summer Glau in 3d....

POSTED BY: Dinky
UPDATED: Monday, March 20, 2006 03:14
VIEWED: 11998
PAGE 2 of 4

Sunday, March 12, 2006 3:29 AM

I haven't been posting here!

I've got tons more screenshots posted elsewhere, and her head/face looks better now than the older shots here.

But anywho! I've done her torso, but that has nudity so I can't show you that! But I've also been working on her Arm and Hand. I recently merged the two models (the arm and hand) so I took a shot... Here's the latest:



Still needs work, but it's a nearly finished lo-res arm.

UPDATE: One more image



"Th3re !s n0 spo0Ne." -The Matricks

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Sunday, March 12, 2006 3:45 AM

I've had some experience in Maya, but I could never do anything close to this, great work so far.

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Sunday, March 12, 2006 3:48 AM

keep it up, and keep updating us...i'm interested to watch it progress

---
http://www.xffx.net/blog <-inching towards daylight

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Sunday, March 12, 2006 4:12 AM

Thanks!

Yay I love positive feedback :).

"Th3re !s n0 spo0Ne." -The Matricks

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Sunday, March 12, 2006 4:45 AM

It looks great! Please don't leave us in the dark; keep us updated--lots of pics

I want to see how this turns out. Hurry!

«°-:-°»
Also... I can kill you with my brain.

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Sunday, March 12, 2006 5:20 AM

Apart from the obvious shiny factor (And oh how shiny is this?) what are you going to do with this? What will the end product be? Can this be applied to a video game as a skin?

If anyone gets nosy...Shoot em.
Shoot em sir?
Politely.

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Sunday, March 12, 2006 12:56 PM

Quote:

Originally posted by BrowncoatSandinista:
Apart from the obvious shiny factor (And oh how shiny is this?) what are you going to do with this? What will the end product be? Can this be applied to a video game as a skin?

If anyone gets nosy...Shoot em.
Shoot em sir?
Politely.



Well, the finished version of her will be fully Textured with a Color map, probably a Diffuse Map for making her skin look realistic, and possibly a bump map if I feel I need one, but she is of course female and Summer has great skin so there really isn't much need for a bump map (a bump map or normal map makes things like scratches, scars, or anything that goes in or out look as if it's there on the geometry when it actually isn'). But then again now that I think about it a bump map would do well for veins.

After she's all textured up the only things left to do with the model would be to give her Hair, with actual hair simulations using Maya Hair. Not cheap imitation Geometry with a texture and some transparency slapped on it :P.

After the hair it'd be time to make her dress and simulate that using Maya cloth. Which I find will be the most difficult =/.

And after all that I may give her some movement animations. But as for a game model, I didn't design her as a game model. Game models are a lot less polygon that what this will be. Not only that but the texture maps I will be giving her will be pretty high resolution, maybe 1024x1024. Games today really only use 512x512. And I would have to remake her hair so that it would work in the game engine that I would be importing it into, and give her the dress as pure geometry, not a simulate.

In other words, no it wouldn't be possible to put this model (when it's finished) into any current game, or any near future games for that matter.

But after I am finished with River I may make the whole crew... The next one would be Jayne since he's my next favorite :). Not only that he's got lots of weapons and stuff on his belt, so that would be fun to make/animate. But that's only a possibility. Being 16 I am preparing a lot of stuff into a portfolio for colleges and job market.

Boy this is a long post, I'll stop here.

"Th3re !s n0 spo0Ne." -The Matricks

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Monday, March 13, 2006 4:50 PM

I've pretty much already finished her leg geometry. It's just nothing special because it's a female leg... What I mean by that is that it's very smooth, it doesn't look like anything really until I get a texture on it which probably won't be until May =/.

But I moved on to her feet, and I got her big toe and index toe done, then I'll just make the rest of the toes (except the pinky toe) out of duplicates of the index toe. The pinky toe I'll have to make from scratch like the big toe because it's not really the same as the others :).

Here's the latest screenshot on what I got so far.



"Th3re !s n0 spo0Ne." -The Matricks

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Monday, March 13, 2006 6:34 PM

Yay! Foot = more done. (not done yet though.)





"Th3re !s n0 spo0Ne." -The Matricks

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Monday, March 13, 2006 6:45 PM

Quote:

3d Modelors just work on half of the face, then when they are complete with the model they Duplicate that side with a -1 scale to create a mirrored model, then merge them.


How curious. Perhaps that's why a computer-generated 3-d face model is rarely entirely convincing when examined carefully? People never have truly symmetrical faces, and when you just mirror image somebody, it looks very weird.

++++++++++++++++++++++++++++++++++++++++++++++++++++

They couldn't take the sky from them.
Our Big Damn Heroes made a film!


... C'mon Universal, and greenlight a sequel...

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