General Discussions

Firefly Gaming Survey

POSTED BY: SergeantX
UPDATED: Thursday, April 1, 2004 21:49
VIEWED: 6975
PAGE 2 of 3

Thursday, July 10, 2003 12:57 PM

If you view Serenity as a base of operations, almost any RPG could fit the bill. Viewing it as a home is a bit more problematic. If the people playing view it as a home and treat each other like family, voila! You have a home. It's the people, the characters playing, that make it a home, not anything that the DM (oldtimer, eh?) could do to the campaign. You can add kitchens, bathrooms, common rooms, sure, but a base of operations have all those things too. One needs to define "home" before taking on the task of making it home, and I think you're going to find the definition of home lying in the laps of the human players, not behind the DM screen.

Viva Firefly!

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Thursday, July 10, 2003 4:50 PM

I've been giving this a lot of thought over the past few days (since I started building the NWN module). What I want to see most in a Firefly RPG is a reflection of the Firefly universe that I've come to love. I want to explore why chinese is so imprinted into their culture. I want to know who the Alliance is and why Blue Sun is bad (bad, I tell you). I also want to see more of the Firefly crew and their interactions. More than that, I want to be able to interact with the crew and be a part of that universe. Possibly corny and maybe a little crazy, but hey, that's why River is my hero and avatar.

I'd love to see an entire RPG game based on Firefly. Until then, I'll just have to make do with building modules. Even though I'm happy with what I've created so far (and I hope other people will like it too), I'm well aware of the limitations of creating this 'verse within an RPG that wasn't intended for this setting. Luckily, people more talented than myself have created custom content that I can use to help build my tribute to Firefly.

I'm using Neverwinter Nights because it's what I have available. Currently, I don't know of many games that would support the perfect Firefly gaming experience. But right now, I'll settle for a good Firefly gaming experience and hope that a computer game company somewhere is paying attention.

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Thursday, July 10, 2003 5:00 PM

There are lots of shiny ideas here but I'm gonna come at it from a totally differen perspective. I think Cyridel's come kinda close to what I would like to see.

I play shooters, some RPG stuff, and a very little RTS.

Hence, I'd like to see a shooter. I'd even like to see a stealth-shooter. Maybe a stealth-shooter with a flightsim aspect.

Y'all will scoff at the model game that comes to my mind, but I think it could work--NOLF 2. Or maybe a cross between NOLF and DiabloII. I am not on dope. It would be a basic action/adventure shooter, but you could choose to be any of the characters. For each character you would have a different skill set that you could put different points into to advance. Each character would also have a different mission that might intersect with other characters missions. Having nine characters with nine missions (Badger, Niksa, and YoSafBridge get to be the expansion packs) would give the game a high degree of replayability.

Sarah

I'm a dying breed who still believes, haunted by American dreams. ---Neko Case

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Thursday, July 10, 2003 9:52 PM

Quote:

Originally posted by StockTheMick:
Johhny Reb. The game you're thinking of is Shadowrun. It was based on a pencil and paper game with similar rules to Dungeons and Dragons also called Shadowrun.

Ha ha ha. Mine is an evil laugh.



Aren't you the crazy guy who always posts things on the taglog like "vagina"?

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Thursday, July 10, 2003 11:29 PM

Spend a couple bucks, if you can find a copy, on Origin Systems original "Privateer".

It's VERY Firefly-ish, and the storyline and background would hook most FF fans quite quickly.

I LOVE that damned game, even now (it was out when 486 was 'top of the line', mind) it rests in a place of honor on my hard drive.

I was surprised we didn't have more FF fans who'd been into Privateer, honestly...

Try it, trust me, you'll love it.

-Frem

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Friday, July 11, 2003 3:45 AM

I played a little bit of Privateer in my day. More recently, there was Freelancer (made by the same guys I think) which, if it had been allowed to stay in development for another six months or so, would have been a great game along the same lines.

