Firefly Universe

Firefly LARP thread - soliciting ideas/feedback

POSTED BY: TenthCrewMember
UPDATED: Wednesday, June 16, 2010 21:14
VIEWED: 18564
PAGE 2 of 3

Sunday, May 29, 2005 4:23 PM

There's a topic I resurrected over at the Serenity board on this subject - here's the link:
http://browncoats.serenitymovie.com/serenity/index.html?fuseaction=for
um.viewtopic&p=216652#216652


Slayer730, I definitely should contact your husband - he posted on that link a while back, too. Thanks!

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Monday, May 30, 2005 1:25 AM

Quote:

Originally posted by Forrestwolf:
Personally, I prefer a LARP with the role of 'player' (i.e., 'hero' for lack of a better word) vs. 'cast' deliniated. If you have a group of 20-40 participants, then, you'd have a few 'storyteller' types (the storyteller, technical support roles), a ship crew of perhaps 10 'players', and the rest would be 'cast.' This would fit the model of a small crew in a larger 'Verse pretty well.



Right. Heroes V. the 'Verse is kinda what I was thinking for local settings. For larger things, like Cons (wow, that would be some kind of horrific! LOL!) yeah, a big planetside or Space Bazaar type event would be cool.

Quote:

On the other hand, a few tables and a lot of imagination could go a long way :)


Imagination and tables have always gone a long way in the games I have played. Beyond personal costuming, not much is needed (but always welcomed!) in any LARP universe. Groups will always determine their level of *need* as will each individual.

Quote:

I'm in New Jersey - where's the proposed region for play?


Well I am figuring on setting up rules, and then making them free to the public, of course. I'll probably set the stage for local groups, and if demand gets high enough, we could look into making the game "bigger". Right now I want to focus on the small steps in forming a foundation so local (to whatever area you are in, aywhere in the 'verse) fan & rpg groups can begin playing under a universal set of rules that can be modified to suit future growth.

Bwah!
TCM

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Avail yourself of my trade! I have original (meaning: designed by me!)
T-shirts, posters, mugs and more at
http://www.zazzle.com/contributors/home/default.asp?cid=23847914695881
5760

AND
http://www.cafepress.com/10thcrew
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In or near Ohio? Join us!
http://p097.ezboard.com/bohiofireflyfans
http://groups.yahoo.com/group/firefly-ohio

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Monday, May 30, 2005 1:38 AM

Quote:

Originally posted by Forrestwolf:
Few more thoughts -

1) How bout using an existing ruleset, to keep this simple? Just translate dicerolls to rock-scissors-paper if need be



Well, RPS is seen by some as too simple. But I am going to weigh all the options I can before choosing a resolution system. LARP is bad enough carrying character sheets and pencils, so I like to keep it simple and RPS does that. Cards are too easy to cheat with, dice are cumbersome and roll off tables (which aren't always around)...so I might even come up with something revolutionary (yeah right! LOL!). We'll see.

Quote:

I'll go ask Jamie Chambers if the new Serenity RPG is well-suited to LARP translation - who knows? Maybe they'd give 'us' an advance quickplay copy to use?


That'd be shiny!

Quote:

2) Is the goal here advertising for Serenity? If so, we (note: I'm saying WE, but I think TCM is the one doing this :) could put this on a fast development timeline and rush out a game this summer. Not impossible to pull off, depending on scope, and it would be right, timing-wise, to draw in new recruits.


Wasn't really going the Ad route, but if it gets done in time, hey, awareness is always a good thing to raise...that and my salary since this is a non-compensatory gig. ;)


Cilantro!
TCM

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Avail yourself of my trade! I have original (meaning: designed by me!)
T-shirts, posters, mugs and more at
http://www.zazzle.com/contributors/home/default.asp?cid=23847914695881
5760

AND
http://www.cafepress.com/10thcrew
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In or near Ohio? Join us!
http://p097.ezboard.com/bohiofireflyfans
http://groups.yahoo.com/group/firefly-ohio

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Saturday, June 4, 2005 1:07 PM

Guys, I think I've found a solution to the live combat firearms problem: airsoft weapons.

See, e.g.: http://www.airsoftatlanta.com/

Essentially, these are BB- or paintball-guns that fire lightweight (<0.5g) 6mm foam pellets instead. Muzzle energy is deliberately kept low, so the only safety equipment required is eye protection. Ranges of 50-100 feet are possible. Weapons come in all sizes from concealable pistols to shotguns and assault rifles; there are even a few sniper rifles and light machineguns. Most weapons are replicas of real or movie firearms, so there are a wide variety of styles, including sawed-off shotguns and revolvers.

Minimum startup cost seems to be about $20-30 for a spring-powered pistol, $20 for a decent set of goggles, and $10 for ammunition. Gas- or electric-powered weapons (which can be semi-automatic or full automatic) cost more, starting around $80 for a pistol and maybe $40 for necessary supplies. The sky is the limit on cost: there appear to be some pretty obsessive airsoft players out there. For our purposes, however, we could (for example) restrict everyone to spring-powered weapons, to keep the playing field more level.

