General Discussions

'The Verse' - firefly pc game

POSTED BY: AnonymousTheSpy
UPDATED: Thursday, June 4, 2009 06:00
VIEWED: 4237
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Saturday, May 30, 2009 10:33 PM

Great Idea and concept for a game. An RPG set in the Firefly verse. Set up sounds alot like Mass Effect and KOTR. Idk about turn-based combat for the game. Firefly and Serenity never were really about sword combat. It had that old west feel of gunslingers and what not. I would go with real time action. You could also have alot of fist fights with that too. As far as the story, it seems to mirror the Serenity movie quite closely. Why has the Alliance kept the coordinates to Earth-that-was secret? That seems a pretty important point to work out for the story of the game. Gamers would want to know what crazy cover-up conspiracies the Alliance is up to this time. You have a great Idea going I'd have that game on pre-order the first day I was able too.

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Sunday, May 31, 2009 12:55 AM

Quote:

Originally posted by signo060:
As far as the story, it seems to mirror the Serenity movie quite closely.



- do you think that's a problem? I'm thinking the Alliance has plenty of secrets they keep hidden.

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Sunday, May 31, 2009 4:13 PM

Well I think if any one group of people had the chance to make a game like this they would owe it to fans to create a new adventure. We already saw Mal and his crew stick it to the alliance by finding out the secret on Miranda and broadcasting it to the rest of the Verse. If you are going to present a game with a new batch of characters they need new adventures not the same adventure just switched around a little.

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Sunday, May 31, 2009 4:40 PM

I agree with basically everything that's been said here. The only thing I can think of is the similarity between this and Serenity. It's sorta close what with the secrets and all, but I think it's different enough that just a tweak or two could fix it. I love the idea of the coordinates for Earth That Was - it always gets brushed off in descriptions - "Too far" "couldn't sustain us" blah blah. It's good when you're on a time budget, but it would be nice to hear more about it.

Perhaps you find the coordinates or some other Alliance goody earlier in the game which would account for the alliance chasing you so much?

Either way, it may just be a project, but if this were doable for real I'd be in the snow with the rest of these folks waiting for a copy.

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Thursday, June 4, 2009 6:00 AM

Quote:

Originally posted by Beatlesfan:
It's sorta close what with the secrets and all, but I think it's different enough that just a tweak or two could fix it.



- Well I feel that most people who play this game would be predispositioned to having something that involves negatively affecting the Alliance. I feel this what would be different from Serenity is that you have to actively infiltrate the Alliance in one way or another to uncover these secrets. I feel it will be active in that it is ultimately your decision to head straight into the midst of Alliance territory, amongst others, to uncover the truth.

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