Anyway, a good Firefly game would have to be an open-ended, non-linear, solo RPG. It would have to to have two aspects: a ship based game akin to Privateer (though with less ship-to-ship combat), with a comodities trade market and delivery missions, along with a first/third person shooter for ground-based missions. Features like hiring and firing crewmembers, repairing, refuling, and upgrading your ship, equpiment, and firarms, and being able to build positive and negative relationships with certain groups and governments would be nice.

And of course there would have to be illegal jobs that force you to evade Alliance ships and soldiers, for substantially higher pay than the legal alternatives.

One thing that kinda concerns me about that kind of game though, is that eventually you'd earn enough money to buy a nice new high-tech ship, at which point it wouldn't really feel like Firefly anymore.

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Friday, July 11, 2003 4:37 AM

Everyone seems to like the idea of first person shooter solo games. Personally I'd like the comraderie and role-playing that would be possible in a MMORPG. To each his own I guess. Maybe the space expansion in Star Wars Galaxies will afford something like this, but I'm doubting it will have the crew dynamic I'd like to see, where you'd actually have to team up with other players to keep a ship up and running. We'll see. If I was getting my weekly fix of FF I wouldn't be much worried about a game.

SergeantX

"..and here's to all the dreamers, may our open hearts find rest." -- Nanci Griffith

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Saturday, July 12, 2003 2:05 AM

Sarge demanded a reply, so here it is. No more flogging, please...

1. What element of Firefly would you most like to see represented in a game? Anything you can think of that made Firefly fun that you'd really like to see in a game.

For me, it's the setting. The post-war milieu, the adaptations to the new order, the contrast between low and high technology, and the clash of cultures and styles.

2. What kinds of games have you played that might be well suited to representing the above? These don't have to be computer related, or even science fiction games.

What haven't I played? Good god, over the past... er... lemme do the math... seventeen, eighteen years, I've played dozens of tabletop RPGs, online games, little MUD action, computer RPGS. I've taken to favoring online RPG games, though, in a text format with regular meetings and quality GMs and players.

3. If you don't play games much, (or even if you do) is there any other kind of interactive format that you think would be worth a Firefly treatment? Choose-your-own adventure stories, Firefly action figures... anything you can think of.

There was a fellow posting about a game mod he was working on in here a while back, that had trade and negotiation as part of the engine. Good old Privateer comes to mind, as well. Again, I'd prefer the RPG treatment, though.

4. Without any regard for what you think is possible, what would the perfect Firefly game be like? (I'll be in my bunk?)

One that followed the complexity and depth of the show, and emulated the twists and turns of the plot. One that mixes the comedic with the tragic and actually makes statements. One with character and feeling.

There ain't nothin' I can't overcome or come to know. So lay your heavy load down on me, strip everything I have away. I am not your prisoner, I am not afraid.

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Thursday, April 1, 2004 3:26 PM

Slightly OT, but nevermind.

Does anyone else play freelancer? It's so very similar to firefly (except it's only you, not a whole crew). The earth got into a war between the alliance and another group, the alliance lost but it's core worlds (England, America, Germany... and one I can't remember) set off and found a new galaxy. You get to be a pirate or a trader or a fighter, taking jobs as they come and trying to keep enough money to run your ship. I've had it for 2 days and I'm already hooked.

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Thursday, April 1, 2004 5:31 PM

I'm already working on a Firefly mod for Escape Velocity: Nova.

That's a very FF-like game, along the same lines as Freelancer and Elite II (predating the former, but not the latter, obviously).

Its shareware, so its free to download, but many people aren't aware of it because until about a year ago, it was Mac-only. Check it out here:

www.ambrosiasw.com/games/evn

You'll need to register if you want to play any mods. Aside from mine, there are two "official" total-conversion mods for EVN which allow Windows users to play the (still) Mac-only games Escape Velocity and EV: Override through the EV: Nova engine. Story-wise, EVO is my favorite.

About the total-conversion mod I'm working on: I've got 120 planets so far. I need another 10-20, at least, to complete the universe. If you've got any ideas for interesting planets, you can post them in this thread:
http://www.fireflyfans.net/thread.asp?b=2&t=3998

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