I cannot believe I just SAW that!
POSTED BY: Fremdfirma
UPDATED: Saturday, June 19, 2010 22:00
VIEWED: 14687
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citizen wrote:
Tuesday, December 18, 2007 13:51
I've also just built a new machine with 8 cores and more memory than you can shake a 32bit OS at, and it's the only Windows system that will take full advantage of it. That and most of my software requires Windows.
I just built a new kick-ass system as well. I built an i7 860 quad core(or 8 core if you count logical cores)overclocked to 3.5Ghz with 8GB superfast dominator ram, 1GB 5870 radeon card(capable of 3 thousand billion floating point calculations per second) and a 128GB G-Skill Falcon SSD for the windows 7 64bit OS, as well as 4 terabytes of drives for my media centre.
Why would you install Vista over Windows 7?
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Agreed, Single player campaign sucks balls, wookie balls.
SO much fun to come back in openSP with a freakin heavy cruiser and show those bitches what's what... or worse (and I do know where to get one) a freakin Battlestar, hell yes.
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1. Have you upgraded to Discovery 4.85, and if you have, does it include everything from the previous versions?
Actually I rebuilt the machine with WinXP (found a compatible mainboard) and dumped the vista craptop to backup duty - I am running 4.84 at the moment, but generally each upgrade keeps all the old stuff, yes.
Not sure if I wanna upgrade though, 4.85 looks more set up for the MMO folks and unbalanced in favor of certain factions, which is kind of a common thing when you have players as Devs.
One thing that's kind of annoying is that some of the ships can get hung up docking/undocking - if you have a really big ship, don't try docking with a station or outpost unless you really have to, and keep an extra save spot in case that happens, bleh.
My current ride is indeed a Firefly class transport, has a nice chunky cargo bay on it, and *mine* has Level 3 transport guns, eight of them, with advanced thruster unit and a seriously overpowered shield - I will seriously mess someone up if they try to jack me, cause one pass of THOSE will reduce anything smaller than a gunboat to a vapor cloud prettymuch instantly.
If I recall correctly, I bought it somewhere in the Cambridge system.
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2. Can Discovery combine with any Star Wars mods? (Ooo, Y-wing!)
I am not sure, but I have seen mods with Vipers, Tie Fighters, etc - so maybe they can be swapped in, you could try asking around on the site and forums.
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3. Do you know of any mods that pretty up the game? I know it's space and metal is grey and everything, but the textures just look so...bland.
No idea, I kinda like it the way it is - even the ambience of the comm traffic which some folks find annoying.
Couple hints for ya, if you wanna start off small and work your way up.
The Silverton asteroid field in the Colorado system is a good way to make a quick buck without getting to far from your start point, shoot the roids and tractor in the silver for easy money - good practice for intersystem navigation as well.
If you want the big bucks though, there's a refinery way the hell out in Leeds, and if you know of certain wormholes, you can do a minimum distance run back and forth from New York to it and back for some serious chunky change - I forget what the exact commodities are, but the route is kinda fun and challenging too, since it involves a run through the badlands down by the science facility in new york to a wormhole, which dumps you into the magellen system, and a run straight past the pirate base there to a second wormhole which dumps you out in the boonies of leeds, even with the long haul to a lane it's still a pretty quick run...
The exciting part comes from trying to not pile up your ship while keeping the pirates off your back, they don't like visitors so much, and no matter how friendly you are to em, sooner or later they get greedy and try something - I don't even try, I just run through there with the course pre-set (autopilot will dodge rocks, and pretty well) and in turret view mode - anyone starts some crap, it tends to END really quick like.
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4. And the long shot: Do know of any mods that let me build my own ship? The ship designs in the game are kinda hit and miss. Take for example - those Rhineland fighters that blockaded and attacked *gasp!* not far into the game. They looked fairly decent, like F4 Phantoms with the wings angled down a bit, except they had a big circle thing behind the tail! What the EWW??!
