Firefly Universe

'Dragonfly' Preproduction - Epi. "Procrustean Karma" RP and Indi film.

POSTED BY: CapnRahn
UPDATED: Tuesday, September 7, 2004 15:42
VIEWED: 19157
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Sunday, January 25, 2004 10:56 PM



-A Privateerin' Venture-
{Dragonfly is a spin-off series from the popular 'Firefly' series by Joss Whedon, Mutant Enemy.}

{Series song}

"A SHIP OF NO FAME"

(To the tune "A Horse With No Name" by America ).

On the last leg of our duty we were sickened by all the strife

There were burned out worlds where broken dreams lay inside the rotting corpse

The first death we dealt at Serenity vale ...

The murder of the sky

Our weapons were primed,

We rained fire down

Burning Spirits to the ground

I've been thu the black on a ship of some fame

The price that we paid was ultimate pain

In the Vale we gained too much shame

'Cause they ain't the ones that gave us our pain

Why why were we so blind to believe the lies

After two hours in Serenity vale our hearts and souls went dead


{Not finished yet ... I am 'filking' because I haven't been musician for decades!-CapnRahn-}


(TYPEWRITTEN TITLE ACROSS A VIDEO SCREEN)
Marovech Rahn's PerChron # PBoSV1664

Voice-over: Marovech Rahn

"I've heard there is always two sides to a story."

"I heard wrong, there's only one perspective."

"The one that is important to you."

"Things aren't just all nice-n-clean and black-n-white."

"There are more shades of gray than stars in the 'Verse."

"And gray is usually considered by the Core Worlds to be ugly, dirty & undefinable."

"In protecting those worlds, I and a several others in the Alliance Protean Empyreans learned a hard and bloody lesson at the Battle of Serenity Valley."

"As part of a legion of elite specialists, we were eyelid deep in Da-shiong bao tse shr doo tze* on the front lines."
*{the explosive diarrhea of an elephant}

"I had ... an encounter with an Alliance spook that shattered my confidence in my ranking officers and government.

"After all the bleedin' and dyin' was done, a Unity was built on the corpses of the Independents and ... our comrades."


{Not quite finished with this yet either -CapnRahn-}


"Dragonfly - the trials and tribulations of the DF Class Frigate Justiciar

It would be a group of post-war disaffected Alliance folk and retired Federal Marshals who found out the hard way that they were used. They don't feel they were on the right side of the war.

So, they quit their jobs or (if military) were 'rolled-out'. The main cast is based around a Fighter Craft Crew Chief (forcibly retired Chief Master Sergeant) by the name of Marovech Rahn.
(yep, the name is from an old DnD Character and the last is, of course, my ID )

He and his 'sympathizers' (engineers and his ground crew and others) scavenged and 'kitbashed' their own ship out of - primarily-Firefly class transports.

It is slightly bigger and to keep within the 'bug' aspect I am calling the 'new' class the 'Dragonfly Class Frigate'. Thinking of calling the ship the 'Justiciar'.

Explanation of the (overtly highbrow)Series Title "Procrustean Karma"
Definitions are a good place to start, 'specially for those not who have not been exposed to Greek/Roman Mythology.

Procrustean: (pro krus te ann) Exhibiting merciless disregard for individual differences or special circumstances. -After Procrustes, a mythical Greek giant who stretched or shortened captives to make them fit his bed-
{Much like the Alliance tries to make everybody 'fit' their ideals.-CapnRahn-}

Karma:(kar'ma)The total effect of a person's actions and conduct during the successive phases of the person's existence, regarded as determining the person's destiny.

Now you may see how this title accurately applies to the crew of the Justiciar.

VISUALS
Here is a Cut-N-Paste of the Dragonfly Class Frigate so far.



and the orginal sketch.



I have the fwd engines set so a 'power boost' could be done by directing both en

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Friday, January 30, 2004 3:25 PM

Just to keep this thread out of the archive, and to express a thought.

I was wondering if at some point we might want to have a "lessons learned" review of the "Adventures in Gunrunning" RP as part of the workup for PK. Look at what did and didn't work, try to find the correct balance between free play and plot structure, maybe try to come up with a common format for dialog, stage direction, expressing character thoughts, etc.

Does this sound reasonable, has years of project planning at work seeped deeper in my psyche that I thought, or am I already way behind the curve?



