oblivion
POSTED BY: j6ngo1977
UPDATED: Saturday, April 22, 2006 13:50
VIEWED: 6560
PAGE 3 of 3
Quote:
Originally posted by j6ngo1977:
AT the end of the day people will say 'Oblivion looks better on PC'. Wrong. A top end PC cannot produce the textures, lighting and general overall graphic quality a 360 does. A 360 has an ATI chipset especially built for graphic creation. My friend has a AMD, dual corp, SLI,twin card blah blah blah and it still doesnt look as good as my 360. A PC is a mongrel. Its a calculator with add ons.Its not built for gaming.
You can say you're personal idea of what you think looks best or not. But you can't deny the technology.
The PC architecture is always going to be better than the console's, it always is. And since you mention Ghost Recon, try reading this Preview of Ghost Recon Advanced War Fighter, and see what they say about the PC version of GRAW.
You know what, since I don't want you to waste your time, please read what I have brought forward as highlights of the preview:
Quote:
"Along with the story, there is a large similarity in the art style. While the engine is actually completely different for the PC version of the game, players will see very few noticeable differences. Lots of browns, use of blur filters for distance objects, very nice explosion effects, and very lifelike animation are all pretty much the same. Different is the more prolific use of physics for visual effect. As demonstrated in the video entitled "Destruction and Physics", some objects in the world are given more life. Boxes will blow into the air and scatter around and vehicles are way more extensive in the number of parts and level of destruction, and vegetation will flutter around when contacted (see the "Approaching the President's Limo" video for a demonstration of bullets pushing palm leaves around. While it has little impact on the gameplay, it definitely adds to the immersion factor. GRIN is busy implementing Ageia physics as well for those lucky enough to have a physics processor in their system."
+
Quote:
"Players will find that maps are much larger than they were in the 360 version and have been tuned and set-up to support a much more tactical style of gameplay. There'll be more corners to watch, more directions for enemies to come from, and generally more difficult gameplay."
And you can even run most PC games at higher resolution than HDTV quality. Load up Doom 3 for example and check all the available resolutions, they'll be so many you're head will pop off.
This is, of course, just me talking about resolution, number of pixels on the screen, which there are MORE than the xbox360 on HDTV so..... It does look better, or maybe I should say it can since not everyone plays exactly the same on the PC..... Unlike the consoles.
"Th3re !s n0 spo0Ne." -The Matricks
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And if you're STILL not convinced, check out http://www.incrysis.com
Crysis is an upcoming PC game that will be using DirectX 10 (DX10), something the xbox360 does not have. It will be available only to Windows Vista users. And the new DX10 video cards should release early next year from nVidia and ATi.
Here's the DX10/PC powered screenshots:
http://media.pc.ign.com/media/694/694190/imgs_1.html
And as for footage. There are currently 2 different footage videos. You can find both of them at this link:
http://incrysis.com/crysis/index.php?option=com_content&task=view&id=1
3&Itemid=27
I can't wait.
EDIT: Oh and if you get this game and you DON'T have DirectX10, then you will get the same game so they're saying, it just won't be all amazing looking.
"Th3re !s n0 spo0Ne." -The Matricks
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Ok im gonna have to get all technical now. The 360 uses something called Unified Shaders and has a Xenos graphics engine. What this means is where as your most expensive GFX card (which costs more than a 360) has seperate banks of pixel(material, wood, organic effects, bump mapping etc)and vertex (all the 3D geometric stuff)shaders which do 1 task at a time. The 360 has 48 parrallel shaders which, not just 2, which work dynamicaly on the fly. As a result it can render hair, fur, leather etc better than anything else on the Market. Now I believe ATI have just released a X1900 card which has similar capabilities but to be honest you also need the MoBO, CPU etc etc etc to run it. We are talking money. Oblivion on the 360 is just the tip of the Iceberg. The coders are still learning how to programme using the 360 tecnology. The best is yet to come. Oh by the way GRAW has all the same particle physics as they say in that posted review. I have played it plenty and boxes, leaves etc etc etc all scatter and move when acted upon. So I think that review is factualy incorrect. Don't belive everything you read on the tinternet ;)
My PC is not a games machine. I play Eve online and that's it. I use it for coding, databases, spreadsheets, email and the internet. That is what a PC is intended for.
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Quote:
Originally posted by j6ngo1977:
Oblivion on the 360 is just the tip of the Iceberg. The coders are still learning how to programme using the 360 tecnology. The best is yet to come.
That's true. It's just a disappointment that it'll probably be 2 years or more before games use all the power of the 360.
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