Mods ? not that I know of, but if you wish to import your own ship designs, I am sure you can find info on that via the FLdiscovery site, and prolly a few pre-built designs folk would be happy to share.
Good luck, and try not to get your butt shot off!
-Frem
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Oh, by the Celtic Gods, that race sucked ass!!!*
Let me count the ways....
-How is it a race when all ships top speeds are exactly the same?
-Lose twice and it's game over? WTF?! I should at least get the chance to blow all the parties who made me suffer through that race, out the air!!!
-I had to sell my relatively nice freighter for some piece of crap light fighter, just to win the damn race. I know I lost money on that deal (had a full hold of.... whatever).
-As shitty as the race was, the unskippable cutscene, with SLOW AS HELL countdown, was tortureous!!!
There's a battle later on where you group up with a small fleet of Blood Dragon fighters to take out the Japanese(?) leader at base (with the St. Louis Arch). You have to fight through two waves of fighters, plus a gunboat and a battleship. I CANNOT get past the second wave.
That's when I actually started playing Discovery. It's like a big, deep breath. Reputation changes happen more slowly. And when allies blow up a ship, they drop stuff now; instead of only dropping on the player's kills.
I've found some good early missions are working for the Junkers fighting Xenos. Nobody really likes the Xenos, so no major base get locked up.
So far so... ok, I have a problem. How do you keep your tractor beam when you swap ships? I buy a new ship, and it's gone. Someone, somewhere, said make sure there's room in the hold for beaming stuff. I did an experiment: I went in space, parked it, threw a weapon (there's always room for weapons) out the airlock. Nothing.
(Please, be as detailed as you can with your answer. I've Googled this issue, but I didn't understand the answers I found.)
Also, do you need a powerful scanner to identify items with the "IDS?"? You'd think all the stuff in the stores would be identified. In theory, wouldn't Trent just ask the guy, "what the hell is that"?
*Hey, I like a good race. Need For Speed: High Stakes, in Hometown, with McLarens gets old very slowly

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Find here the Serenity you seek. -Tara Maclay
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Oh, by the Celtic Gods, that race sucked ass!!!
It did, it unbelievably did.
Strangely enough, I BEAT that damn thing, in the fekkin Dromedary, but it took some doing, oh yes it did.
That's one of the main places folks tend to bail out on the single player game, for the same reasons you just mentioned.
The other thing that kills (original) single player is that no matter how much money you have, you're level-locked into DRASTICALLY inferior ships and equipment, going up against enemies with a serious hardon for you and no mercy whatever, and assisted by wingmen who cannot shoot worth a damn, and aren't even good bait cause every single opponent homes straight in on YOU.
If they could shoot, you could get by with via evading and waiting for your wingmen to take them out, but since they seem to be blind as a bat it's right painful to even try.
I had something of an edge due to my long habit of playing games like this, and using unguided weapons for bigger booms, like in Wing Commander or Descent: Freespace - generally you can carry more of em, and while unguided, they tend to pack one hell of a punch, just the thing for some pain in the ass like a Jalkehi fighter who's shields and armor are LAUGHING at your Raptors puny cannons...
And then Wing Commander: Privateer gave us the glory of torpedos, you score one of those on, and that fighter is GONE - with a pair of launchers even Corvettes were no longer a threat, and boy-howdy did them confeds get pissed about it, look, that bounty hunter tried to kill me, keepin him for ransom was only fair, or would you rather that I spaced his ass ?
(Stupid confeds scanned me and considered him slaves/contraband, and then opened up on me from two broadswords, an interceptor and a corvette, so I blew them to scrap, spaced the ejected pilots with my T-guns for good measure, and went on my merry...)
Anyhow, well... Freelancer has torpedos, and they *will* make mincemeat of a fighter, provided you can hit it, that's a tricky shot I will admit, but you can start with blasting gunships and work your way up, bonus to this is the practice does wonders for your gunnery abilites as well.
