wouldnt a 'firefly-the game' be a good idea?
POSTED BY: Liunaticz
UPDATED: Friday, December 30, 2005 03:08
VIEWED: 7438
PAGE 3 of 4
I'd prefer human controlled alliance players. I'm sure there would be several folks out there willing to play alliance characters.
"What'd y'all order a dead guy for?"
Jayne Cobb
NOTIFY: N | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
I love this idea based on one huge condition-
That all of the actors did the voices- and I mean all!
I was so happy when I played Chaos Bleeds to hear James Marsters quipping away!
The human body can be drained of blood in 8.6 seconds given adequate vacuuming systems.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Okay...you guys want RPG style with the freedom of not being the crew. Go out and get Freelancer, and if you want a Firefly...buy one. There is still an online community for the game.
Anyone else played that?
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Something along the lines of Gun, with a second spaceship mode would work. Project IGI basically used a flight simulator engine to get large enviroments, so if you added the abillity to fly ships to that you may get something.
I imagine you'd need two seperate engines, one for space flight and one for atmospheric flight/3rd or 1st person.
More insane ramblings by the people who brought you beeeer milkshakes!
Remember, the ice caps aren't melting, the water is being liberated.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Quote:
Originally posted by Browncoater:
I'd prefer human controlled alliance players. I'm sure there would be several folks out there willing to play alliance characters.
That's what I said,
Alliance = Players
or maybe even...
Reavers = Players
Choosing to be a Reaver would be cool, but there would need to be a limit of some sort, otherwise there would be way too many, and I think that the getting better at stuff by using the stuff would be good, and ship-on-ship combat would work, because you wouldn't BE the crew of Serenity, you'd be a different crew, and if you didn't have guns, you would have toreason with them, make a deal for your life, give them something of yours.
I think we should do 1 of 2 things:
1. Somehow try to get a developer to pick this up (unlikely).
2. Get some fans skilled at making games to make a fan-made game of the 'verse, something like Runescape, only good, and different.
after thinking sbout this for so long, I want something, even if it is a 2D fangame, I want something.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Quote:
Originally posted by citizen:
Something along the lines of Gun, with a second spaceship mode would work. Project IGI basically used a flight simulator engine to get large enviroments, so if you added the abillity to fly ships to that you may get something.
I imagine you'd need two seperate engines, one for space flight and one for atmospheric flight/3rd or 1st person.
More insane ramblings by the people who brought you beeeer milkshakes!
Remember, the ice caps aren't melting, the water is being liberated.
hmmm i think a few developers are actually making a step in that direction by actually trying to integrate the 2 together (talking about the space and planet fighting). If you look at the game Empire at War that is in development by lucasarts, you are allowed to have space combat and ground combat at the same time. Of course, the game engine that is running this is all new and one of a kind. and guess what, the game engine was created by the founders of the RTS- genre : the original developers of Dune and C&C
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
There are lots of genres that they could do. Personally I'd like a game like Deus Ex. If we get a sequel I think it's likely they'll do a game at the same time but I'd rather have a seperate Firefly/Serenity game than a Serenity 2 game. The reason most tie-in games suck is that they have to rush development to get it out at the same time as the film and base it on the film rather than creating a new story that is more suited to a game.
NOTIFY: N | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Probably SWG would be the simplest game to alter. Most of the parts are already there. Hell, you could probably play Firefly there now, if you put your imagination into it.
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
Let's actually step back and look at our actual possible "game" choices:
Firefly Video Game - I seriously doubt anyone would make Firefly into a normal video game. Yes, you've got great characters, decent setting, obvious choices for bad guys, but then what? And who do you market it to? Firefly fans? Even if you released it on every console and PC, you wouldn't come close to the sales needed to pay for production. Only if you could bag all the crew for voice overs, Joss for a plot, and some really interesting game play (Riddick style) to pull in some non-fan dollars would anyone even consider it. This is very unlikely.
Firefly MMO Game - As awesome as I think this could be, Matrix proved one thing beyond a shadow of a doubt -- titles don't sell MMOs. MMO games takes years to produce and then have to run for even more years to make their money back. There would be no way to convince a gaming studio the buzz would last that long.
Firefly CCG (collectible card game) - This is totally doable. Cards are cheap, art is cheap-ish, other shows with stong followings have had success with it (Xena comes to mind), and it's something any fan would buy, even if they never planned on playing the game. Get the cast together for a day or two to take new photos, throw in some special collector cards, few new plot angles, and you have a product.
Firefly RPG - This, of course, is out. I have the book and we're slated to start a huge six month long game starting the 3rd of the new year. I've played RPGs for a long time and the system for Serenity is not so good. We're giving it a chance for one reason, it's a Firefly product. I don't have any sell numbers, but I'm guessing this game didn't do so well. If it had a kick butt system, you could have drawn in non-Firefly fans that just wanted a good space themed RPG, but this system was rushed and stank of being made just for fans.
Firefly boardgame - Just like the CCG, this is totally plasuable. There are a lot of folks out there that buy every non-American board game out there. I'm not taking a Monopoly-style game either. I'm talking a good, well thought out, board game set in the Firefly universe. To me, this has the most potential of making money. Theme a game with Firefly, you get the Firefly fans. Make it a strong and involved game, you get the boardgame fans. Smack the two together and you're reaching lots of people for a decently cheap production price. Good graphics, pewter pieces, in-universe currency, and strong gameplay would equal huge sales.
That's how I feel about the whole thing... Who wants to make a board game with me =)
NOTIFY: N | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME
An MMO version of Firefly would be good. Take the 'Eve - Online' template, add more varied missions, a more on board ship interaction with bots you can hire as crew at Spacestations, outposts and something I think is largely missing from eve, being able to leave your your ship at spacestations, ports and have an avatar that can move about and interact with other players, like the towns in Guild Wars. However as mentioned earlier it would take years of production and would be hard to get the backing. Shame :(
NOTIFY: Y | REPLY | REPLY WITH QUOTE | PERMALINK | TOP | HOME