Serenity Shuttle Schematic
POSTED BY: citizen
UPDATED: Saturday, September 24, 2005 18:13
VIEWED: 6156
PAGE 3 of 3
That implies to me you are building it in pieces and using animation translations to move / keep the pieces in place. Very odd. (doesn't make sense)
Certainly building it in pieces is a viable strategy and shouldn't cause any problems (as long as they are normally positioned statically). You are doing this in 3D Studio Max? What about exporting to an earlier Max format (v3.x) so I can take a look at it?
What are you using as sources to model from? Do you have both the "Serenity Magazine" and "Visual Companion book"?
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Its alot easier to model it in seperate parts, as I'm going for raw poly modeling. Means I can build off of primatives for the most part, and makes texturing and animating moving parts easier later.
For animations where the ship moves I can Group it easy enough.
Theres no options for saving out in older formats, I'll try and find a filter.
Zen Buddhist to the Hotdog Vendor:
"Make me one with everything."
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Mithel, this may help:
http://www.scriptspot.com/bobo/darkmoon/bff/
If this is okay I'll post the resulting script for you and you can see if that runs.
Zen Buddhist to the Hotdog Vendor:
"Make me one with everything."
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Ah, yes that BFF webpage makes it clear that the newer version of Max must allow you to do modeling with methods that aren't supported by the 3DS format (nor earlier versions of MAX). Since the BFF generates a Max script so I don't even need an importer this should work ok. The only concern would be once you've applied textures it looks like I'd have to add in an extra extension to get the texture coordinates.
Let's hook up via e-mail so we don't bore all the rest of the browncoats to death.
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