FIrefly-risus,
POSTED BY: thekingofchaos
UPDATED: Friday, October 21, 2005 11:42
VIEWED: 7202
PAGE 1 of 1
For those who want to roleplay face-to-face i found THIS!!!!!!
http://webpages.charter.net/anjinm/g_risus.htm
and the system is rules-lite and FREE!!!!!
http://www222.pair.com/sjohn/risus.htm
well, i hope it is news
.
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awww forget it, may this thread die in peace...
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As the author of said Firefly game, I'm just glad someone noticed it! I hope you enjoy.
---
Raven's Prayer
http://webpages.charter.net/anjinm
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ooopppss didnt kno u where here, kinda not-so-smart of me here.
i didnt see it being promoted anywhere on the site so i thought i would do my part, if its already linked somewhere you can feel free to delete this thread.
any thoughts on stating out serenity?
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Stats for Serenity? Hmmm.... Since the Risus rules base everything on the cliche system, I would think ship-to-ship action could work the same way.
Firefly-class transport "Serenity"
Hull strong enough to stop a bullet(2)
Moderate speed(2)
Standard sensor array(2)
Crazy Ivan(4)
Alliance cruiser "I.A.V. Dortmunder"
Massive hull(4)
Ponderous speed(1)
Standard sensors(2)
Nifty Torpedos(3)
Anyone else want to try?
---
Raven's Prayer
http://webpages.charter.net/anjinm
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yay, I've been thinking about writing a general sci-fi ruleset for risus, but since im only i few days into the risus "experience" i'm not sure if its needed yet.
and heres a few that i thought of off the top of my head. *so they may be a little off*
Reavers
Living Terror (6), Cannabalistic Killers (4)
Blue Glove Suits
Cold Blooded Killers (4), Alliance High-ups (5)
by the way, im gonna run a firefly game as soon as i can, ill tell ya how it turns out if u want.
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Very good ideas. I would love to hear about your game if you run it.
---
Raven's Prayer
http://webpages.charter.net/anjinm
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http://www.hexgames.com/previews/QagsFirefly.pdf
Another one, this one is for QAGS, but its mostly analitical stuff. I think it would be interesting reading for anyone. From what i can see, it will also help those who wanna play risus-Firefly.
don't tell me the author is here 2?
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I know this thread is pretty much dead, but I'm throwing in my two cents regardless. Anjin, I appreciate your effort in creating Risus: Firefly, but I do have some ideas. The issues I see in your system are really indicative of most Risus modifications I've seen online. Keep in mind the golden rule during this wringing: there is no right way to play Risus.
The issue is this: you're over-thinking Risus. For example, your rules for armor. Armor, in Risus, is a "tool of the trade" for any cliche that needs armor. If a character looses this armor, then he'd be opperating at half-cliche when resisting damage to that cliche.
I tend to keep things like ships and such as simple as possible, as well. Instead of Serenity having individual systems and such listed, could simply be a Firefly (6) or some such. You could add in things like Smuggler Ship (3) and Cattle Wagon (1). Remember, each individual cliche is as broad and encompassing as a classic AD&D character class-- meaning very.
And there's always room for inappropriate cliches, especially in a Whedonverse rpg.
It will take time to restore chaos...but we will
-w
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Quote:
Originally posted by Anjin:
Stats for Serenity? Hmmm.... Since the Risus rules base everything on the cliche system, I would think ship-to-ship action could work the same way.
Firefly-class transport "Serenity"
Hull strong enough to stop a bullet(2)
Moderate speed(2)
Standard sensor array(2)
Crazy Ivan(4)
Alliance cruiser "I.A.V. Dortmunder"
Massive hull(4)
Ponderous speed(1)
Standard sensors(2)
Nifty Torpedos(3)
Anyone else want to try?
---
Raven's Prayer
http://webpages.charter.net/anjinm
I like your RISUS adapation of Firefly and am looking forward to seeing the Firefly system you're working on when it's finished.
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