General Discussions

Freelancer Firefly Mod Collaboration

POSTED BY: Auroter
UPDATED: Monday, October 9, 2006 14:26
VIEWED: 15908
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Monday, October 9, 2006 2:26 PM

Quite the thread necromancy here!

I got this mod off Lancer's Reactor a while ago. I'm not a programmer but can confirm the user's reaction after having playtested it through from the end of the first mission (when it is available to buy) to the end of the single-player campaign, and through every star system in the game (I think I missed one jump hole in Tau 29). If it was the work of one or more of the posters on this board, kudos to them. It is totally stable in terms of playability with only one or two specific graphical glitches - Serenity does not appear in one cutscene (but her guns do!) and neither does she appear in most or all close-up shots in the equipment purchase area on bases.

It was, however, excessively overpowered, partly in having a high-capacity freighter available from level 2 instead of level 10 (money never an object) but particularly in firepower. Imagine going into the final few battles with three Nomad guns on the front and five level 7/8/9 turrets glued round the sides... overkill. In addition, it appears to be from a light fighter hull type, so it manoeuvres like a light fighter, so there's never a combat reason to not fly the freighter. The only balance to this is the relatively small number of shield batteries and nanobots, which is a problem in some cases. I have persistent problems taking out the four Nomads in Omicron Alpha at once without help from nearby ships.

I have a couple of screengrabs at home of Serenity in action if any of you would like to see.

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