Most airsoft games seem to use a "one hit, one kill" rule, but we can probably use FW's "one hit disables a location" variant for better roleplaying. About the only out-of-context rule we'd need is to say that the first person to draw has to call a freeze, which holds until all participants either put on their goggles or get out of the way. Duels, of course, would start with both players already wearing their eye protection.

To simulate different levels of character (as opposed to player) skill, perhaps we only allow semi-auto or full auto weapons to players who have the requisite skills or advantages. That is, if you work up to the Gunfighter "license," you get the advantage of a higher rate of fire, which will help win a fight regardless of your actual skill.

Thoughts?

--------
http://www.sjgames.com/gurps/traveller/fartrader
Far Trader: the handbook for interstellar merchants.

NOTIFY: N  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Saturday, June 4, 2005 3:29 PM

I for one wouldn't like that idea. I am all in favour of combat in a game, nothing like bruises after a sword-fight, but this would take combat to a new level. Players can avoid combat in LARP but with people firing off 'real' ammo things could go astray. The concept of having to have eye protection is just a bit weird as well.

Plus, it would be cost prohibitive to many (me included).

extremely dimensionally transcendental

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Saturday, October 29, 2005 5:31 PM

Quote:

Originally posted by Emma:
I for one wouldn't like that idea. I am all in favour of combat in a game, nothing like bruises after a sword-fight, but this would take combat to a new level. Players can avoid combat in LARP but with people firing off 'real' ammo things could go astray. The concept of having to have eye protection is just a bit weird as well.

Plus, it would be cost prohibitive to many (me included).

extremely dimensionally transcendental



go here

http://www.n-e-x-u-s.org/

a successful LARP using airsoft and foam latex weapons...

NOTIFY: N  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Thursday, November 10, 2005 4:52 PM

Im glad someone suggested nexus. The system is brilliant. The plot is nearly firefly. More like the story of being a survivor on the earth that was. In their plot the rich packed there bags and left the system, leaving the players behind, it's fight to survive.

I was thinking that differant play sights across the globe could be "ports" and a few times a year there is a "shindig" or random gathering of crews and ships. But for the most part I would like to see small groups starting out 5 - 12 people and that is a "crew" what ever games you play most of the time can be the adventures of your ship.

We could colaborate what is happening independantly into one universe, by "ships logs"

Lets say twice a month you and six friends can get together and play. Well this is an independant adventure by an independant crew.

So I imagine outside games (paintball feild, pivate property ect) being big jobs with both opposition and competition. (other players, NPCs)
and inside games (small games in a house, big garage, barn, hotel during a con. etc) This would be an "on ship adventure"

Your on your "ship" (house), get a "wave" (e-mail, message, whatever) go on a mission in your "shuttle" (car) to a distant "port of call" (game site) and have an adventure. Get the loot and get out.

I've been tring to start something with nexus in the states but being a yank I don't feel welcome, So let all show those boiled fish eaters what a sci-fi larp is about!

The only person you have to be better than, is yourself from yesterday.

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Sunday, January 22, 2006 5:06 AM

I agree that Airsoft is an excellent way to introduce 3 dimensional realism to RPG. I've also tried some 'airsoft skirmishes' at field nearby hear in Modesto. It can sting but there is nothing like adrenaline to keep your mind focussed. I just bought a spring airsoft gun rifle from these guys: http://www.airsoftgunroom.com

Best
MK

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Friday, March 31, 2006 3:01 PM

Howdy, Browncoats! I'm almost finished writing(like about 90% of the core rules, and halfway through on an event scenario)a set of rough-and-tumble Firefly-inspired Airsoft LARP rules titled 'BIG SKY.' These rules are much more for the Jaynes, Mals, and Zoes out there than the Kaylis and Inaras - don't get me wrong, there is room for both styles of play, it's just that combat (and medicine) involves real contact.

I've written and hosted dozens of LARPs and scenario paintball events over the years. My current crew, the Gryphonians, are particularly well-known for our armored vehicles, especially the BA-64 and the PUG. Our tankettes and armored cars are regular features at scenario paintball and airsoft events in the Upper Midwest.

Anyway, TCM, if you'd contact me off-list I'd be happy to forward you a copy of the BIG SKY rules draft in MSWord format so's you could convert it into a PDF file and post it in your games section iff'n ya wanted to, so I can get some feed back from you good folk.

If there is enough interest, I could probably be persuaded to arrange a BIG SKY LARP in central Wisconsin or northern Illinois.

NOTIFY: N  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME

Tuesday, May 23, 2006 7:54 AM

If you ever get around to running a firefly larp in the Midwest, I'm in.

I'd be interested in reading your rules as well. Do you have them posted to any website as of yet?

Thanks

NOTIFY: Y  | REPLY  | REPLY WITH QUOTE  | PERMALINK  | TOP  | HOME