Firelfy RPG
POSTED BY: Seshat
UPDATED: Thursday, August 28, 2003 12:03
VIEWED: 22688
PAGE 2 of 6
Star Wars D6 was my initial thought, too. The skill set is big enough, and there's the little munchkin-trap in the form of Dark Side points.
(When I was converting it to Galaxy Rangers, I used the concept of "Sanity" to cover the same ground. If a character started out a good guy and started acting in "dark side" ways, the explanation was that they were going nuts.)
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Aspects of Deadlands could be adapted to the Firefly Verse, too, especially the "Hell on Earth" scenario - it has the right mix of tech, psionics (which you'll need if you convert River), and Western.
Only problem is that the whole Deadlands scenario reads like the 26th century equivilant of Giles shows up on Serenity and starts passing out wooden stakes.
Co-founder of the Evil Writing Crew - causing hell, one hero at a time!
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Quote:
Originally posted by BrownCoat:
We were thinking of doing something very stupid, like using a converted version of White Wolf's Storyteller system...
*ahem* Worked quite well actually, thanks.
Of course as any sensible person knows, Storyteller's perfect for anything.

God, I hope D20 isn't the future of gaming. Reminds me too much of Microsoft Windows -- a so-so system that everyone ends up using just because it's everywhere.
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There's always GURPS - it's malleable enough. :-) Transhuman Space in particular looks like a nice starting point for rules & technology.
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The more I think about it, and with what was mentioned about the Dark Side Points, take a look at Star Wars d20 as well. Dark Side could easily be "Bad Karma" or "Disreputableness" or some crazy thing which can result in ALlience Warrants or underworld enemies. SWd20 also uses a WOund Point that takes the longevity of D&D hit points out of the mix so the characters have to really fear getting injured.
Come to think of ot, one of my buddies worked on d20 Traveller and I offered up opinions on the damage system with him while it was in final playtesting. That system is very realistic for damage and has a more archaic starship system that might reflect the Firefly Verse well.
I'm still partial to SWd6, m'self, but try taking a look at the others.
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Nah... if I was going to run an RPG based on Firefly (and I have been considering it), it would have to be in the Shadowrun 3rd edition system. It's already got all of the firearms rules and various stuff, not to mention good rules for rigging vehicles and decking into computer systems. Add a spaceflight system and a few Reaction-based skills for piloting craft, and one is pretty much set.
And d20? Please. d20's a decent system, but the amount of crap you'd have to go through to create all of the various backgrounds, classes, feats, skills, and whatnot would be preposterous. Shadowrun's got the necessary framework and a strong system already in place -- and moreover, you don't need to depend on merely a single-die roll to know whether or not you succeeded.
Not to mention the beneficial use of Karma in cases of "oh crap, I missed...". Very useful for the heroic goings-on, and it better models the ability of experienced characters to get that incredible luck when they're in deep trouble.
History doesn't always repeat itself. Sometimes it merely shouts "Weren't you listening the first time?!?" and lets fly with a club.
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I've been working on an adaptation of the FUDGE system. I'm adding a system to try to simulate the deep character development and dialog that makes Firefly so cool. I should have something to look at in a week or two for anyone interested.
SergeantX
"..and here's to all the dreamers, may our open hearts find rest." -- Nanci Griffith
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GURPS seems to be the way to go. GURPS Space is my favorite RPG supplement ever, except for maybe the Book of vile darkness... :)
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Never really looked at FUDGE, but I'd be up for it.
Shadowrun isn't a bad idea, but it doesn't really support the spacecraft stuff that a Firefly RPG would need. The Farscape RPG is d20 (which does blow if one gets too crazy with feats and stuff - I agree there) but everything you'd need to have firearms, phsionics, starships and anything else is already in there. About all you'd need to really come up with is cows, because horses are in D&D3. (lol) Ignore all the alien races and just use the humans and you're good to go.
However, even in saying that, the SWd6 system has all that too, plus the Force points whhich act just like Karma in Shadowrun. I still prefer that.
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Another alternative would be Alternity (which WOTC killed with d20, so that Star Wars d20 wouldn't have any in house competition). It is geared towards this type of setting.
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