wouldnt a 'firefly-the game' be a good idea?
POSTED BY: Liunaticz
UPDATED: Friday, December 30, 2005 03:08
VIEWED: 7438
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hm just a stupid thought i just came up with
seems like a good idea to me
privateer style and all + first person stuff
blah
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That's the stupidest idea in the whole world.
Sign me up!
SergeantX
"Dream a little dream or you can live a little dream. I'd rather live it, cause dreamers always chase but never get it." Aesop Rock
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Something I've given a lot of thought to. If it was done well and Joss/Tim was/were heavily involved it could be great, but I don't think it would ever happen.
The fanbase is too small to guarantee the sales numbers that publishers would want to see, and Joss is probably far too busy to have the level of input into a game that he'd want to have.
Also the problem of what sort of game to make it. Most likely it would be a 3rd person "action-adventure" game where you controlled different members of the cast doing different kinds of levels:
Mal/Jayne/Zoe - action-oriented levels with gunfights and explosions. River - perhaps more action-y than those, possibly levels set inside her broken mind (ala Psychonauts?). Kaylee - side-levels concerned with machinery etc, fixing Serenity or making modifications to the Mule, these would provide a break from the normal levels, probably using mini-game type interfaces. Inara - espionage? As a companion she'd be perfectly suited to entering the houses of the rich and powerful and snooping around, probably stealth elements since she'd be taken out by any security personnel that caught her. Wash - piloting segments, could be really good especially a Reaver chase :D
That's just a rough idea, and on a personal note not really the sort of game I'd like to see based on the license. That's just the sort of thing most "cult" licenses get made into, so it's fairly simple and doesn't require a massive budget. With high production values and a good script/gameplay it could be pretty shiny though.
Of course, a RPG set in the 'verse could work pretty well too, though perhaps not focusing on the BDH.
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I like your idea and all but it all seems too linear. The gaming industry is actually trying to take a turn away from that direction by making more "do what you want whenever you want" type of games such as world of warcraft and guildwars
well this is what i was thinking
the basics of firefly is that they are all rugged merchant/pirates doing odd jobs to stay alive. so essentially you have a ship and you can freely choose missions accordingly travelling to different worlds or you can go develop storylines such as shepherds and the such. oh and the weapons and upgrading of the ship is always nice..
so basically i would say its a free flight simulator that you can possibly incorporate first person shooting style stuff by actually physically travelling to bars and whatnot to get "missions" and if the alliance get in the way
blah blah blah my head hurts.
it should appeal not just to firefly fans but to other people also. You dont have to like firefly to like a good story and im sure as heck that firefly has a pretty good story (and substories blh blah blah)
yup.
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Yah, when I said "RPG set in the 'verse" I didn't mean a Final Fantasy clone ;)
The X games are doing a good job of giving the space flight sim genre a new lease of life. A game like that set in our 'verse would probably be quite good.
Like I said though, I just don't think the license is considered popular enough for anyone to put money into a game (yet).
Ask me again once we've had our Big Damn Trilogy and Nathan is President :D
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Wierd...I had this exact idea last night at about 3AM when I couldn't sleep.
But here's my idea. Yeah, with the 3rd person action adventure game, but at the same time, make it a hybrid. And have it be true to the movie. I don't care if it makes a short game, Batman and EpIII were short...and not terribly great. Here's my specifics:
Okay, play as Wash/Serenity when landing, you know make it skillful. Jayne/Zoe/Mal for the robbery. Zoe for the escape, or Wash to pick them up, all the while avoiding the Reavers. Play as River in the bar, beating up innocents. Save Inara as Mal. Etc etc.
But make it a game that isn't only shooting and fighting. Give a chance to play all the characters, using all their facets. Then, after the game is done, open up the galazy to explore...kind of like Freelancer, which I have the Serenity model. Throw some puzzles in. Kind of like the beginning of Indigo Prophecy. I dunno, kind of lost my train of thought...but you might see where I'm going.
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I'm not sure I'd like the idea of controlling Mal, Zoe and the crew, but if you wanted to do a game set in the verse I'd like that.
I think it would be best as single player
boo! hiss
and would be good as a first person shooter
boo! hiss
RPG.
You could go out, do jobs, make deals, shoot people, and all of that stuff and it would fit well into current FPS systems. A flag system could be set up so that your actions (be they avoidance, deals, threats, or violence) would have an effect on things that came later meaning that like Mal you'd have to avoid pissing off the people you'll need on your next job, and if you were to want to give the cargo back or some such it might come back to bite you.
Of course that wouldn't make it unique or special, but the difference is always in the details, not in a loose description made off the top of someone's head.
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Well the board RPG version of the verse is already out, has been for awhile. I've read that even people who would never play D&D type stuff in their lifetime have tried it and really enjoyed it.
"What'd y'all order a dead guy for?"
Jayne Cobb
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I don't fit into normal RPGs.
For example I know that any building in my city, which admittedly has small buildings, could be destroyed with a 10 lb bag of flour, a fan, and a single spark. So if I'm in an RPG I just find myself asking, "Where’s the nearest bakery?"
Well if the person in charge gives me the bakery they've just handed me a powerful explosive and they have to re-think everything, which is sort of the point I suppose, but then I'll do something else like that, and something else. I'm just that kind of person. At some point they're going to have to stand back and say, "Screw real life, you can’t do that."
For me the lack of limitations on the medium (no one can say, "That wasn't programmed into the computer,") makes the lack of realism stick out more.
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The only way I think it could really work is as an MMORPG, you can get a ship, choose a proffesion, even work for the alliance, a very open-ended game in which you live a life in the 'verse.
Only way it would work IMO.
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