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So far so... ok, I have a problem. How do you keep your tractor beam when you swap ships? I buy a new ship, and it's gone. Someone, somewhere, said make sure there's room in the hold for beaming stuff. I did an experiment: I went in space, parked it, threw a weapon (there's always room for weapons) out the airlock. Nothing.
When they initially programmed Discovery, they needed a way to create a unique ID for each ship so the server admin and software can keep track of the humans and whatnot, and they decided to change the tractor beam "item" so that it's also the universal ID - they figured that would encourage folks to keep it, since it's something you *need*, and since it comes in only one style it was the easiest item to alter.
So the ID actually *is* your tractor beam, the item-type has just been modified to also serve as an identifier, I think what you mean is when you sold your first ship, you were like "where's my tractor beam, WTF?".
Hint: Buy a civilian ID and then try it, you'll notice suddenly your tractor beam works - although, I have had some issues with trying to transfer the ID to a new ship as well, but I don't recall off the top of my head whether that was my fault or a software issue, still, civvie IDs are cheap, and if you're not logged onto someones actual game server, can be used in any circumstance.
(Various servers have different rules about that sorta thing, but since I play such things to get *AWAY* from other humans, I wouldn't know much of that end)
The shipping route, now, this is tricky...
Load up on BORON in New York, Planet Manhattan
Set course past West Point south down that lane which ends at D-7
JUST south of there, 3-4 squares on the zoomed map, is a hidden jumpgate to the Magellan system, take it, that will drop you in D-4 of the Magellan system, be careful down there though, thems the badlands, fulla pirates
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Quote:
Originally posted by Fremdfirma:
So the ID actually *is* your tractor beam, the item-type has just been modified to also serve as an identifier, I think what you mean is when you sold your first ship, you were like "where's my tractor beam, WTF?".
Hint: Buy a civilian ID and then try it, you'll notice suddenly your tractor beam works - although, I have had some issues with trying to transfer the ID to a new ship as well, but I don't recall off the top of my head whether that was my fault or a software issue, still, civvie IDs are cheap, and if you're not logged onto someones actual game server, can be used in any circumstance.
(Various servers have different rules about that sorta thing, but since I play such things to get *AWAY* from other humans, I wouldn't know much of that end)
It's this, right here, that throws me. None of the "IDS" stuff is labeled or has a description. (Sometimes not even a pic)
Maybe describe the pic of what a tractor beam or civvie ID looks like.
If it helps, I'm only interested in the OpenSP stuff.

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Find here the Serenity you seek. -Tara Maclay
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Apologies, this is gonna stretch the thread.
No other way to do it without it being unreadable.
Also, what version are you using ?
This is from 4.84
You can see the civilian ID on the left,
locked in place as equipment, and three
available types on the right.
If you're using 4.85 you might ponder backing
up to 4.84 cause it DOES have pics & descriptions.
-F
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*does face plant into keyboard*
ujikgbhtyvnjmnhuih
Just reinstalled FL, FLMM 1.31 (Think 1.4 would make a difference? I heard it has some problems running certain mods.), and Discovery 4.84. Same damn thing. No descripts.
ETA: I still see the pics though.
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Find here the Serenity you seek. -Tara Maclay
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I am using FLMM 1.4 Beta and Discovery 4.84 - no problems
Looked around for a similar problem/solution, seems 4.85 is particularly buggy in that aspect, so I'd stay away.
I can't seem to find an exact match for the problem, but you could try bitchin here.
http://discoverygc.com/forums/lofiversion/index.php/
One issue might be a corruption via the save file if you played single player than switches - I'd try a removal and clean install of the game itself at this point just to be safe.
-F
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To hell with the PC the last time my PC crashed it was from being thrown from a 7th story building.
Take me out to the black with a MAC tell them im not comin back.
I love it. It's like wiping your ass with silk.
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http://discoveryfl.com/wiki/index.php?title=Firefly
I managed to find this little bit of info and for 39 mil not a bad purchase.
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