Firefly Universe

'Hang on, Travellers!'

POSTED BY: SergeantX
UPDATED: Sunday, January 1, 2006 18:10
VIEWED: 10426
PAGE 3 of 3

Monday, October 17, 2005 7:18 PM

"Na, the lower tech Lord Somerset version was better than the Marava. Cleaner hull design which made for better handlin in atmo and with a similar internal arrangement. Trouble with them high tech hulls anyway was that they ran all the control circuitry for key systems through a single mainframe `puter. Shure they had triple redundancy in the software and could run with a smaller crew but if somethin fragged the goram hardware you were floatin in the dark with no power or life support and no way o bypassin."

Yup. I used to play an engineer.
Seriously though one of my first impressions of Firefly was "this is Traveller the TV series" since all the key elements appeared to be there.

The Imperium = the Alliance
Blue Sun = Typical Imperial megacorporation.
The Serenity = Free Trader or Far Trader class ship
The Crew = A fairly typical bunch of PC`s trying to keep their ship flying by doing any dodgy job going.
River = a renegade Psionic on the run from both the psionics insitutes and the Imperials.
The episode `The Train Job` always reminds me of a typical game session only difference being none of the players I know would have given Niska the money back.
Best version of the rules to my mind was T4 but I never had any problems mixing info from any of the editions.

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Monday, October 17, 2005 7:24 PM

Wow, I've been working on a Firefly/Classic Traveller mash-up called, you guessed it, "Hang on Travellers". I created a bunch of custom Firefly-esque professions (Shepherd, Companion, Rogue, etc.) and modified some of the existing professions to make them fit in with the Firefly universe. I also created a section of house rules to modify the character creation process to give more player choice, and another section to explain explain inconsistancies (i.e. how does psionic traning work, how do jump drives work in a non-FTL setting, etc.).

I was thinking of posting a link to it here one day if it ever gets polished enough.

Hans

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Tuesday, October 18, 2005 6:58 PM

A very useful Traveller book to look for is Fire, Fusion and Steel, this was construction rulebook that allowed you to build anything from a handgun to a starship.
Two versions were published, one for the New Era rules and another for T4 although the rules in them were sufficiently generic to be used with any version of Traveller or other RPG`s. A good bit of info was supplied about the technical assumptions made in the game and some alternative suggestions were also covered.
I have a feeling the rules on fusion rockets would prove useful to anyone thinking of creating stats for a Firefly in Traveller or anything else.
Trouble is, both versions are out of print so if you can find a second hand copy I would recommend you grab it if you can.
On the other hand, I`ve got all the tools I need.
I think I might have a crack at this myself.

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Wednesday, November 23, 2005 9:48 PM

Shiny! I love the name for your campaign!

Quote:

Originally posted by Hans:
Wow, I've been working on a Firefly/Classic Traveller mash-up called, you guessed it, "Hang on Travellers". I created a bunch of custom Firefly-esque professions (Shepherd, Companion, Rogue, etc.) and modified some of the existing professions to make them fit in with the Firefly universe. I also created a section of house rules to modify the character creation process to give more player choice, and another section to explain explain inconsistancies (i.e. how does psionic traning work, how do jump drives work in a non-FTL setting, etc.).

I was thinking of posting a link to it here one day if it ever gets polished enough.

Hans

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Sunday, January 1, 2006 6:10 PM

Well, now, been playing classic Traveller since long before it became 'classic'. In fact, the good old Citizens of the Imperium boads were what first alerted me to the existence of Serenity (and, thence, Firefly).

Let's not talk of love and flowers and things that don't explode ...

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