"Keep the Shiny side up"

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Friday, January 30, 2004 6:38 PM

Geezer, that's a fantastic idea. This RP thing was a very VERY new experience to me...and if I'd had some sort of resource--a FAQ or someting like a do's and don'ts of RPing, it would have been a great help and comfort on those days when I had NO idea what I was supposed to write :)

Sounds like something I'd save on my harddrive and use often ;) let's do it!



Just a humble supplicant in service to all things Joss

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Friday, January 30, 2004 6:42 PM

I agree, Geezer, that's a fantastic idea. I think CapnRahn is working on a plot outline (or an act by act arc) for the overall RP, so that should fit some of this. And I also think that having some more specific guidelines about posting format for a move would be very helpful.

~A~

...I'm still free,
You can't take the sky from me.

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Friday, January 30, 2004 7:09 PM

Geezer, I agree strongly with you; it's very important to learn from the experience of Firefly: RP and not duplicate the faults in Dragonfly: RP. I wish I could help out, but as a casual reader of the first RP I have little to say.

1) Someone recommended timelines a while back. I don't know if this is necessary.

2) Common posting style. Everyone uses different styles to express the though, action and speech for his character. No one seems to use a simple novel style with paragraphs and quotes, maybe because it's easier to read with bold, italic and capitalized text to punch important points out. BTW I like putting the names in caps.

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Friday, January 30, 2004 7:54 PM

Glad I cound make a useful suggestion. I'd like to get some feedback from the Capn as well, since we're playing in his yard here. Maybe he can get to a wired library for a bit this weekend so we can chat.

Meanwhile I'll see if I can come up with a method for doing this via email or chat that allows us to capture our ideas in a usable format. Sounds like work. Ugh.

"Keep the Shiny side up"

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Friday, January 30, 2004 8:16 PM

Trivia - pretty much all the Instant messengers: AOL, MSN, yahoo .. and even ICQ keep your complete current conversation intact until you exit.



Drama is life with the dull bits cut out. (Alfred Hitchcock)

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Saturday, January 31, 2004 11:56 AM

Good morning all.

I happen to know as a fact that while the captain supports a certain amount of free play in posting, there are certain format guidelines that are supposed to be a part of every in character post. Those will be brought up in time for the game to be afoot. I have heard about some of them and while I heartly agree, it is also NOT my place to post them here. After all I only heard about it once and would rather not get it wrong

I think we are ALL going to be please with the way this plays. It is even more new to me, and I am SOOOOO looking forward to getting started.

I have no idea if I will get a chance to talk to the Captain this weekend. But if I do I will read him your postings - I think he will be pleased.

Off for now, got a full day, and I think it's gonna be raining.

Merz

If Justice is the dish, then I am your waitress

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Saturday, January 31, 2004 7:26 PM

I HAVE RETURNED!!!

Due to the lazyness of ComCast!

But today I found a 'loophole' and crawled under the wall of ComCast's incompentancy!

OK DF-PK ... bleah... I am working on some things while I was 'web-locked' ...

Building the arc for the pilot episode "Procrustean Karma".

Deciding on 'how much format' to use - got some ideas in convos with Merz and the real-life Veila (Cathy).

Making a time-line for us.

Sorting out and green-lighting character bios.

Making a new bio template.

Finishing up the Capn's gig drawing.

Writing a flashback scene for the APEs and new crew.

Starting Hlastoni's 'drop-fighter'.


... gotta LOVE PDAs and hotsync'n Word documents with the comp!!!

- SEGUE -
OK, who DOESN'T have MicroSoft Word or something that can deal with *.doc files from MSW?

BOOMERGOODHEART
Got a possible character for you ... a ... um ... ah ... cleaner!


"Remember, there is only ONE absolute - There ARE NO absolutes!!!"

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Sunday, February 1, 2004 6:08 PM

I have had a thought. (you all are going to learn to wince when I say that I bet.)

I read a lot of adventures in gunrunning and have to admit it was a bit confusing in spots. But part of that I fully admit, was me getting used to what I was seeing. However it does lack a certain amount of - shall we say - structure.

It is going to be difficult enough for us to keep track of where we are going and what we are doing if we don't watch the IMPACT of our moves carefully. If you make an interaction with another player, we are going to have to wait for a response before moving on. If my next move depends on what you do, I simply have to wait to see what you do BEFORE leaving the room or deciding what you would have done. It may avoid confusion and the possible need to edit if we can establish not only an end of move, but end of scene for major changes.

I bet I did not say that right, but I hope you get the gist.

Merz

If Justice is the dish, then I am your waitress

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