General Discussions

wouldnt a 'firefly-the game' be a good idea?

POSTED BY: Liunaticz
UPDATED: Friday, December 30, 2005 03:08
VIEWED: 7438
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Thursday, December 29, 2005 3:22 AM

Why not an open ended game like World of Warcraft, Star Wars Galaxies or Guild Wars? You could create your own characters and even aquire your own ship and try to get jobs in the Firefly 'verse. Except of course I'd be out of a job within a week in this universe.

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Thursday, December 29, 2005 3:23 AM

Wow, same idea three minutes apart.--great minds think alike

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Thursday, December 29, 2005 3:28 AM

I can't stand Warcraft style games though. I hate having to make troops and gathereres, make them go get materials, etc. I just don't see the fun in that. I don't think Firefly/Serenity can work as a computer game. I find most computer games too limiting. I think the only way it could work is if it was an online game. Even then you'd have to do massive programming to give everyone playing the game unlimited freedom. Most existing computer games still have limits on where you can go, what you can get, etc.


"What'd y'all order a dead guy for?"
Jayne Cobb

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Thursday, December 29, 2005 3:33 AM

Bad Idea!!!!!!!!


Have you ever played a Movie/TV based videogame before?

Only two of them were good: James Bond 007 Goldeneye(N64), and Cronicals of Riddick: Escape from Butcher Bay (Xbox).
All others were crap on a disc, well below the game reviewer's average, or at best, extremely mediocre.

I really do not want to see Firefly forced into anything that would garner less than a "perfect score" from any critics.

[edit]spelling
---------------------------------------------
The real-life box droppin', man-ape gone wrong thing, now without the pesky falling boxes

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Thursday, December 29, 2005 3:34 AM

Well, I'd like to see an action RPG set in the 'verse. I've been thinking of how a game could work for years...and honestly, thats the best route. Sort of like Star Wars: Knights of the Old Republic, except more action and more expansive worlds. You go where you choose, find a job, do it, get payed. Keep flying. Of course, if things go south, and your able to try and talk to the guy first before you blow his brains out, you can use a conversation tree (similar to what they had in KOTOR) and try to convince them to not resort to violence.

I think it would work rather well. Just so long as you get to shoot people yourself. One thing that kinda killed KOTR for me was that you couldn't control your characters during battle. You just issued commands and watched how things folded out.

Of course, there will also be Reaver chases, you can use the Mule to get from place to place on a planet faster, tune your Mule, your guns, and Serenity up to better withstand battles and chases. As you level up you learn more complicated hand to hand combat techniques, and you can draw your gun faster and shoot it more accurately. To add some strategy to each mission, you choose who you bring with you everytime you leave the ship. If your going somewhere where you feel you might need to bring a medic, bring Simon along. If your doing something that could use persuasion from a special person, bring Inara or Book. Etc etc.

And honestly, a Firefly game isn't all that far fetched. Plenty of game makers make games every year based on obscure franchises, and new never before seen franchises. A lot of games flop this day and age. I honestly think Firefly would fare better then most. There are really only a few million seller games that get released in any given year. Most are lucky to sell over 100,000 copies. If Firefly game can move at least half that of the DVDs (around 250,000, I suppose?) that would be considered a success in the industry (for a franchise like Firefly/Serenity, successful numbers would be around 100,000).

Anyone hear about the Serenity cell phone game?

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Thursday, December 29, 2005 3:37 AM

Yeah, it'd be better to make it a game 'like' Firefly, but avoid the licensing junk. You get lawyers involved and they'll find a way to make it suck.

SergeantX

"Dream a little dream or you can live a little dream. I'd rather live it, cause dreamers always chase but never get it." Aesop Rock

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Thursday, December 29, 2005 4:17 AM

My conception of the perfect Firefly game would be something like a cross between Independence War 2, without the combat, and YoHoHo Puzzle Pirates.

A key feature would be the ability to do interesting space activities - salvage, repairs, mining, smuggling, navigating, trading, etc - and still allow for players to land the ship, get out and have something like a 3D first person interface. You should be able to get out and leave the ship once you land. I think it would be important to combine these two perspectives.

The element I'd borrow from Puzzle Pirates is the ingenious way they reflect crew dynamics. In that game, the process of sailing a ship requires that certain crew stations be operated by player characters, or hired npc's (though they're generally not as effective). The really interesting thing is that the skill with which each player performs their respective duties is incorporated into the whole, affecting the performance of the ship and the ability of the pilot to sail it successfully. Something like this would reinforce the 'crew' aspect that would be essential for a Firefly game. Puzzle Pirates also does a fantastic job and having a real player driven economy.

I believe that there are two very important ways in which a Firefly game would have to differ from ordinary MMORPG's. First, no ship-to-ship combat. This seems essential to me. Serenity wasn't armed for a reason. The ship was a home and base of operations for the characters, not a weapon.

Second, none of the leveling/powerup nonsense. Puzzle Pirates dealt with this by making all the skills of the game dependent on actually playing tetris-like games, live-action puzzlers. Your characters skill in the game wasn't artificially amped up just because you spent umpteen hours killing rats or somesuch. It was directly related to your performance and skill as a player.

I'm not sure if the puzzle game thing would translate well to a Firefly game, but something like that seems worth exploring. I've really lost interest in the last few years in games that use arbitrary skill or attribute numbers to describe a character. The only way to make that interesting is to do the level/ladder junk, and that gets old in a hurry.

Comments? Insults? Ideas?

SergeantX

"Dream a little dream or you can live a little dream. I'd rather live it, cause dreamers always chase but never get it." Aesop Rock

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Thursday, December 29, 2005 4:22 AM

Just an idea of what I'd like to see if budget wasn't a problem. I would want an online RPG computer game. You make a character you start having to join a crew of other online members on some type of ship. You go having to do a job of some type and each job gives you more cash. You can leave and join new crews as you wish and save up cash to get your own ship and get your own jobs and crew. And there would be programmed alliance characters who are constantly tryin to foil your plans somehow and your goal is to outsmart/outrun them in order to get what you want.

-Dan

Ain't that just shiny?

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Thursday, December 29, 2005 4:39 AM

sounds pretty good

and an idea to solve the "kill countless rats to level up crap"

couldnt you do something like

if you use a certain skill enough it will level up
something along the lines of practice make perfect.

ex: repair a lot of stuff you become good at repairing stuff

not

repair a lot of stuff and somehow you get more life.

not sure if that make sense to anyone because im incoherent right now

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Thursday, December 29, 2005 6:06 AM

Quote:

Originally posted by Liunaticz:
sounds pretty good

and an idea to solve the "kill countless rats to level up crap"

couldnt you do something like

if you use a certain skill enough it will level up
something along the lines of practice make perfect.

ex: repair a lot of stuff you become good at repairing stuff

not

repair a lot of stuff and somehow you get more life.

not sure if that make sense to anyone because im incoherent right now



It makes sense enough, but what I'm wanting to do is get rid of the levelling up thing altogether. I'd like to see a game where fiddling your characters various skills or attribute scores doesn't enter into it, maybe not even have traditional rpg stats at all.


SergeantX

"Dream a little dream or you can live a little dream. I'd rather live it, cause dreamers always chase but never get it." Aesop Rock

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