New Game Possibilities
POSTED BY: JeeJarng
UPDATED: Friday, February 24, 2006 22:28
VIEWED: 7354
PAGE 1 of 2
A friend and I are looking into building a game based more on Firefly than Serenity, but we are in arms over what style game to run, he says RPG (Knights of the Old Republic), I was thinking more of an action shooter (see Mercenaries/Star Wars Battlfront).
We are still working out the details, but any input on what you'd like to see/do etc. would be helpful. This would be an independent project but we are very serious about getting it running than hope to get picked up later. I am sure this topic has come up many times before, but I couldn't find it archived.
If your interested in helping writing it, drop me a note or post it here and let us know.
Well they tell you... never hit a man with a closed fist. But it is, on occasion, hilarious.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
combine the two and do a Vampire The Masqurade: Bloodlines style FPSRPG (i dont know what an RGB is...) i thought it would be kinda cool to do Jayne that way. where you could run around picking up odd jobs and travel from space port to space port.
___________________________________
The best-laid plans of mice and men often go awry
Arizona Browncoats can find me at Gamers Inn on Southern and Gilbert, best chances to find me are Friday nights, playing the Serenity RPG
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Guess I'll have to rent Bloodrayne. I havent tried that one before. I want to bring in space travel as part of the game play, planetary action but also the day to day on-ship life type stuff, not sure how to keep it interesting though. I was thinking of using the same idea as KOTOR. Add each character to your team for each mission, based on who will perform what tasks. Sound boring?
Well they tell you... never hit a man with a closed fist. But it is, on occasion, hilarious.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
I think that you can't have the same crew. You need an all new crew to do this well.
I have thought about this for a while. I was thinking about making an MMORPG[or the like]. If you can.
You can have a very extensive character design screen. Think EQ2 with picking everything from hair color to what color your eyes are.
Make it so that you can hire people to be in on your crew[PC or NPC]. You can have all sorts of stuff happen. You can have random events that happen on certain planets or have random reaver attacks in space.
The battle system can be PvP, third-person shooter type[think Syphon Filter]. You can shoot anyone you want, but if you do then you can get a warrant out for your arrest and PC bounty hunters can hunt you down.
Every planet has jobs, but some of the higher paying jobs you have to build a reputation for. Every planet has dangers and not every job will go right. Make each job have a random event that makes it go wrong or something. It'll make it not so predictable.
I have a lot more Ideas, but I can't get them all down right now without making it all jumbled and incoherent.
-------------------------------------------------
"You know what the definition of a hero is? Someone that gets other people killed."
NOTIFY: N | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Hey, I’m right there with you designing this game, and getting making it work. I got a small group of cg artists that can make the game a reality. Because I truly believe that this movie and series deserve to have a game made out of, So give me a shout if you feel inspired and determined in making it.
Alex
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Awsome ideas, ideally, I'd like to turn this into an immersive world (see everquest). I love the idea of having bounties based on actions, and maybe adding Alliance Intervention for illegal activities (see Grand Theft Auto). Also, while space flight is possible, i think v ery little space battles will happen, since not most ships would be cargo class. Keep em comin these are great!
Well they tell you... never hit a man with a closed fist. But it is, on occasion, hilarious.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Alex,
Well the question now is what do we actually need to get this thing rolling. Seriously.
Designb, programmers and story. Let's see what we have so far and give it a shot. No rush on this end.
Well they tell you... never hit a man with a closed fist. But it is, on occasion, hilarious.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Well it looks like your interested in a MMORPG kind of thing but you might want to check out the pen & paper Serenity RPG put out by Margaret Weis Productions. It's a good looking book and has some nifty ideas. Though it's more narativist in design so I don't know how well it would translate to a computer game.
David
You wanna go, Little Man?
Only if it's someplace nice with candle light.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Ok, well first off, if Firefly was to become a game, it'd pretty much have to be a MMORPG. It's the only thing that'll fit a character driven show.
Now, in the above people have mentioned a number of different games that they'd like to see reflected in such a game. But, I didn't see one that fits near perfect; Star Wars Galaxies. I played the Beta and from what I saw it'd fits great with Firefly (with modifications of course).
Players can have the change to play both the alliance and the browncoats with also bounty hunters. Just wouldn't be the 'verse without some Jubel's running around, not to mention some hands of blue 
Then it could be spun with some privateer type stuff in there too, to get a better Firefly flavour.
Now from what IMO the game should be to the problems with doing it.
Here's the BIG problem... bandwidth. I know I don't have a T-1 lying around unused and I'm pretty sure none of you have one either.
I don't mean to rain on anyone's parade here. But, there is a practical aspect to a MMORPG's that individuals just can't do. And bandwidth is one of them.
So, I would gather that putting a graphical front-end to something of a MUD/MUSH like:
http://www.objectsinspace.com/
Would be the best bet for an approximation of a MMORPG.
But, even if we had the bandwidth, here's another... large problem.
http://www.kegel.com/c10k.html
This is rather a whole can of worms that is being opened. And no-one aside from those that have already made successful large scale MMORPG's have had any real experience with this. So, I'm thinking that no-one here does either.
Now, from what we can't do, onto what we can do.
IMO, the only real solution that we can do as individuals (that is realistic) is to make a standalone game (highly mod-ible) so that many stories can be written.
The only real problem here is cross-platform developement. IMO, there is enough MacOSX users here to make it a requirement that the game has to run on MacOSX. But, since we're already on a BSD based system, it wouldn't be any real trouble to generalize it further to the *BSD's (or at least make it easier through tech choices).
I've been (and am currently) involved in a cross-platform project. It has just gotten out of the tech choices phase and I've moved into making the base cross-platform code (right now a window just shows up. But, it'll run on MacOSX and OBSD as well). I'll probably get around to coding more next week (spring break) and could share it with those that would actually start something.
That is, if anyone is actually going to do something. No offense, but this has been brought up time and time again, and I've yet to see something come of these discussions.
----
"We're in a giant car heading into a brick wall at 100 miles/hr and everybody's arguing about where they want to sit."
-David Suzuki
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
