Role-players?
POSTED BY: Aerrin
UPDATED: Friday, July 23, 2004 21:18
VIEWED: 12546
PAGE 2 of 4
Yeah, I've played since, well, college. so about 15 years. Started with mostly AD&D 2nd ed. occassionally mixed in some Paranoia, Champions, Call of Cthulu. Played some Legend of the Five Rings(since some friends wrote it.) Helped playtest SpyCraft. But I'm pretty commited at this point to great game of Rifts, which I hear they also have plans to make into a movie. It's a great system that allows you to play just about anything you can imagine in a post-apocyliptic Earth.
Visit WWW.Marillion.Com for a better way to live
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*Feels really little* I'm 12, I've never gotten the chance to play any tabletop games. It depresses me...but I've played online games, mostly a really freaky one called Furcadia. I wander around play-by-post message board RPGs when I can.
Yeah. *Nod*
"Bwaa...it's kind of a warrior...strikes fear into the hearts of..."
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Quote:
Originally posted by ChozSun:
Firefly has a strong appeal to RPers due to the fact that:
1. We have 9 different characters on the show.
2. Character development on Firefly is phenomenal.
With those two things, you have yourself an instant RP Universe.
You know, that's a really good point. I wonder if most of the role-players FF attracts are those who are used to character-intensive games rather than point-intensive games. I know I, myself, am a fanatic for a well-done character, and I get quite attached to mine (point in fact: I'm still playing the very first character I ever created, over 5 years ago). I also know that of the M* friends I've gotten hooked on Firefly, those who seem to me to be the best at character development also seem to be those who find themselves hooked the fastest.
I'd also like to submit that Firefly is a spectacular and unique /universe/. It offers something that's never been done before in quite the same way. It's close enough to home that it's easy to get the general idea, but it's far enough away to bring up some really interesting points and possibilities. And just as importantly, even in the few episodes we have, Joss and Co laid out a vague 'route' - a description of how they got from here to there. Which means that for role-playing purposes, you can hypothecize a lot of stuff logically.
I think that, done right, Firefly could be very successful as a MUSH - I see some things that are problematic in 'community building' (which I think is key), but the main points of an interesting, decently defined world and a show that pushed recurring characters, plot, arcs, and character development are definite plusses in its book.
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a friend of mine runs a Firefly RPG that i don't get to play as often as i'd like. when i can, i play a Companion who's 'working' career has been cut short by an unfortunate incident that left her with a nasty scar and a whole moon being blacklisted. she travels as a passenger with my friend crew as she searches for new girls for her house on Ariel.
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I'll put in a mention of Nightfire: Neverwinter Nights Firefly.
It's not a MUSH format right now, but we have created an NWN-based online method of roleplaying Firefly. Several games have been run, all refereed, and they worked great.
It's Traveller rules, but T20 (d20 rules for traveller). Traveller really captures the feel of Firefly, I think. All converted over to NWN, all working great! So if you want to make a MUSH using the NWN engine, you can certainly do so, and the Nightfire system is designed to be a base for that sort of thing.
- Forrestwolf
Nightfire: Neverwinter Nights Firefly
http://games.groups.yahoo.com/group/fireflynwn/
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I used to tabletop Star Wars back in high school. Kinda grew out of it 'cause I got tired of only ever being able to find four people who cared enough to play.
Broke my teeth on West End's D6 system though --D20 just doesn't appeal to me. Too many rules/classes trying to define what you can and can't do. Plus the whole "one rule for Heroes and one rule for NPCs" just seems kinda elitist to me.
Also, RPing out gunfights (roll for accuracy, roll for dodge, roll for damage, roll for strength) kinda sucked all the fun out of it.
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We applied the cortical electrodes but were unable to get a neural reaction from either patient.
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Ah, Star Wars. I really liked that ruleset, though I never played it. As for D20, I'm using it because NWN is already D20. Mind you, I'm not using D20 Modern - I found that very general...too general to have any feel to it. Thus Traveller T20 - compatible with NWN's game engine, but the feel of D6 Traveller.
I agree - I don't really like the D20 trend in RPG's. I enjoy the vagaries and provencial nature of various roleplaying systems (I read through these things for fun!). But I had to do D20 for NWN.
Besides, when it really comes down to it, system isn't the big deal - a DM can overcome that.
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Have been gaming for longer than I care to remember. Started on D&D and have been hooked ever since. Right now play EverQuest online and play and run Firefly using the Cyberpunk 2020 system slightly modified. I prefer it to D20 because it doesnt seem to breed epic characters. Players can make really powerful characters, but by doing that they automaticly have big weaknesses.
Very soon I will be opening a gaming store in Dallas Tx. Hopefully people will come in to play and buy stuff.
I am not worried about the bullet with my name on it. Just the thousands marked "Occupant".
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Yep, D&Der here (tabletop) -- actually I was just sitting here thinking about fun ways to take my character tonight. I'm currently part of a campaign that's been going on for over a year -- I only got to join in April -- so everyone else's characters are well-established. We just got a website up for the campaign, complete with maps, some character drawings, character blogs, the whole 9 yards.
I haven't had the chance to play all that often, but I've hung around D&Ders for about 15 years.
There are two other people in our group that are also Browncoats, and, just for the record, we are all girls.
"Well personally, I kinda want to slay the dragon."
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Been RPG'ing since the powder-blue wizard-and-fighter-facing dragon D&D days. Since I don't have a group locally that I know, I've been running NWN (D&D NWN, not Firefly :) each week for over a year now, and it's been a lot like tabletop RPG'ing. Great stuff.
LARP'ing is something I like, too - played in one LARP for years, but just don't have the time much now (2 kids makes that tough).
As for women in gaming (you're sorta bringing it up, as an aside), it IS hard to find a balance in most groups. I've been lucky enough to have a wife who games (sometimes), and I've found myself in groups with as many as half women. But RPG'ing has had its roots in a male-dominated club for a long time, so things have changed slowly. I think we're getting there - a lot of women RPGing these days - and some argue that online RPG's have been instrumental in getting women involved.
- Forrestwolf
Nightfire: Neverwinter Nights Firefly
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